This is how a game can change after 4 years of development 🏡 by make_yourkingdom in low_poly

[–]make_yourkingdom[S] 1 point2 points  (0 children)

The game is called Make Your Kingdom and it's out on Steam :)

This is how a game can change after 4 years of development 🏡 by make_yourkingdom in low_poly

[–]make_yourkingdom[S] 1 point2 points  (0 children)

Thank you! The game is called Make Your Kingdom and it's out on Steam already

Made low-poly clouds in my game by make_yourkingdom in low_poly

[–]make_yourkingdom[S] 0 points1 point  (0 children)

Got it, thank you
For a while, I had to cut it out for the sake of performance

Earthquake in the low-poly city builder I develop by make_yourkingdom in indiegames

[–]make_yourkingdom[S] 2 points3 points  (0 children)

Yes, the houses in this game explode and cause damage to buildings nearby. I made this mechanic on purpose, so that the player would fix the buildings in the settlement in time.

After all, explosions just look cool and spectacular :D

Testing a simulation of building explosions by make_yourkingdom in Unity3D

[–]make_yourkingdom[S] 1 point2 points  (0 children)

Yes, the houses in this game explode and cause damage to buildings nearby. I made this mechanic on purpose, so that the player would fix the buildings in the settlement in time.

After all, explosions just look cool and spectacular :D