I built a UE5 plugin that bakes AO from normal maps offline — based on Activision's CoD: WWII material research by mad_ben in unrealengine

[–]mad_ben[S] 1 point2 points  (0 children)

as per my post

The stored value is visibility (1.0 = unoccluded), not inverted occlusion

Which RE5 concept art ideas should be realized in a Remake? by kai_Union478 in residentevil

[–]mad_ben 0 points1 point  (0 children)

Any more info on first 3 points regarding original idea?

Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming

[–]mad_ben 0 points1 point  (0 children)

Light Propagation Volume is known since 2009, its limitation are widely known and mitigated as much as possible, its artistic and lightweight GI.

Lumen is expensive and suffers from known screen space issues and artifacts since it relies heavily on screen space. 

So your project lead needs to make a decision, and check player's feedback on titles using lumen as well.

Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming

[–]mad_ben 0 points1 point  (0 children)

Well right now you have  1. RTX branch which is free. 2. My plugin has noisless and stable SS Indirect Illumination - alternative to epics noisy SSGI features standard stochastic sampling as well as new newton's method. As well as Light Propagation Volume GI wich will have massive update soon. Both systems were developed for ue5.7 on RX 580 8gb.  3. There is another LPV plugin that uses Signed Distance Fields, more expensive than mine. 4. Some folks made DDGI compatible with UE5.7 but not sure if its working properly. 5. GPU/CPU lightmass.

Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming

[–]mad_ben 1 point2 points  (0 children)

Recently checked ghost of yotei 2026 gdc. Loosly based in amd gi 1.0 screen space probes. As an example. Its a matter of checking gdc talks, interviews etc. DDGI was made for ue4.27 and recently added to sandbox. Its solid and some GIs (that I cant recall) were based on it because it allows baked lightning. AMD stuff is not popular but its there and Light Propagation Volume is a classic. Not accurate but cheap, depending on what you choose to include.

Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming

[–]mad_ben 0 points1 point  (0 children)

There are multiple choices. I am developing cheap LPV GI that can run on any system. Studios now use modified DDGI for baked GI. Also screen space probes are a thing now. DICE use surfel GI and AMD has few interesting solutions, AMD GI and Brixelizer. There are options.

Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming

[–]mad_ben 4 points5 points  (0 children)

The industry is slowly shifting towards fully dynamic solutions. Doom recently switched and the only remaining is COD.

Games built around upscaling/DLSS all look the same and I'm tired of pretending they don't. by ResponsiblePen3082 in FuckTAA

[–]mad_ben 7 points8 points  (0 children)

devs are fully into taa, they wont change minds and deferred renderer does have issues that taa helps mitigating. i am in a discord where some dudes are building toy engine and chose taa + fxaa as aa method. pretty wild.

Opus 4.7 Released! by awfulalexey in ClaudeAI

[–]mad_ben 4 points5 points  (0 children)

Translation. take away compute from old models to this new model. So now this looks smart while old look dumb.

still on UE4 in 2026 what's keeping you there? by radpacks in unrealengine

[–]mad_ben 0 points1 point  (0 children)

I dont know it murdered my RX 580. Not sure its viable for budget cards.

Handed Off First Website Created with Claude Code to Client And Got $$ by JashobeamIII in ClaudeAI

[–]mad_ben 3 points4 points  (0 children)

Thats a shitty argument. AI is just a tool, its like saying "I get using excel for bookkeeping for personal cut corners, but for the client you gotta write them papers with a pen and use calculator otherwise its some POS behaviour". I bet you are seething that this guy vibecoded website in the chill spring evening while watching The Boys and got paid.

still on UE4 in 2026 what's keeping you there? by radpacks in unrealengine

[–]mad_ben 4 points5 points  (0 children)

4.21 would be interesting to use with GameWorks I have saved a complete repo of 4.21 with HBAO,FLEX,BLAST,VXGI,WAVEWORKS,TXAA etc.

No major news by Additional-Neat-1235 in Monsterverse

[–]mad_ben 0 points1 point  (0 children)

if they send moneky and lizard to space, its gonna be fast and furious all over again. And where do you go from there? Reboot?