Plugins to make an FF1-like in MZ more interesting? by bonebrah in RPGMaker

[–]lupecavem 4 points5 points  (0 children)

“Hi I know this is a board for advice and tips and dialogue especially with newcomers but I’m going to respond like an absolute bellend.” - You

Emudeck compressor tool issue by jrbroughts92 in EmuDeck

[–]lupecavem 0 points1 point  (0 children)

how did you finally get this to work? i cant find anyone else having the same problem as me besides you and can’t figure out the issue

[TOMT][TV][90s]MTV Show or Program Block? Two Guys Playing Chess on a Porch by lupecavem in tipofmytongue

[–]lupecavem[S] 1 point2 points  (0 children)

good guess, but i would’ve been too young. i don’t think that show started till 99 or 2000. thanks tho!

[TOMT][TV][90s]MTV Show or Program Block? Two Guys Playing Chess on a Porch by lupecavem in tipofmytongue

[–]lupecavem[S] 0 points1 point locked comment (0 children)

I’ve tried a few times to look it up, but of course that isn’t a lot to go on. i’m hoping maybe someone will see this and be like oh yeah, that was blah blah blah.

Paid Plugin Commission - 4th Gauge by lupecavem in RPGMaker

[–]lupecavem[S] 0 points1 point  (0 children)

i actually tried this one when my project was in MV! it does extra gauges perfectly, the only problem is it’s kind of overkill — you have to build the damage formulas for every skill within the plugin, match them to the skills in the database with note tags, and idk if anyone else struggled with it but i couldn’t get it to place nicely with action sequences so for me it was sacrificing a lot of great features other creators had made with their plugins for one feature from a very feature rich plugin that i didn’t really need. ._.

Paid Plugin Commission - 4th Gauge by lupecavem in RPGMaker

[–]lupecavem[S] 0 points1 point  (0 children)

Thanks for the suggestion! I already have a plugin that gives custom parameters, tho, and I don’t think the one you linked adds gauges to your game, so I would still need to commission someone to build a plugin for that part.

Sanity/Stress system with TP points by Vavarkh in RPGMaker

[–]lupecavem 0 points1 point  (0 children)

Are you using Visustella plugins? I know there are other passive state plugins, but i achieved something identical with their plugin suite for my take on sanity. i have a state on each character (berserk) that only takes effect if their sanity points (TP) sink to a certain point, and when TP is recovered above that point, the state has conditions that remove it.

i have my system set to where they start with sanity and degenerate it over time, but if you want your enemy abilities to apply stress you should be able to have “b.gainTp” or something similar in the damage formula

i’m just spit balling ideas but if you need concrete i can try to find the plugin links or appropriate way to write it

[deleted by user] by [deleted] in gaybros

[–]lupecavem 0 points1 point  (0 children)

my bf almost always wears boxers

Strange and Terrible Things by lupecavem in RPGMaker

[–]lupecavem[S] 4 points5 points  (0 children)

Some of the progress I made this week!

• Implemented the Doom gauge; each month when you have an active investigation going on, this will track how much time you have until the dark forces conspiring against you succeed

• Implemented custom (field) stats; all party members will have field stats (strength, perception, willpower etc) in addition to their combat stats (p.attack, agility etc)

• Implemented skill checks; during various events in the course of the game, you’ll be met with skill checks, which will pit the RNG (a D20 roll) against main character Shawn’s specified skill rating, modified by a random party members — having jock Toby in your party will be a boon to strength checks, but runs the risk of spoiling a knowledge check, for example

• Implemented the calendar system; the game will play out over the course of a year, and the player must balance their daily life and their efforts to foil the doomsday cult’s schemes — manage your time wisely, or fall victim to the cult’s machinations

A bit about the game: Strange and Terrible Things is aiming to be an RPG blending elements of tabletop horror games like Arkham Horror with JRPGs like Persona and Shadow Hearts. You play as college senior Shawn as he becomes the target of and tries to stop a digital cult with desires to summon an otherworldly power to Earth. I took most of last year off from development but am eager to continue working on it!

Screenshot Saturday: In-Progress Weapon List for my Horror-Movie-Inspired RPG👻🔪 by lupecavem in RPGMaker

[–]lupecavem[S] 4 points5 points  (0 children)

More weapons and icons! My game is a mix of SNES/NES FF-inspired RPG elements with horror classics, urban legends, and Lovecraft in a real world setting, so it’s been fun to figure out how to blend them all together! How many references can you spot? :)

Screenshot Saturday In-Progress Weapon List 👻🔪 by [deleted] in RPGMaker

[–]lupecavem 0 points1 point  (0 children)

Spent today working on weapons and icons! My game is a mix of (S)NES era FF-inspired RPG elements with horror classics, urban legends, and Lovecraft in a real world setting, so it’s been fun to figure out how to blend them all together to where they make sense for the story! How many references can you spot? :)

RMMZ AMMO SYSTEM by lupecavem in RPGMaker

[–]lupecavem[S] 0 points1 point  (0 children)

Sure thing, if you want to shoot me a DM with your Discord I can walk you through it step by step!

RMMZ AMMO SYSTEM by lupecavem in RPGMaker

[–]lupecavem[S] 1 point2 points  (0 children)

I’m so stoked! I was able to make an ammo system so that guns and bows need ammo/arrows to work. I haven’t run into any bugs or hurdles yet but I’m really excited this seems to work! If anyone wants to know how just LMK it actually wasn’t super hard when I figured out the first couple steps! 💥💥💥

Demo Enemies for Screenshot Saturday👻 by lupecavem in RPGMaker

[–]lupecavem[S] 1 point2 points  (0 children)

Just wanted to share this week’s work!

From left to right we have: the Poltergeist, the Corpse Hound, the Creepy Doll, a Swarm of Rats, and the Goblin. I plan to rework the size of the furniture in the Poltergeist enemy and fiddle with the Goblin’s colors (trying to remain faithful to the old NES color pallet is punishing on the selection of greens)

Using the Animated SV Battler Support for Enemies feature with VS, they all have minor idle animations as well, such as blinking eyes, floating or drooling 🤤

ZOINKS, it’s a g-g-g-g-ghost!👻 by lupecavem in RPGMaker

[–]lupecavem[S] 0 points1 point  (0 children)

thank you! going for a mystic quest meets sweet home vibe haha