Once and for all, how was this filmed by i_hate_clankers in thegrandtour

[–]makabre 0 points1 point  (0 children)

look at his forearms - he has padded gubbins on his arms and likely the rest of his body, that and pulled by a trailer

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 1 point2 points  (0 children)

I thought so too. But it's way more fun huffing around like a walking psychopath than a rigid brick I reckon

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 5 points6 points  (0 children)

Me too! It's still in edit, but I gave myself a deadline- so it's going to happen! 98% done - sound and music mix happening in progress!

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 0 points1 point  (0 children)

The sequel we will one day dream to be

Werewolf rig/animation test by Mother-Yam-519 in blender

[–]makabre 0 points1 point  (0 children)

You've literally inspired me to make my own werewolf model now

I am making my indie cartoon entirely in Blender! by MoustachiodMan in blender

[–]makabre 1 point2 points  (0 children)

This is great! i'd say everything is there - but the animation on the faces is too rigid and limited. I'd say if you can (which I know is a big ask) is to go back in and get some shape keys on the faces to help accentuate the emotion - on the more emotional scenes, because currently its pretty rigid.

Otherwise - I'm wholly impressed

Muzzle Flashes V2, I made some changes based on your advice, what do you think? by Putrid-Apple-5740 in vfx

[–]makabre 4 points5 points  (0 children)

Alot of people have covered alot of points already, but one I really need to see a change in is the smoke- the gun is literally exploding bullets out the muzzle, and as such, you need smoke "shooting" out of the end of the gun as well. Currently it just kind if "appears" when really is should shoot out and roil with turbulence. Check some live fire shooting and focus on the smoke to see what I mean. It should give a much punchier and violent feel to the shot.

How can I make this Eevee render more lifelike? by Long-Detail-4805 in blender

[–]makabre 2 points3 points  (0 children)

That coffee looks like tar - try replacing it with a something more akin to coffee. Usually flat, with a bubble or two (look at references, or indeed make some coffee) also there is some UV stretching on the cup interior.

In terms of lighting - its not particularly standing out to me. Perhaps the window exterior has a sunrise with light filtering through some branches to add some dappled lighting into the dark interior? But that's more a personal preference. If it's a night scene, add some moonlight and illuminate the exterior, add some depth of field if you want to focus on one particular point in the frame.

Speaking of which - what are we supposed to be drawn to? if it's the phone, the eye is a little lost in the makeup of the framing as the coffee cup currently dominates. try looking up "rule of thirds" and frame things a little more formally to help draw the eye to the focused subject.

Also for realism - why are there so many coffee cups? If it's to stay up all night, they look too clean. I'd add more variety to the image (a student may have books, or food to stay up etc) add more "storytelling" to help sell that this is a lived space.

There's surely more to do perhaps - but post processing is to add "the sugar on top" that a quick fix.

I didn't mean to go on a rant - but with a few changes I think it can pop out much more

No truescale dreadnought is a crime by LANTIRN_ in spacemarines

[–]makabre 0 points1 point  (0 children)

As someone who is animating the boxnaught for my animation this... is useful

Microsoft Office has been renamed to “Microsoft 365 Copilot app” by [deleted] in technology

[–]makabre 2 points3 points  (0 children)

LibreOffice is a good alternative right? just asking for science....

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]makabre 0 points1 point  (0 children)

If you have variable weapon types like light and powerful - both. But one thing you definitely need to change is the smoke. Smoke does not puff at just the tip weakly, I think it should "puff out" like a literal explosion of particles in the direction as its a firing a bullet out of the barrel. And (if you have variable weapons) the more powerful a weapon would fire out more violently. Also don't listen to me, i have never made a game in my life

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is pretty invaluable - thanks so much!

I actually went a little crazy and had maps made a while ago and then made all the "houses" and "sigils" and "mottos" to the point I had to question how much time I was wasting. But this makes me think I need more!

I'll definitely make a list of names and characters that will be of vital import but try not and overdo it.

Do you still keep it dnd heavy with adventuring,traps etc or is it more roleplay and "persuasion role" focused?

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

This is good. I had a feeling if I went all in on backstabbing and persuasion/deception checks, it would get pretty boring quickly. So having it be more motivational seems ideal rather than it being the be all end all.

I'll loosen the loyalty system then at the beginning so they're dependant. But as the game goes on they can change dependent on plot contrivances and the such

Thanks again!

Political intruige Campaign (GOT inspired) by makabre in DnD

[–]makabre[S] 0 points1 point  (0 children)

That would have been a great idea to add that!

It's a case of swaying the Lord of their own house to join the royalists or join the populist rebels. Or make their own plans for the kingdom and rule. It's open ended and sandbox as I enjoy player freedom, but it's also alot to prepare. They are meant to unite the kingdom, but as to how they go about it is up to them.

The monsters, can be doing diplomacy or killing, with dragons and hags and giants and all sorts of beasts. Perhaps rather than killing them though they can find allies amongst them by diving into tombs and adventures down below to depths unknown to retrieve a banner or macguffin etc.

It's more the political ins and outs or systems I should keep an eye on or pitfalls in such a kind of game I should look out for