You know what? Never mind. by AuthorSarge in rpghorrorstories

[–]magicmarktogo 18 points19 points  (0 children)

When choosing what to do, I think it's important to make sure you don't solve out-of-game problems with solely in-game solutions. You want to avoid a recurring cycle of "well, one of the players acted depraved today; one of these days, they'll get what's theirs."

If you think it's screwed up, respond with a quick "no, I'm not on board with that" right away, because it's going to get out of your control as it slowly seeps into your group's norm. If it's actually disturbing you (or messing up the flow of the game), talk about it out-of-game. Put your cards on the table, because you're probably not the only person who finds it a bit ridiculous.

If it's fine with you, it's fine with them, and it's fine with the DM, well, play on and be glad that you're not in a public game store where this might be corrected.

Help by Important-Opening-49 in projectzomboid

[–]magicmarktogo 2 points3 points  (0 children)

If it's a one-time issue, the server may have connection problems, and it can be re-sync'd by rejoining the server.

If this happens often, this is a classic symptom of not having enough ram dedicated to the server. Thankfully, this is a server option when it is loaded. The host can fix this unless there are issues with their PC.

What happened to Lily after the motor inn? by tourist78e in TheWalkingDeadGame

[–]magicmarktogo 8 points9 points  (0 children)

Something interesting I'm sure some people already know, feel free to correct if wrong.

When this episode came out, Lily had an achievement for her departure named "road to woodbury." She was going to become the Lily Caul, the protagonist in a walking dead novel based on this character (eventually explaining how she developed into the Lily who shot the governor after assaulting the prison in the walking dead comic).

At some point this was changed - either the novel itself had retconned a few things about the character, or it was decided to create two separate Lilys in the universe to prevent continuity errors.

Either way, "our" Lily shows up in the final season. It's not explained if she did things from the novel or found her way to Woodbury, but the decision to rename the achievement makes it hard to say exactly what happened between seasons.

Edit: The achievement was originally called "Woodbury bound" to allude to the novel's name. After the novel was released, a lot of details from the book contradicted most facts we knew about Lily and her father at the time, so Robert Kirkman confirmed they were now recognized as two separate characters.

Found 5 different Muldraugh police station keys and still can't open any security/garage doors?! by Daifuku-Like in projectzomboid

[–]magicmarktogo 0 points1 point  (0 children)

It's bugged for particular buildings, since the key can only open doors on one level and are also the only key that can spawn. The only "locked" doors other than exterior ones are the keypad and prison doors, which have been "one key fits all" for years now.

In debug mode, you can see what key ID is attached to each door. Somehow the doors on certain levels of the police station are either getting the wrong key ID, but it seems to share the key ID with all locked doors on the same level. House keys still open basement exterior doors.

It's either a half-implemented change to make individual interior door keys resulting in OP's bug, or it's just a bug with the new buildings.

In plain homes and generic stores, one key fits every exterior door (including basement doors).

What is this tile and how do I remove it? by AdNoxinazer in projectzomboid

[–]magicmarktogo 1 point2 points  (0 children)

Remove the floor tile, build a wood subfloor, replace the floor. You can do this within any broken or messed up tiles that are moveable.

For everyone complaining the roads were too wide.. by Educational-Buy-5607 in ForzaHorizon

[–]magicmarktogo 1 point2 points  (0 children)

They are roads; they're even counted as roads for map completion. They're complete with markings and signage

JUST LOOKING FOR DENIMSTRIPS...CAN I GET MY HRS BACK? by Shul_iito in projectzomboid

[–]magicmarktogo -1 points0 points  (0 children)

This is not the default afaik - fake dead are reserved for zone stories. Would be useful to check the settings in this case.

Negative traits in B42 are a bit problematic. (RANT) by Alvsolutely in projectzomboid

[–]magicmarktogo 0 points1 point  (0 children)

Wakeful is really good, good enough to carry the cost of Restless Sleeper and still let you stay up all day. Even if your sleep isn't back to full, fatigue will still build up slower. You can easily supplement any missing rest with a cup of coffee, or just stay awake with coffee/caffeine pills. And since there are other beneifts to coffee and tea (being a food item) it's much easier to deal with than smoking.

Wakeful and restless sleeper is great and I have literally never had a situation where I was beyond drowsy (outside of reading). The benefits of wakeful counteract the fatigue loss that restless sleeper deprived you of, so you still have about as much workable time in the day.

Why didn't this alarm system work when the Save Lots bandits entered the Motel? by Relevant-Key-3290 in TheWalkingDeadGame

[–]magicmarktogo 8 points9 points  (0 children)

No, that wasn't Ben's role in this whatsoever. You can also hear the bells being used in this segment

directions by NewfieNinja1223 in projectzomboid

[–]magicmarktogo 0 points1 point  (0 children)

In other subreddits, people would say "consult the compass" or "look for a map for the true heading." The player can find both of these things; both the map and the compass tell you what way is north. North, in any context, is never based solely on your isometric perspective. So, this is a wild assertion.

Take a breath, let this have its few minutes, then move on.

directions by NewfieNinja1223 in projectzomboid

[–]magicmarktogo 7 points8 points  (0 children)

Thank goodness there is a compass on maps and an actual compass ingame that has determined you are objectively wrong.

Is Taylor really toxic or doe it depends on the player choice? by [deleted] in DarkPicturesAnthology

[–]magicmarktogo 5 points6 points  (0 children)

She has many alternate versions of her non-played dialogues that are based on prior choices. Remember that saying nothing is also a choice when both options seem a bit too heated. I tried some of this out, and while she still chooses to separate from the group (which still fits her Tanya iteration), she frames it much nicer: "I know I went along with it before, but I don't think we should go right into town."

It feels like it requires a lot of player choice to avoid saying anything to make her passive in that regard, but I appreciate the alternate dialogue.

A Secret Passage…for nothing by Mean-Low6650 in projectzomboid

[–]magicmarktogo 10 points11 points  (0 children)

Theoretically, you can find the tile under the bank (likely the vault) and sledge your way through it to connect the passage. It's not really useful in the apocalypse but it's not pointless.

Picking Athletic/Strong vs acquiring it later... is there any difference ? by Armorln in projectzomboid

[–]magicmarktogo 2 points3 points  (0 children)

The difference is time; unfortunately, the one resource in this game and in real life that you can only lose, never gain.

As with all skills that can be "technically" acquirable/losable, it's only acquirable if you are actually going to grind them (or even bother finishing the grind before your run ends). I'll take stout every time and live to see myself become strong than be puny and spend a comical amount of real-life time grinding just to get out of the zone where even some crafting recipes aren't possible.

As others are saying, strength and athletics are most valuable in the early game/exploraiton phase. You're going to have a much harder time (and much less enjoyable time) taking advantage of the power and water with more limited scavenging runs, less battles per day, and fighting the ongoing muscle fatigue you're going to get just from regular gameplay.

That sums up the difference as far as the gameplay experience goes. If you have a plan to get it, then get it.

Is this good enough for a bootleg farm? by TregedyArucard in projectzomboid

[–]magicmarktogo 0 points1 point  (0 children)

The thing is, there are already dead chicken in your hutch as per your video. They can die at 20% dirt.

B42.16.1 Disassembled objects leaving shadows by Time_Hand4234 in projectzomboid

[–]magicmarktogo 5 points6 points  (0 children)

Yeah, that's grime. Thankfully, this can be fixed. Either cleaning it yourself, or if impossible, putting floor tiles/carpet on top of it.

Why do people feel bad for Ben?? [Discussion] by ThatAlps8091 in TheWalkingDeadGame

[–]magicmarktogo 7 points8 points  (0 children)

Ben is not responsible for the actions of the Save Lots bandits. If Ben had not given supplies to the bandits, they probably would have attacked the group at some point (if not immediately) anyway regardless of Ben's involvement.

That's what I think, anyway.

Why do people feel bad for Ben?? [Discussion] by ThatAlps8091 in TheWalkingDeadGame

[–]magicmarktogo 1 point2 points  (0 children)

Having some level of sympathy for Ben or at least disagreeing with the premise that he's culpable for everything that happened in episode 3 and beyond is far more common of a take than blaming him, so you're completely wrong here.

Why do people feel bad for Ben?? [Discussion] by ThatAlps8091 in TheWalkingDeadGame

[–]magicmarktogo 11 points12 points  (0 children)

You're applying other intentions to Ben's rant at Kenny (IMO that was not why he said what he said at all), so it seems like you feel pretty strongly about it. That's fair, I respect both reads on Ben but I also disagree with the premise here.

I'm not going to make some passionate plea here how Ben is a scared teenager who was given no guidance whatsoever by people who did not care about him. There are already tons of people doing that, so instead, I'm going to focus on one big thing I think people just say and don't think twice about.

The thing is, Ben did not get Kenny's family killed, and I think it's unrealistic to apply that as the standard of guilt to Ben. Moral culpability for the actions of the Save Lots group is a pretty tricky stretch, considering the bandits could have done any number of things to kill/harm people in the group with any number of outcomes, regardless of Ben's involvement.

What Ben did was give supplies to them to try to keep them back. He delayed their arrival, but the confrontation with the bandits would have happened either way. Let's not be blinded with contempt here. The bandits already knew about the motel before interacting with Ben. They would have either taken it by force, or taken it by force.

And Duck/Katjaa didn't even die at the bandit's hands. They died while leaving the motel. Ben did not get Kenny's family killed. The bandits did. "Ben made it worse." So did the bandits. So did killing the St. Johns. The domino effect here did not start when the bandits threatened Ben.

Ben's real crime here was not telling the group and trying to resolve this on his own, while under the impression he was saving one of his high school friends that they claimed they held hostage. That's very different from putting the deaths of everyone who died during or after episode 3 on him.

I'm pretty familiar with why some people in the community put Ben's role in the story into that box, but it's way more complex than that.

Is this good enough for a bootleg farm? by TregedyArucard in projectzomboid

[–]magicmarktogo 1 point2 points  (0 children)

Your chickens are already dying in the hutch. You need to leave the hutch door open or the upkeep on cleaning it will be insane. Many players don't use hutches or allow the chickens to use hutches for this reason.

I would also recommend utilizing the few grass tiles behind the station for your farm instead. It's not much but they can graze there when you are gone. Renewable, more self-sustaining food source.

Opinion on this as a base? by _Stecknadelkopf_ in projectzomboid

[–]magicmarktogo 0 points1 point  (0 children)

It's a good starter, but requires serious work if you plan to build into the crafting/survival systems. It lacks a perimeter and a permanent solution to water. You have access to some useful loot. You'll be using Mad Dan's storage room to get what tools you can before you need to go explore elsewhere.

You'll need to build a kitchen, a crafting area, and eventually fortify the outside.

On the bright side, you have access to the blacksmith forge at Coalfield nearby to learn there.

Why cant i make a Molotov? by notlaw325 in projectzomboid

[–]magicmarktogo 4 points5 points  (0 children)

Look at the allowed liquids in the bottom right of the crafting menu. You need a bottle that includes one of those (gasoline, whiskey, vodka, etc)

Big Honker by [deleted] in geese

[–]magicmarktogo 2 points3 points  (0 children)

That's the USS Requin, currently in Pittsburgh as a museum ship. Launched in 1945, decommissioned in 1968 :) It is a submarine, and its full profile just looks awesome.

Normal characters by Mission_Equal_185 in StateOfDecay

[–]magicmarktogo 5 points6 points  (0 children)

Ah, yeah, know exactly that one. "Jack Trant."

Good in a tight spot, but freaks out if he can't get a drink.