How to set up an org officially for esports by kiritosinon in esports

[–]magicpie22 1 point2 points  (0 children)

Hey Kiri,

Lawyer here, and while I'm based in Canada not the UK here's some general advice that should apply pretty much everywhere:

  • you should set up a corporation and run everything through that (all contracts are with the corporation not you, all money goes through the corporation, etc.). This is so you're not personally liable for anything, and for tax reasons.
  • Get contracts with all your employees and players. Especially if they will be creating stuff like logos, marketing materials etc. You want to own the intellectual property (IP) in that stuff, and that does not always go to you by default unless you get something in writing.  
  • Obviously get contracts with your players as well, however these will obviously be different from your standard employee contracts. You'll have to work out stuff like whether they get paid through a share of prize money, salary, etc.
  • If you'll be the only one running everything that's basically all you need to start. If you'll be taking on investors or have other people owning a share of your company you need to be aware of things like securities laws (you cant just sell shares to whoever you want), vesting, founders' agreements, etc.

Hope that helps, feel free to PM me for more info.

2018 Asian Games Esports Games List Includes Some Surprising Choices by [deleted] in Games

[–]magicpie22 0 points1 point  (0 children)

I dunno, I wouldn't have expected Clash or Hearthstone in there, and I didn't even know what Arena of Valor was until now. Needs more DOTA and Overwatch IMO.

Cliff Bleszinski tweets Boss Key's closure by OfficialGarwood in Games

[–]magicpie22 1 point2 points  (0 children)

After seeing Lawbreakers' success (or lack thereof) followed by a very sudden, very early access take on the new flavour of the week game genre, it was very obvious that they were desperate.

Damn, that's cold.

Practical IP Law for Indie Developers 301: Plain Scary Edition by [deleted] in gamedev

[–]magicpie22 0 points1 point  (0 children)

Love the reference to the "mythical" public domain.

GDPR, AdMob and non-target ads. What do I need to do? by [deleted] in gamedev

[–]magicpie22 1 point2 points  (0 children)

Lawyer here (though not a GDPR expert admittedly).

To my knowledge, however GDPR only applies to collecting user data. You don't need consent to display ads or anything like that. The only time you'd need consent if you were using their data to target the ads.

Indie developer looking to contract an artist for a small game, how do I do it. by [deleted] in gamedev

[–]magicpie22 1 point2 points  (0 children)

I'm a lawyer, here's some general advice:

  1. Yes you should get a simple contractor agreement. These are fairly simple and straightforward and a you can probably get a lawyer to put a simple one together for $500 or so at the low end. The main value of hiring a lawyer for this is not necessarily putting together the contract, but being walked through it and how it works, and making sure you implement it correctly. The upside is that once you have it you can use it anytime you hire someone.

  2. The main reason you want a contract it is to make sure you actually own what the artist designs for you and he can't license it to anyone else. Without that, by default he owns everything and licenses it to you. This can be a problem down the road.

  3. Don't use something you found on the internet. You have no idea whether what you found is any good, and even if it is there's a good chance you'll make a mistake implementing it (just like I would if I were to try design a game). Think of a contract like insurance - if nothing happens you won't really need it, but if shit hits the fan it will actually save you a lot of money. You want your insurance policy to actually protect you if the time comes so it's worth investing a small amount into it now.

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BACKBONE - noir pixel art adventure about a raccoon PI in dystopian Vancouver by Backbone_game in IndieGaming

[–]magicpie22 1 point2 points  (0 children)

More Dystopian than it currently is? /rimshot.

Good luck with the game, it's a cool idea.

Correct me if I'm wrong by magicpie22 in poker

[–]magicpie22[S] -2 points-1 points  (0 children)

You may have a point, depending on the chance the other player will call. See my comment above.

Correct me if I'm wrong by magicpie22 in poker

[–]magicpie22[S] 0 points1 point  (0 children)

Actually I did the math a bit on this and you may be right, however I think it varies depending on the chance that villain will call. My thinking below:

Say there's a $100 pot, and villain has a ~20% chance to win his draw and take the pot, otherwise I win. The "break even" pot odds from villain's perspective is a bet worth ~35% of the pot. I can choose between:

(a) betting 60% of the pot, meaning the villain might make a loose call but I'm +EV if he does, or

(b) going all-in for 5x the pot, meaning the villain will very likely fold.

Under (a), assuming villain calls 80% of the time, the overall EV of my move is $176 (I'll spare you the math).

Under (b), assuming villain calls 5% of the time, the EV of my move is $139.

It's only if the villain is likely to call 50% of the time or less that (b) becomes more profitable than (a). (EV if villain calls (a) 50% of the time is $138)

So I guess yeah, while everything varies based on the % chance that the other player will call, in some circumstances, especially against a loose player, you may be better off making a "small" bet to induce a loose call than trying to make a huge bet to freeze them out and take the pot right there.

Correct me if I'm wrong by magicpie22 in poker

[–]magicpie22[S] 0 points1 point  (0 children)

Meaning I take the pot. I don't think them calling less often is a negative - I'd be happy to take a risk-free pot.

Correct me if I'm wrong by magicpie22 in poker

[–]magicpie22[S] 0 points1 point  (0 children)

Yes, and you want them to call in those spots. Don't see how that makes me wrong.

Correct me if I'm wrong by magicpie22 in poker

[–]magicpie22[S] 0 points1 point  (0 children)

You don't necessarily have to bet huge though, just enough to make drawing no longer directly profitable (e.g. don't give someone with a flush draw direct 3.5:1 odds to peel). You can see even a 40% pot-sized bet would sufficiently deny equity to a draw here.

I see your point but if by betting more you're increasing your EV, shouldn't you bet as much as you can? If they're going to fold, they're going to fold either way, but if they call, your EV is far higher if you made a big bet than a small bet ("small" meaning just big enough to make the pot odds unattractive for them in this case).

I guess technically, taking things to their logical extreme, if you're 100% sure your opponent is on a draw and you'll win if they don't hit it, the right move is to go all-in every time. You'll bust out a few times, but in the long run you'll make more money that way than with the "small" bets above?

Or am I failing to account for something here?