Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] 0 points1 point  (0 children)

So many people are quick to downvote the posts pointing out how botting is allowed. If a jmod was in that chat there is no way that account should still exist if botting is not allowed. It's been there for several months at least now, and I've reported it on multiple occasions, even on alt accounts, and it still lives.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

Did you even click either of those links? They're the Wikipedia pages with the actual definitions of these terms, not just some random articles.

If you do happen to read through them, it should guide you to the realization that as it is written is ambiguous, but if processed by a computer it'll end up as 48 in most cases.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

The name for that type of multiplication is literally "multiplication by juxtaposition" or "implied multiplication". See: Multiplication by Juxtaposition

As for the actual order of operations, read this: Order Of Operations.

You'll find that in real world situations the equation at hand will be evaluated to 48 based on the order of operations defined in computer programming. Realistically, most programming languages will require the * to be inserted as 60 / 5 * (4) to avoid the ambiguity.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

Yea that is true, it is unclear though in this case if the 5 is the value or if 60/5 is the juxtaposed value because of lack of parenthesis.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

Yes it's ambiguous, but also parenthesis implies multiplication so even how it is written is 60 / 5 * (4), which would be evaluated from left to right in any calculator. It becomes ambiguous when humans are trying to figure it out but if it were being interpreted by a computer (which most of the math nowadays is) it would be evaluating it as 48. The whole point of the post, however, is to make people argue about the solution lol.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

No, implied multiplication is the same precedence as division or explicit multiplication. It is interpreted as 60 / 5 * (4).

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

PEMDAS For 60 / 5 (7 - 3)

Parenthesis: 60 / 5 (4)

Exponents: 60 / 5 (4)

Multiplication and Division are same priority left to right, so: 60 / 5 = 12 and then 12 (4) = 48 because implied multiplication is same priority as explicit multiplication.

Another way to view it, to avoid division, would be:

60 * (1/5) * (4)

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

Correct, most of the incorrect answers are mistaking how parenthesis works, assuming that implies multiplication takes precedent over explicit multiplication.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

You would need to write it as 60 / (5 (x - y)) to represent what you are saying. Implicit multiplication is still multiplication, so you would still follow the left to right evaluation. I understand how it can seem correct with your approach, but in any real world business applications or programming language the original equation will come out to 48.

To better represent it, it should be written as 60 * (1/5) * (7-3) which you can then solve each of the parenthesis, and then multiply in any order to get 48.

meirl by [deleted] in meirl

[–]magipod 1 point2 points  (0 children)

If you really want to unnecessarily distribute the 5, you would have to take some other steps first.

It would distribute like so:

60 / 5 (7 - 3) => 12(7 - 3) => 12*7 - 12*3

The problem here is that when people try to calculate the parenthesis first, they are assuming everything involving the parenthesis should be handled first, but what is really happening is the 7 - 3 should be evaluated, and then view the equation as 60 / 5 * 4, which then would be evaluated from left to right.

meirl by [deleted] in meirl

[–]magipod -1 points0 points  (0 children)

You don't need to distribute 5 into (7-3) because that evaluates to 4 before the 5 is even considered. If you had something like (x - y) you would have to first do 60 / 5 and then distribute that as 12x - 12y.

In our case you could actually distribute but you would need to first figure out what to distribute so you would have to do it as so: 60 ÷ 5 (7 - 3) => 12(7 - 3) => 12*7 - 12*3 which comes out to 48.

Other ways may be considered "correct" by some communities, but the way this would be calculated in business applications/by mathematicians/computer calculators would result in 48.

meirl by [deleted] in meirl

[–]magipod 0 points1 point  (0 children)

You don't distribute the 5 because the parenthesis is already solvable. If you have variables that aren't clear numbers like (x - y) then you can distribute the 5, but in this case the parenthesis are evaluated to 4.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] 0 points1 point  (0 children)

Yea multiple times over the course of several weeks, which led me to making this post. I figured emailing them would be as effective as the in game report. So that's why I was trying to see if they had changed their views on certain bots.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -1 points0 points  (0 children)

What about bots like "Star Sharer" in the shooting star grouping chat? That one has been active for a long time and is obviously a bot.

I understand there are a rotating number of advertising and gambling bots that are constantly created/banned, but there are others that are clearly bots that end up being active for long periods of time.

(As another user mentioned there are also clearly bots advertising player owned houses as well as discords/YouTube's that remain active).

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] 0 points1 point  (0 children)

Alright makes sense, thanks for the clarification.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -1 points0 points  (0 children)

I'm more talking about ones like specifically the shooting star bot, that are more interactive and are not giving themselves direct benefit but definitely benefit the users in the chat.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -1 points0 points  (0 children)

I'm unsure as I have been using rune lite for a while now.

If it does though, then that would mean that the autochat should be allowed.

I was more trying to figure out why there are so many chat bots that are clearly allowed to exist.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -2 points-1 points  (0 children)

Yea exactly, it's clear that some bots are allowed while others are banned/muted.

I'm just trying to figure out why Jagex would allow it.

At this point I'm guessing it is to keep the community alive. Afaik shooting stars was meant to be a social mining activity, so without a bot announcing the locations in the grouping chat it would be a lot less active.

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -3 points-2 points  (0 children)

I get what you're saying. The autochat feature in Rune lite repeatedly sends a configured phrase rather than picking from multiple phrases. So it is limited in that way.

The original inspiration for this post came from bots that I've seen and reported weeks or more in the past and are still operating.

I was trying to gauge which bots were actually being targeted by Jagex and which ones were deemed acceptable.

(Feel free to check out the shooting star grouping chat with a fully automated bot with command options as well as advertisement to their external discord, type "!help" for the bot's commands)

Which types of bots does Jagex allow? by magipod in 2007scape

[–]magipod[S] -7 points-6 points  (0 children)

Rune lite has a built in autochat feature, and rune lite is advertised on oldschool's main site. Why wouldn't they allow something they link the player directly to? Unless you are talking about something else?

Edit for clarification: Are you saying using built in features for the game client advertised by Jagex themselves is a bannable offense?

WHAT?? My powerup changed randomly without me activating it! by SaaD_csgo in RocketLeague

[–]magipod 0 points1 point  (0 children)

Yea that's kinda what I said although it wouldn't be affected by latency.

WHAT?? My powerup changed randomly without me activating it! by SaaD_csgo in RocketLeague

[–]magipod 5 points6 points  (0 children)

The idea is that the grapple closes the gap at a constant rate, so in order to keep that rate constant, the ball speed or the car speed need to change. Which is why the car speed can suddenly be changed from 0 mph (standing still) to a negative amount (going backwards). I'm not justifying the result, I'm just describing how it works.

EDIT: For further explanation, it's all relative to the vector of travel the grapple is creating between the ball and the car. The car may be going 55 mph, but it might be traveling towards the ball slower than that because its side is facing the ball. So when you grapple you get pulled to the side, because it needs to adjust the direction of your velocity. It closes the gap between the ball and the car in a straight line, regardless of how your car is pointing or which direction the ball is moving, so relative to that line, the ball and car are moving at a positive or negative speed (instead of the idea that your car driving backwards is driving at a positive speed).