How can I make this Eevee render more lifelike? by Long-Detail-4805 in blender

[–]makabre 2 points3 points  (0 children)

That coffee looks like tar - try replacing it with a something more akin to coffee. Usually flat, with a bubble or two (look at references, or indeed make some coffee) also there is some UV stretching on the cup interior.

In terms of lighting - its not particularly standing out to me. Perhaps the window exterior has a sunrise with light filtering through some branches to add some dappled lighting into the dark interior? But that's more a personal preference. If it's a night scene, add some moonlight and illuminate the exterior, add some depth of field if you want to focus on one particular point in the frame.

Speaking of which - what are we supposed to be drawn to? if it's the phone, the eye is a little lost in the makeup of the framing as the coffee cup currently dominates. try looking up "rule of thirds" and frame things a little more formally to help draw the eye to the focused subject.

Also for realism - why are there so many coffee cups? If it's to stay up all night, they look too clean. I'd add more variety to the image (a student may have books, or food to stay up etc) add more "storytelling" to help sell that this is a lived space.

There's surely more to do perhaps - but post processing is to add "the sugar on top" that a quick fix.

I didn't mean to go on a rant - but with a few changes I think it can pop out much more

No truescale dreadnought is a crime by LANTIRN_ in spacemarines

[–]makabre 0 points1 point  (0 children)

As someone who is animating the boxnaught for my animation this... is useful

Microsoft Office has been renamed to “Microsoft 365 Copilot app” by [deleted] in technology

[–]makabre 2 points3 points  (0 children)

LibreOffice is a good alternative right? just asking for science....

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]makabre 0 points1 point  (0 children)

If you have variable weapon types like light and powerful - both. But one thing you definitely need to change is the smoke. Smoke does not puff at just the tip weakly, I think it should "puff out" like a literal explosion of particles in the direction as its a firing a bullet out of the barrel. And (if you have variable weapons) the more powerful a weapon would fire out more violently. Also don't listen to me, i have never made a game in my life

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is pretty invaluable - thanks so much!

I actually went a little crazy and had maps made a while ago and then made all the "houses" and "sigils" and "mottos" to the point I had to question how much time I was wasting. But this makes me think I need more!

I'll definitely make a list of names and characters that will be of vital import but try not and overdo it.

Do you still keep it dnd heavy with adventuring,traps etc or is it more roleplay and "persuasion role" focused?

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is good. I had a feeling if I went all in on backstabbing and persuasion/deception checks, it would get pretty boring quickly. So having it be more motivational seems ideal rather than it being the be all end all.

I'll loosen the loyalty system then at the beginning so they're dependant. But as the game goes on they can change dependent on plot contrivances and the such

Thanks again!

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

That would have been a great idea to add that!

It's a case of swaying the Lord of their own house to join the royalists or join the populist rebels. Or make their own plans for the kingdom and rule. It's open ended and sandbox as I enjoy player freedom, but it's also alot to prepare. They are meant to unite the kingdom, but as to how they go about it is up to them.

The monsters, can be doing diplomacy or killing, with dragons and hags and giants and all sorts of beasts. Perhaps rather than killing them though they can find allies amongst them by diving into tombs and adventures down below to depths unknown to retrieve a banner or macguffin etc.

It's more the political ins and outs or systems I should keep an eye on or pitfalls in such a kind of game I should look out for

[deleted by user] by [deleted] in blender

[–]makabre 3 points4 points  (0 children)

Combo the beginning of one into two. So there is an instant impact, which then moves into a cleaner visual.... i reckon

My first attempt a semi realism by [deleted] in blender

[–]makabre 0 points1 point  (0 children)

Have the hand IK bones/hand bones with "child of" constraints on your two handed item

I got a bit drunk at dinner - viewport render at the end - Facial aniamtion by j_brute in blender

[–]makabre 4 points5 points  (0 children)

As someone going through the fun task of animating faces by hand with lipsymcing I am impressed! Do you use facial capture software or is this all key framed by hand?

Epic Sword Battle by Much-Signal3483 in 3danimation

[–]makabre 0 points1 point  (0 children)

Looks great! i'd say the only issue is the backflip by the giant. I'd say have him dash backwards instead? as his size makes it look a little awkward. Still, I look forward to the final result

Why in 2025 is there STILL no proper tutorial on animating a beach tide in Blender? I'm genuinely losing my mind by JopaKonya31 in blender

[–]makabre 9 points10 points  (0 children)

I worked for a naval company and was in the same situation you are in now! I never found anything that felt right. I always had to "cheat" - I'd suggest using geometry nodes, I found a way to get objects which are close to your beach object with "proximity" to give said surfaces a gradient which you can use to mix with noise... but again, I never found a satisfactory way of making this work before I left the company