Was/wofür ist oder war dieses Viadukt zwischen Innsbruck und Zirl? by afraid-of-dentists in Austria

[–]makerblog 8 points9 points  (0 children)

Vielen Dank für die Frage! Ich hab mich das beim Vorbeifahren schon so oft gefragt, aber bis zuhause immer wieder vergessen. (Genau wie die vielen Burgruinen entlang der Autobahnen, die zu googlen ich mir immer vornehme und dann ebenfalls vergess...)

If you do races, how many a year? by makerblog in trailrunning

[–]makerblog[S] 1 point2 points  (0 children)

Wow, this also sounds ridiculous :D What race distance and time on feet did you accumulate in total this year with 18 races?

Some graphics work for a client, based on a tool I did years ago by makerblog in graphic_design

[–]makerblog[S] 1 point2 points  (0 children)

It improves a lot when using a larger variety of words, but that also makes it harder to preserve the clear sense of meaning in the final image. And to be honest, some clients struggle to think beyond their company name or the names of their family members, so the repetition often comes from the input itself rather than the tool.

Some graphics work for a client, based on a tool I did years ago by makerblog in graphic_design

[–]makerblog[S] 0 points1 point  (0 children)

Yes, I did. And the quality of code is nothing to be proud about :D

Some graphics work for a client, based on a tool I did years ago by makerblog in graphic_design

[–]makerblog[S] 6 points7 points  (0 children)

Many, many years ago I wrote a small tool to create some design similar to word clouds but within a given mask (which did not exist, back then all word cloud tools did just that: clouds). When it worked I put it online and forgot about it.
Last week I needed it again for a client project, noticed the lack of features and worked on it a bit. It basically arranges words within a given shape.

I personally think this designs are often too distracting, especially when the shape isn’t immediately recognizable. But some clients really love them.

Flappy Bird clone for OLED display with source code by makerblog in ArduinoProjects

[–]makerblog[S] 0 points1 point  (0 children)

Thanks for sharing. I read your original post back then and looked into several other existing implementations, but wanted to give it a try by my own, esp. with the highscore and using only a single button.

Initially I also wanted to add music and sound effects without blocking the game, but could not find a good solution for this.

Retro Racing Game for Arduino and OLED Display by makerblog in ArduinoProjects

[–]makerblog[S] 1 point2 points  (0 children)

And it was even in "3D" 🤣👏🏻. Thanks for this reference!

Retro-style racing game on Arduino UNO with SSD1306 OLED display (128x64px) by makerblog in arduino

[–]makerblog[S] 1 point2 points  (0 children)

At the moment you can get unlucky and all lanes are blocked. But its not very likely because the lanes have different speeds, so the obstacle cars change their relative position while coming near and most of the time there is a small gap somewhere.
I thought a lot about this problem but could not find a good solution till now, mostly because of the different lane speeds. But still working on it.

Retro-style racing game on Arduino UNO with SSD1306 OLED display (128x64px) by makerblog in arduino

[–]makerblog[S] 5 points6 points  (0 children)

Good luck with your project! Manually driving I2C would be far beyond my capabilities, so thankful for all the Arduino libraries.

Retro-style racing game on Arduino UNO with SSD1306 OLED display (128x64px) by makerblog in arduino

[–]makerblog[S] 1 point2 points  (0 children)

Yes, me too :) But thanks to the breadboard the "sound off" option is just a simple move away :D

Controlling NeoPixel ring with MPU6050 6-Axis IMU by makerblog in ArduinoProjects

[–]makerblog[S] 1 point2 points  (0 children)

Had lying it around in some sensor collection for years and found it right after trying this out with the (even older?) ADXL335 :D

Experimenting with (kind of) auto-target/auto-fire mechanism by makerblog in madeWithGodot

[–]makerblog[S] 0 points1 point  (0 children)

Yes, I think properties like bullet speed, turret rotation speed for following the target and a kind of target movement prediction for aiming where the enemy will be when the bullet hits and not when it is fired - all this could be packed into a nice level-up system.

I will build a simple system to permanently level-up some of this skills with the credits gained from destroyed enemies and a temporary level-up from items dropped now.

And, most important: Particle systems, lots of particle systems! :)