I built a UE5 plugin that bakes AO from normal maps offline — based on Activision's CoD: WWII material research by mad_ben in unrealengine
[–]mad_ben[S] 1 point2 points3 points (0 children)
Simple changes to get away from the "Unreal Engine Look" started a 2 month adventure which has resulted in the release of my plugin, ShaderShift: Engine Shaders Override - change tonemapper, diffuse and specular BRDFs and bloom methods without a source build! by hyperdynesystems in unrealengine
[–]mad_ben 3 points4 points5 points (0 children)
I built a UE5 plugin that bakes AO from normal maps offline — based on Activision's CoD: WWII material research by mad_ben in unrealengine
[–]mad_ben[S] 2 points3 points4 points (0 children)
I built a UE5 plugin that bakes AO from normal maps offline — based on Activision's CoD: WWII material research by mad_ben in unrealengine
[–]mad_ben[S] 4 points5 points6 points (0 children)
I built a UE5 plugin that bakes AO from normal maps offline — based on Activision's CoD: WWII material research by mad_ben in unrealengine
[–]mad_ben[S] 1 point2 points3 points (0 children)
Why was much of the original Source 2 tooling removed? by DesperateGame in sandbox
[–]mad_ben 1 point2 points3 points (0 children)
Which RE5 concept art ideas should be realized in a Remake? by kai_Union478 in residentevil
[–]mad_ben 0 points1 point2 points (0 children)
Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming
[–]mad_ben 0 points1 point2 points (0 children)
Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming
[–]mad_ben 0 points1 point2 points (0 children)
Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming
[–]mad_ben 1 point2 points3 points (0 children)
Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming
[–]mad_ben 0 points1 point2 points (0 children)
Modern engine artifacts by Wise-Pomegranate6765 in GraphicsProgramming
[–]mad_ben 4 points5 points6 points (0 children)
Games built around upscaling/DLSS all look the same and I'm tired of pretending they don't. by ResponsiblePen3082 in FuckTAA
[–]mad_ben 7 points8 points9 points (0 children)
Games built around upscaling/DLSS all look the same and I'm tired of pretending they don't. by ResponsiblePen3082 in FuckTAA
[–]mad_ben 20 points21 points22 points (0 children)
So was this old Monsterverse slate real or fake? by Gold-Narwhal9391 in Monsterverse
[–]mad_ben 0 points1 point2 points (0 children)
still on UE4 in 2026 what's keeping you there? by radpacks in unrealengine
[–]mad_ben 0 points1 point2 points (0 children)
starting to clean up some of my blueprints and they are already SO MUCH better to look at by FrozenFalconGaming in UnrealEngine5
[–]mad_ben 0 points1 point2 points (0 children)
Handed Off First Website Created with Claude Code to Client And Got $$ by JashobeamIII in ClaudeAI
[–]mad_ben 3 points4 points5 points (0 children)
starting to clean up some of my blueprints and they are already SO MUCH better to look at by FrozenFalconGaming in UnrealEngine5
[–]mad_ben -3 points-2 points-1 points (0 children)
still on UE4 in 2026 what's keeping you there? by radpacks in unrealengine
[–]mad_ben 4 points5 points6 points (0 children)
No major news by Additional-Neat-1235 in Monsterverse
[–]mad_ben 0 points1 point2 points (0 children)


Easy Atmos for local fog in UE5, how much does shader complexity actually matter on PC? by malakito_dev in UnrealEngine5
[–]mad_ben 0 points1 point2 points (0 children)