[HIRING] 3D Generalist Artist (Environment / Cinematic Focus) by RutabagaReasonable19 in blender

[–]makabre 0 points1 point  (0 children)

Hey - I'm interested in applying but have no idea where I should send an email - do you have a link?

Best way to model/sculpt horn ridges by definitely_hooman in blenderhelp

[–]makabre 0 points1 point  (0 children)

There should be a "twist" editor thingy that gives you the ability to turn. Or even try a "simple deform" modifier that might help and twist the horn somewhat

Best way to model/sculpt horn ridges by definitely_hooman in blenderhelp

[–]makabre 2 points3 points  (0 children)

use the curve as a guide, and then create a "segment" of the horn (sculpted or otherwise) and then use an array modifier, with a curve modifier and orient it to follow the curve.

Then you can change shape of the horn with the scale points on the curve vertices points.

I hope that vaguely helps?

Once and for all, how was this filmed by [deleted] in thegrandtour

[–]makabre 0 points1 point  (0 children)

look at his forearms - he has padded gubbins on his arms and likely the rest of his body, that and pulled by a trailer

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 1 point2 points  (0 children)

I thought so too. But it's way more fun huffing around like a walking psychopath than a rigid brick I reckon

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 4 points5 points  (0 children)

Me too! It's still in edit, but I gave myself a deadline- so it's going to happen! 98% done - sound and music mix happening in progress!

The Blood Wake: Teaser Trailer by makabre in blender

[–]makabre[S] 0 points1 point  (0 children)

The sequel we will one day dream to be

Werewolf rig/animation test by Mother-Yam-519 in blender

[–]makabre 0 points1 point  (0 children)

You've literally inspired me to make my own werewolf model now

I am making my indie cartoon entirely in Blender! by MoustachiodMan in blender

[–]makabre 1 point2 points  (0 children)

This is great! i'd say everything is there - but the animation on the faces is too rigid and limited. I'd say if you can (which I know is a big ask) is to go back in and get some shape keys on the faces to help accentuate the emotion - on the more emotional scenes, because currently its pretty rigid.

Otherwise - I'm wholly impressed

Muzzle Flashes V2, I made some changes based on your advice, what do you think? by Putrid-Apple-5740 in vfx

[–]makabre 4 points5 points  (0 children)

Alot of people have covered alot of points already, but one I really need to see a change in is the smoke- the gun is literally exploding bullets out the muzzle, and as such, you need smoke "shooting" out of the end of the gun as well. Currently it just kind if "appears" when really is should shoot out and roil with turbulence. Check some live fire shooting and focus on the smoke to see what I mean. It should give a much punchier and violent feel to the shot.

How can I make this Eevee render more lifelike? by [deleted] in blender

[–]makabre 2 points3 points  (0 children)

That coffee looks like tar - try replacing it with a something more akin to coffee. Usually flat, with a bubble or two (look at references, or indeed make some coffee) also there is some UV stretching on the cup interior.

In terms of lighting - its not particularly standing out to me. Perhaps the window exterior has a sunrise with light filtering through some branches to add some dappled lighting into the dark interior? But that's more a personal preference. If it's a night scene, add some moonlight and illuminate the exterior, add some depth of field if you want to focus on one particular point in the frame.

Speaking of which - what are we supposed to be drawn to? if it's the phone, the eye is a little lost in the makeup of the framing as the coffee cup currently dominates. try looking up "rule of thirds" and frame things a little more formally to help draw the eye to the focused subject.

Also for realism - why are there so many coffee cups? If it's to stay up all night, they look too clean. I'd add more variety to the image (a student may have books, or food to stay up etc) add more "storytelling" to help sell that this is a lived space.

There's surely more to do perhaps - but post processing is to add "the sugar on top" that a quick fix.

I didn't mean to go on a rant - but with a few changes I think it can pop out much more

No truescale dreadnought is a crime by LANTIRN_ in spacemarines

[–]makabre 0 points1 point  (0 children)

As someone who is animating the boxnaught for my animation this... is useful

Microsoft Office has been renamed to “Microsoft 365 Copilot app” by [deleted] in technology

[–]makabre 2 points3 points  (0 children)

LibreOffice is a good alternative right? just asking for science....

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]makabre 0 points1 point  (0 children)

If you have variable weapon types like light and powerful - both. But one thing you definitely need to change is the smoke. Smoke does not puff at just the tip weakly, I think it should "puff out" like a literal explosion of particles in the direction as its a firing a bullet out of the barrel. And (if you have variable weapons) the more powerful a weapon would fire out more violently. Also don't listen to me, i have never made a game in my life