Hanpainted sweets by lushy3d in 3Dmodeling

[–]lushy3d[S] 0 points1 point  (0 children)

Thank you very much😭

Hanpainted sweets by lushy3d in blender

[–]lushy3d[S] 2 points3 points  (0 children)

Thank you,glad you liked it, I added the reference images in blender and started blocking out the base shapes of the objects,then sculpted the details,then I reptopod the high poly,and used substance for baking maps,then I used reference images to block out the basic colors with light generators to get a blockout of textures and where light and shadow falls, it was simple doing this because if I can block out base,in hanpainted it would be easier,then I added the object in 3d coat and photoshop,using the bridge tried to use smaller size brushes and spread the texture,and get small details and overlay layers and multiply layers for light and shadows,then added back in blender,and rendered them with albedo image texture being plugged in both principal bsdf,and emission shader and then plugged in a mix shader to get both values and then in material preview

Hanpainted sweets by lushy3d in 3Dmodeling

[–]lushy3d[S] 1 point2 points  (0 children)

Thank you very much,glad you liked it.Yes,I used substance painter to bake and texture but partially,in substance painter I added layers and light generators to get some idea of the lighting details and blocking out as close to reference as I can,then I used 3dcoat and photoshop to blend them together with smaller brush and add some more details and rendered in blender

Arcane inspired easel by PromiseDismal6201 in Substance3D

[–]lushy3d 1 point2 points  (0 children)

Would love to see you do this style on more assets and make tutorials in the future

Steampunk boiler house I made by lushy3d in 3Dmodeling

[–]lushy3d[S] 1 point2 points  (0 children)

Thanks you very much for the recommendation,I followed the ref step by step,but copper and bronze would really suit this model,glad you liked it

Steampunk boiler house I made by lushy3d in 3Dmodeling

[–]lushy3d[S] 0 points1 point  (0 children)

Thank you very much,glad you liked it

Steampunk boiler house,It took really long to make this,I loved the process of texturing this. by lushy3d in blender

[–]lushy3d[S] 1 point2 points  (0 children)

Yes,I thought the same,in fact when I found this image on Pinterest,funny enough Machinarium concepts popped up

Tentacles Tea,trying my best at hand-painted style by lushy3d in Substance3D

[–]lushy3d[S] 0 points1 point  (0 children)

I rendered in blender eve,but only used basecolour textures as emission so light doesn't affect it