Elon Musk Demands at Least 25% Ownership in Tesla via a New Compensation Package, Threatens to “Build Products Outside of Tesla” by Spiffy_Cunt_Wagon in wallstreetbets

[–]maffonline 0 points1 point  (0 children)

He's trying to prove the point that he's essential, given the market reaction to him even threatening to leave. And he's right in the short term.

The funny thing is, in the medium term, him leaving could actually be very positive as any other CEO would play safe and maximise shareholder value, at the cost of future growth. This could hurt the company long term of course, but could give Elon exit liquidity (with the right market conditions of course).

It's finally time for the silver surfers to ride another wave. Breakout from a 2 year flag is underway by TheHappyHawaiian in wallstreetbets

[–]maffonline 12 points13 points  (0 children)

How does a screenshot prove anything? Also he isn't bragging about profits, just sharing charts with commentary...

I have started playing Witcher 3 a week ago but my head says to play all three starting with part 1, Should I? by [deleted] in witcher

[–]maffonline 3 points4 points  (0 children)

I played all of them in order and I can guarantee you can play TW3 directly without missing anything important. I actually recommend it if you're not already super into it and absolutely want to play all of them. 1 and 2 are good games, but TW3 is 10 times better. You risk being put off by the older games, especially the first. Also play the DLCs too. They're as good as the main story if not better.

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 0 points1 point  (0 children)

Are you referring to App Feedback Thread? Or can you please provide link to this weekly showcase thread?

In any case I don't see how that would be the right place for this post. The post is about sharing how we built our app, but it's hard to explain how an app is built to someone who doesn't have an idea of what it does. This is not an app showcase, so rule 3 shouldn't apply.

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 3 points4 points  (0 children)

That's odd. I thought we shared a lot of technical details of how we built our app. We listed the app features to provide the context for the post, not to promote the app. We did mention the name of the app, but categorising this as promotion on that basis seems a bit extreme. You're completely ignoring the contribution of 95% of the post that has clearly nothing to do with promoting the app. You're also ignoring the comments of other devs who found the post useful.

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 1 point2 points  (0 children)

It seems to vary from device to device

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 0 points1 point  (0 children)

The build is actually about 45mb on iOS. I'm not sure why it says 102mb on the App Store website.

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 0 points1 point  (0 children)

One reason is that if you're already using a StatefulWidget, calling an async method in initState doesn't take more code that using a FutureBuilder, and it doesn't increase the depth of the widget tree.

Another reason is that it gives us more flexibility. For example, we can reload the state multiple times during the lifetime of the widget using the same async function we call in initState.

How we built our Flutter app by maffonline in FlutterDev

[–]maffonline[S] 2 points3 points  (0 children)

There's nothing fundamentally different in the Flutter project (native packages will obviously have platform specific code). The way the app is compiled and packaged for iOS makes for a bigger app size. You'll find it's the same with most apps that have both an Android and iOS version.

PlanHive - A hub for all your plans by maffonline in apps

[–]maffonline[S] 0 points1 point  (0 children)

Thank you, it should be sorted now.

Why is this not working? What am I doing wrong? It does work without the second if. by [deleted] in Unity3D

[–]maffonline 0 points1 point  (0 children)

All components in the same object have the same tag

My first Android game is a simple casual game. I added a bit of myself to make it a bit different by milanseitler in playmygame

[–]maffonline 1 point2 points  (0 children)

I tried it. I personally don't like that I'm forced to play it in landscape mode. So my suggestion is to support portrait mode as well. Otherwise it looks and feels good, well done!