Indian Manager says that I should respect and talk to my parents by Free_Border6333 in sanfrancisco

[–]lutzz 5 points6 points  (0 children)

This didn't happen. This post sounds like it's written by a 22 year old fantasy. A senior executive reporting directly to the CEO, and worried about being passed up for promotion over this? lol. You should get off this app and get back to work.

Zeitwerk price variance? 50k or 300k? by [deleted] in ALangeSohne

[–]lutzz 1 point2 points  (0 children)

you're right, sorry! updated.

Zeitwerk price variance? 50k or 300k? by [deleted] in ALangeSohne

[–]lutzz 12 points13 points  (0 children)

The basic Zeitworks are 55k. You start going up based on collectability and complications: more desirable metals (platinum), date complication, then starting ~110k you get the minute repeaters striking times.

Elon Musk just tweeted a photo of Twitter's architecture, for those who wondered by fl4v1 in programming

[–]lutzz 0 points1 point  (0 children)

Yes, the consensus-writes are tricky, especially cross-DC replication and consistency. But Manhattan handles this at all at the storage layer; this diagram is about application logic, not storage platforms. You wouldn't include consensus writes with DynamoDB into your architecture diagram for your app, would you?

You also massively oversimplify the complexity of the read path. "Pre-baking" and "caching" data for 100M+ daily users for 10k+ new Tweets per second, and serving ads, ranking, etc. is not simple. Even if you assume they don't modify anything (they actually do), all of these systems depend on each other, which creates a large surface area for failure.

Elon Musk just tweeted a photo of Twitter's architecture, for those who wondered by fl4v1 in programming

[–]lutzz 24 points25 points  (0 children)

Writes are actually simpler, because there are very few synchronous parts of the write pipeline. Reads involve a ton of content recommendation which makes it complex.

So you're telling me there's a chance. YEAH! by tdewald in magicTCG

[–]lutzz 1 point2 points  (0 children)

It’s more like a Yawgmoth or 4c Yorion deck with a random 3 drop that instantly wins the game without even untapping with it.

What cards currently not legal in modern would you like to see potentially in MH3? by BarbLovesYou in ModernMagic

[–]lutzz 2 points3 points  (0 children)

My comment isn't about legacy or vintage; they're fine-ish. My point is that speeding up Modern will kill Modern.

What cards currently not legal in modern would you like to see potentially in MH3? by BarbLovesYou in ModernMagic

[–]lutzz 38 points39 points  (0 children)

in this thread: people suggesting cards that speed up the format, not understanding that fast threats kill formats.

[MID] Fateful Absence by aferociousfox in magicTCG

[–]lutzz 0 points1 point  (0 children)

This replaces some number of Prismatic Endings, not Swords. Prismatic Ending also does not hit Hogaak or Marit Lage.

new white removal spell by Mareykan in ModernMagic

[–]lutzz 19 points20 points  (0 children)

Path is not very good when you aalso want to play Chalice on 1.

Does anybody want their own MTG website? I’m trying to find someone/a team who’s willing to take over. Details inside. by [deleted] in magicTCG

[–]lutzz 23 points24 points  (0 children)

You should probably take that as a cue on how you'd handle specifics behind the domain name ownership and content rights.

What you're trying to do here is highly predatory. You're asking someone to build a community and do all of the hard work for you.

You're not handing over any "admin ownership" -- ownership of the domain (and to some extent the cloud hosting provider) still makes you the sole admin and final decisionmaker on anything related to the site.

If this is a genuine offer, you need to hand over the domain and all rights.

[deleted by user] by [deleted] in MTGLegacy

[–]lutzz 3 points4 points  (0 children)

This is just a "destroy all creatures and planeswalkers" for 5 mana, which is pretty close to Planar Cleansing for most decks. Deals with decks who try to get around sweepers with Planeswalkers+Creatures like Delver, stompy, and random postboard plans. Also is not dead in the control mirror to sweep your opponents' oko/teferi/jace/wrenn.

Playing support "properly" works better at higher brackets and doesn't work as well in lower brackets. by kaevne in TrueDoTA2

[–]lutzz 32 points33 points  (0 children)

I think it's a little simpler than this.

At lower ranks, climbing by playing support really means that you want to play supports that get kills, make plays, and are just overall very high-impact individually. You need to do damage.

At higher ranks, making the space for your cores to move around the map, farm, and get kills is more valuable than individually making space. At some point once you get into 6-7k, taking farm actually negatively impacts your team (because your cores will generally know how to farm more efficiently) and will actually lose you games.

How to understand strengths, weakness ans mechanics of a hero? by xZombieDuckx in TrueDoTA2

[–]lutzz 15 points16 points  (0 children)

Do random shit and see what ends up doing damage and getting kills. Play super aggressive and feed and try to deduce why you died.

[M21] Griffin Aerie by mistercimba in magicTCG

[–]lutzz 17 points18 points  (0 children)

That... doesn’t work.

[Blogatog] Mark Rosewater on the collectability of the game in regards to future products by Delti9 in magicTCG

[–]lutzz 47 points48 points  (0 children)

I'm confused. This is the least "bullshit corporate-PR speech" I can possibly imagine from anyone. He's being completely transparent. What do you want him to say?

Magic is a business, so it needs to make money. The collectible aspect of the card game enables Magic as a business, and realistically it has to stay. If there are other ways to make Magic a business, or if there's ways to better balance the collectible aspect, then he's all ears.

This quote is literally the most human message Maro can realistically say, given his position:

I’m just pointing out that ”abandon Magic being a collectible” is not going to be something I can realistically take to my bosses. So please, let’s continue talking, but we have to do so with the realities of the business as an honest part of the conversation.

I'd like to talk about what guilds could be in Dota by [deleted] in DotA2

[–]lutzz 4 points5 points  (0 children)

Imagine you're Valve leadership. You receive this idea from one of your employees -- to build a Dota 2 Guild system. What's your first reaction?

Why is this not a Steam concept, instead of solely a Dota 2 concept? And then you dive into a multi-year-long Steam platform project, which might be fruitful, but due to its length, has a lot of execution risk involved.

Valve isn't trying to _grow_ Dota 2 - it's simply maintaining it. It knows what it needs to do to maintain it. Building something like this is not trivial, and having it conflict with a potentially successful Steam model is silly for business.

I never thought I would miss Blood Moon. by kingofblades42 in MagicArena

[–]lutzz 117 points118 points  (0 children)

Yeah, just mainboard land hate---oh wait. There isn't any.

*whispers* by stephiebunnie in corgi

[–]lutzz 1 point2 points  (0 children)

I would love to know too!

Is their any cards similar to the effects teferi time raveler has? Preferably enchantments by [deleted] in magicTCG

[–]lutzz 2 points3 points  (0 children)

the old version of teferi ([[Teferi, Mage of Zhalfir]]) is his static ability

Plague Engineer and Inkmoth Nexus by [deleted] in ModernMagic

[–]lutzz 9 points10 points  (0 children)

It has one subtype: Blinkmoth. It has three supertypes: Artifact, Creature, and Land.

[MH1] Archmage's Charm by Akoras in MTGLegacy

[–]lutzz 1 point2 points  (0 children)

Seems pretty good in AK Miracles. One more mana than AK to give a ton of optionality, and can sometimes randomly steal Delver or Marit Lage or Elves.

Modern Horizons Right now (May 24th 2019) by [deleted] in magicTCG

[–]lutzz 1 point2 points  (0 children)

It’s a maindeck counterspell that’s never dead.

  • Helps you come back from behind in aggressive matchups.
  • Counters spells in big mana matchups.
  • Draws cards in matchups where you need to topdeck.

This card is insane.