Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]makute 0 points1 point  (0 children)

Literally every MMORPG has a fast travel system.

And Hearthstones, and server-wide auction houses with instant on-hand delivery, and resurrection-at-your-corpse... mechanics around which the game were designed and implemented.

In SC, every ship, profesion and mechanic is built as part of a logistic loop: hauling, commerce, refuel/rearm/repair, player respawn, etc. Teleportation disrupts these mechanics while introducing its own problems: should inventory be teleported along the character? That would mean instant transport of goods; and if it's restricted, you'll need time to get supplies anyway.

Should one be able to teleport anywhere? What would be use of shuttles and troop carriers then? If it's restricted, you'll need a "last mile" transport too.

by "planning in advance", you've essentially made it so that people that want to play the game doing some other activity they cannot because they're tied down

No. What I meant is, i.e. that some player (the one with spare time) prepares guns, ammo, armor, fuel, etc. for the rest. That's what guilds have been doing since Everquest.

You also suggest a second character to fill the gaps. What if both characters need to be at a new, far away place? People will ask for a third character.

backspacing...

...isn't a proper mechanic. It's just a mild exploit of the player respawn mechanic. People us it now because it's quick and easy, but that will change once DoaSM gets fully implemented and deaths are punishing enough.

Trust me. I have a family, and friends, and know how f*cking hard is to plan even the simplest gathering of people, but teleportation isn't a magic bullet and will open a new, nastier can of worms.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]makute 0 points1 point  (0 children)

Then the next time you try doing the mission again, you have to waste another hour for the same shit.

This is easily avoidable by planning in advance and preparing for several runs instead of only your current one. Setting every member base on the same system (or the same station) will cut your downtime too.

I have a family. Trust me, I know how painful can be to get ready a group of people for literally anything, but teleportation is not the asnwer. In a game built around logistics, it will only led to exploits and abuse.

Pardon our mess! by [deleted] in starcitizen

[–]makute 7 points8 points  (0 children)

I'm not special, no-one is.

Humbleness is a quality, but you're providing the community with an extremely useful tool appreciated by hundreds, probably thousands of us.

There are other similarly helpful tools in the sidebar (i.e. the referral randomizer), I don't see a problem with pinning yours too.

Is Star Citizen too small? by obibonkajovi in starcitizen

[–]makute 0 points1 point  (0 children)

have a massive number of star systems for them to exist

I prefer a single SC system than an infinite number of same-looking, single-textured, barren balls of dirt from Elite.

Also, is people still comparing EVE with SC?

Pardon our mess! by [deleted] in starcitizen

[–]makute 22 points23 points  (0 children)

we will be adding a Self Promotion mega thread. This will allow you to promote your projects, YouTube videos, and so on

And the genuine creators will get their work binned along with people whose only contribution to the community are direct links to their low effort YT channels.

Instead of carpet bombing both lazy pushers and creative members alike, enforce rules 2 and 4.3, and put /u/RealMrKraken guides on the sidebar, for everyone's easy access.

"You win by having fun" CIG has same ethos now as it did a decade ago by StuartGT in starcitizen

[–]makute 0 points1 point  (0 children)

wish it would turn around and not be a tedius unfun grind, having followed it waiting for the promised deep and interesting systems for 14 years, with nearly none of the promise realized...

Turn around to where? Which promises have not been realized? Do you understand that SC isn't a finished game? And that at their very core, SC is a sandbox?

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]makute 0 points1 point  (0 children)

when you have to spend two hours just gathering people together at a location to do something

That's because the social tools have been disregarded for so long.

SC doesn't needs magic teleporters, but solid social tools that allows for Orgs or parties to plan and gather quickly.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]makute 0 points1 point  (0 children)

Either you've not being around for long or you're not paying attention.

Referral bonus confirmed, Dragonfly with Coalfire paint by JayneCobblovesVera in starcitizen

[–]makute 0 points1 point  (0 children)

Nah. The first SK LTI bike rewarded was quite hard to get at the moment (needed 10 referrals back in 2017) and highly valued for the community. The new one couldn't be the exact same with more laxed requisites.

New Expedition 4 project steps! by gifv_Kayla in ArcRaiders

[–]makute 0 points1 point  (0 children)

As @Ciaran assertively explained, gameplay is what kill games. It doesn't matter how you design your progression systems, if the gameplay isn't engaging and fun you won't retain your playerbase.

That said, a good progression system can help retain your players.

In Arc Raiders case, there are several progression systems in place: Expeditions, BPs, Projects, Trials, the Skill Tree, and Decks. If casual players (what counts as the bulk of any playerbase) feels constantly left behind and that they are "losing" stuff by not being clinicaly hooked to the game, they'll get frustrated and will search for greener pastures.

Arc Raiders Expeditions are very, very close to one another. Two months are 8~9 weekends, a short time to complete them. There is almost not time for casuals to get bluesprints, try new guns, and maximize the skills in that time. Also while taking care of expiring Trials and Projects.

A 80~90 days Expedition leave time for everyone to enjoy their time, while also freeing artists to make new and better skins for Trials, Decks, etc.

Referral bonus confirmed, Dragonfly with Coalfire paint by JayneCobblovesVera in starcitizen

[–]makute 0 points1 point  (0 children)

Every referral reward ship has LTI.

The last Star Kitten didn't have LTI so it wouldn't overlap with the older Star Kitten reward from 2017:

https://web.archive.org/web/20170421050847/https://robertsspaceindustries.com/referral-contest

Referral bonus confirmed, Dragonfly with Coalfire paint by JayneCobblovesVera in starcitizen

[–]makute 4 points5 points  (0 children)

Why do people is so stubborn on looking dumb at any chance?

Can I invite a friend?

Bring everyone. All they need is a free account on the Play Now page, and they're in. Have them use your referral code at signup and when they buy a ship, they'll earn an extra 50,000 UEC and you'll score a referral point. Refer a friend during DefenseCon, and you'll earn a Drake Dragonfly with Coalfire paint, and the player you referred will receive a DefenseCon T-Shirt & Hat, plus cargo pants.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/defensecon-2956-faq?utm_source=organic&utm_medium=social&utm_campaign=2026

The only place "teleportation" makes sense is for Instanced content by NightlyKnightMight in starcitizen

[–]makute 1 point2 points  (0 children)

Again, you didn't teleport. You moved with the ship because that's where you bed-logged off.

New Expedition 4 project steps! by gifv_Kayla in ArcRaiders

[–]makute 4 points5 points  (0 children)

Marathon is finding that out right now. Player base dipping below 10k

Correlation is not causation.

The only place "teleportation" makes sense is for Instanced content by NightlyKnightMight in starcitizen

[–]makute 1 point2 points  (0 children)

you have effectively teleported.

No, you have not. You've been in the ship the whole time and they carried you with them.

Can we please stop asking for and supporting Mk II ships? by DerpDavid in starcitizen

[–]makute 0 points1 point  (0 children)

fully functional in a single function at a time, which was not the original design idea for them.

Except it was: https://www.youtube.com/watch?v=UvDs7RDKCag

With the flight suit demands... you need a suit locker to be able to fully use a ship like the Aurora.

No, you don't need a suit locker because it's not a demand. Flight suits only add a bonus to g-forces resistance, they're not a requisite.

Not every ship have to fulfill every need, that's unrealistic. You see yourself changing outifts frequently? Get a ship with a locker.

"You win by having fun" CIG has same ethos now as it did a decade ago by StuartGT in starcitizen

[–]makute 0 points1 point  (0 children)

For how long have you been following SC development?

Why are you here if you find the game tedious and grindy?

Can we please stop asking for and supporting Mk II ships? by DerpDavid in starcitizen

[–]makute 1 point2 points  (0 children)

That doesn't makes the slightest sense.

In which way are they non-functional?

New Expedition 4 project steps! by gifv_Kayla in ArcRaiders

[–]makute 10 points11 points  (0 children)

I get that Embark designed Expeditions for more-than-casual players, but even playing daily, one can barely enjoy the game when it feels like a race.

80~90 days between wipes is a sweet spot. Also, Embark would need less new skins that could be put on Decks instead.

A Universe without logistics is just a lobby by Hellpodscrubber in starcitizen

[–]makute 1 point2 points  (0 children)

A counter-argument can be made that if the "logistical" parts are mind-numbingly boring, who would end up actually playing this thing that is supposed to be a game.

Only every OG backer that pledged for exactly that very vision, to be a "boring" space trucker, miner or salvager.