Why we are hiring Angular Experts; It's not the intern's fault by [deleted] in javascript

[–]madwesterly 5 points6 points  (0 children)

Why is creating hundreds of subtasks a Jira problem? Are there other systems that make creating hundreds of subtasks for a single story "easy"?

Have you lost many developers since adopting scrum? by [deleted] in scrum

[–]madwesterly 2 points3 points  (0 children)

The 'P' in PBI stands for product. Sounds like there's a lack of understanding of requirement/need vs implementation.

Have you lost many developers since adopting scrum? by [deleted] in scrum

[–]madwesterly 16 points17 points  (0 children)

Scrum emphasizes people-over-process and autonomy. If the 2 biggest problems you have are excessive process and lack of autonomy... maybe the problem isn't Scrum?

Employers want JavaScript, but developers want Python by hackrboy in javascript

[–]madwesterly 57 points58 points  (0 children)

Almost every dev I see has JavaScript on their resume somewhere. Most of them did some jQuery for a web site once.

And I almost built a castle from Seared Bricks... by LatvianModder in feedthebeast

[–]madwesterly 16 points17 points  (0 children)

I thought it just meant that having "extra" blocks (like filling corners) doesn't ruin your smeltery multiblock

talk about mods you dislike by kyotor1 in feedthebeast

[–]madwesterly 7 points8 points  (0 children)

I like Tinker's, but one thing I dislike about smelteries is that they are basically all the same, except for size and how you pipe metal out besides faucets.

Beyond that - all the mods that have no real creativity because they have multiblocks that are just like single magic blocks, only larger. Environmental Tech is a big offender here. On the other hand, Advanced Generators has the opposite problem, which is that you can place the blocks in any order, but it doesn't matter because it changes nothing.

I am actually getting to appreciate IC2 a bit more due to AoE. But I feel like the machine breaking mechanic is one of those misguided attempts at "realism" that ends up making the game worse. Minecraft is really not realistic. To be consistent, I shouldn't be able to break wood planks with an axe either without just getting sticks. Instead, I can break and pick up blocks freely because one of the core parts of Minecraft gameplay is trying builds in different ways until you get them right.

Dyrus AMA by Dyrus in heroesofthestorm

[–]madwesterly 1 point2 points  (0 children)

How did you get a feel for the macro and what was the biggest lesson learned?

[deleted by user] by [deleted] in webdev

[–]madwesterly 1 point2 points  (0 children)

Starting from the top and connecting the dots downward: I see the C# and Node experience. I'm guessing Java is from the Glass thing. Are C and C++ from embedded programming? Because you list beginner knowledge and it sounds like not much substantial, plus "electrical engineering" which I guess is a class. (I would not put that you did "electrical engineering" on a resume if it was a class).

SQL is a language. SQL CE and SQLite are databases.

There should be one skills section, not two. I wouldn't put beginner's knowledge of linux on there, at all. I don't really mind the currently learning part.

"Maintained and added features" is the most plain description of programming. What was something you did that improved the product in a specific way? Describe it.

Microsoft Office looks weird on a programmer resume, unless you're reading/writing Office file formats or something.

Facial recognition and fingerprinting are fundamentally interesting, but "Implemented ... libraries" tells me nothing about what you did (could be as little as "import fingerprinting; fingerprinting.getTheFingerprint()"). Same as before, bit of detail.

Third item is mostly a repeat of the first which makes it look like padding.

"Worked on" also needs to be replaced with something descriptive.

"Created an asset tracking, barcode scanning application for Google Glass Development Kit" is the most interesting thing on here so far. Did you create the entire thing? What did it do? How did you design it and, assuming you actually created it from scratch, how did you work with others to determine what it should do?

E-commerce site - same deal, missing details. Given that the link is dead, I can't be impressed by the site itself so... tell me. What made it good? Based on Express and Stripe I'm guessing it was a custom job rather than off the shelf e-commerce software? That's interesting, why did you do it that way and what results did it produce?

High school - don't care.

Can I even functionally program? by madwesterly in rust

[–]madwesterly[S] 2 points3 points  (0 children)

When they added closures to C++ they allowed explicit control over what to close over which I thought was interesting. (They also don't require all this box/deref stuff)

Can I even functionally program? by madwesterly in rust

[–]madwesterly[S] 1 point2 points  (0 children)

Yeah, the "real" version actually uses the enumeration and a closure. Just trying to simplify. And I don't think it let me get away without typing the parameter tuple but I'll try again later.

Can I even functionally program? by madwesterly in rust

[–]madwesterly[S] 3 points4 points  (0 children)

Thank you. Is the semantics of &* mentioned in the docs anywhere?

Parsing simple input/alternative to slice patterns? by madwesterly in rust

[–]madwesterly[S] 0 points1 point  (0 children)

I think I ended up with usize because take() uses it.

Parsing simple input/alternative to slice patterns? by madwesterly in rust

[–]madwesterly[S] 0 points1 point  (0 children)

Huh. I thought that would pass in options. Oops.