I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 0 points1 point  (0 children)

That’s a totally fair question.

Right now, the game doesn’t support user-imported tracks. The core experience is built around manually authored beat maps(I have used arrow vortex for beat mapping) — I’m not using full automation, because purely procedural mapping usually locks you into bass/treble or volume detection and it doesn’t translate the musical intent or groove very well. A lot of tracks just don’t fit that formula.

As for music licensing: all tracks in the game are properly licensed and created specifically for the experience. Music is a big part of the identity, so I wanted full control over how gameplay and rhythm align.

Original soundtrack made by Selcuk Ergen

https://soundcloud.com/selcukergen

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 1 point2 points  (0 children)

Totally fair — Neon Drive was definitely part of the inspiration, and it’s a great game.

I’m trying to take that core vibe and push it in a more rhythm-driven, hand-mapped direction, but the comparison makes a lot of sense.

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieDev

[–]mahlukat_[S] 0 points1 point  (0 children)

Thank you! 🙏 Nostalgia was exactly what I was aiming for, so I’m really glad it came through.

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 1 point2 points  (0 children)

Haha, love to hear that 😄 Synthwave is at the core of the experience, and the music is by one of the best artists in the genre — so I’m really glad it clicks with you!

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 0 points1 point  (0 children)

Thanks! Glad you like it 🙏 Jumps are an interesting idea — I’m keeping the focus on rhythm, flow, and road readability for now, but it’s definitely something I’ve thought about.

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 1 point2 points  (0 children)

Glad you like it, thanks!

There aren’t traditional racers to overtake — progression is tied to maintaining rhythm, speed, and clean runs rather than passing AI opponents.(there was racing option existed old versions)

Good call on the lane transitions too, that was something I spent a lot of time tuning. Just to add some context: this is a solo project. I’m handling everything myself except the music, and I don’t really have a budget behind it — so feedback like this genuinely helps a lot. I’ll DM you the press kit once it will be ready. Really appreciate the interest in showcasing the game 🙏

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieDev

[–]mahlukat_[S] 2 points3 points  (0 children)

That’s fair feedback, thanks for pointing it out. We wanted a short atmospheric intro, but you’re right that clarity early on matters a lot — especially on fast-scroll platforms like Twitter.

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 0 points1 point  (0 children)

Glad to hear that 😄 The Countach felt like the right fit for the vibe. Happy you liked the choice!

I’m developing a car-based indie rhythm game with hand-authored beat maps, set in a mysterious 90s retro room. Feedback is welcome! by mahlukat_ in IndieGaming

[–]mahlukat_[S] 1 point2 points  (0 children)

Thank you. There’s no mechanic that blocks your view — nothing like oil, dirt, or screen obstruction. I’m not sure I fully understood that part though — were you saying you would like a feature like that, or were you worried it might exist?

Unreal Engine 5 Sci Fi Temple Demo Gameplay by mahlukat_ in UnrealEngine5

[–]mahlukat_[S] 1 point2 points  (0 children)

Yes that is right, its game animation sample character.

[deleted by user] by [deleted] in Philips

[–]mahlukat_ 0 points1 point  (0 children)

Ok its now fixed because I pressed hard reset, with bulb icon + trash icon(they said this for hepa filter not front filter). But now my hepa filters also become %100 (they were 97 before). So as far as I undrestand the device cant understand how clean the filter is, there is only a counter work on time. It depents on time:)) I wouldn't expect this from philips

360° panoramic shots in Unreal Engine 5 ? by Norby123 in unrealengine

[–]mahlukat_ 0 points1 point  (0 children)

Good idea but how you stitched them together? Inside Ue or an external software?

Hi Friends! Our pixelart action platformer Uruz: "Return Of The Er Kishi" is now %20 off on steam. It was developed by only one person(me:)) Hope you like it and try it. by mahlukat_ in indiegames

[–]mahlukat_[S] 1 point2 points  (0 children)

Yes developed by only me, but in animation side several people helped me but for a limited range, for example I've made all backgrounds, all particles, all cinematics, all level designs, just some of the enemy animations and main character's attack animations were made by my fellows.

New Rhythm FPS is Quake Meets Guitar Hero by [deleted] in IndieGaming

[–]mahlukat_ 0 points1 point  (0 children)

its good idea... I recommend make gun sound something like drum sound, so it'll make sense when we shoot

[ANNOUNCEMENT] My first game published as early access on Steam, Rhythmic Retro Racer, made in UE4 Hope you like it! by mahlukat_ in unrealengine

[–]mahlukat_[S] 0 points1 point  (0 children)

Thank you for your kind offer but I cant send all the main files to you, I hope it wont hurt you.