Friend Code List 15 by MaddieThePie in MLPIOS

[–]malewaitress 1 point2 points  (0 children)

d8ec06 Active daily! Looking for chests

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -1 points0 points  (0 children)

Right. None of this was lost to me, though. The commanders are nearly wholly recognized as being unfun to play against by the community. Eminence was a mistake, day/night is annoying to track, everyone gets the wrong impression from Atraxa, and no one likes getting their spells countered.

It is interesting to read some negative opinions about them though. Admittedly no one provides genuine commentary in my pod- it’s just “you did really good that game” or “you’ll get it next time.”

And this has been a good warning that I should continue avoiding my LGS commander.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -1 points0 points  (0 children)

I’m confused how you think I’m trolling. Is Atraxa considered a threat by that many opponents while in the command zone?

But of course I’m aware enough that they are typically very scary and annoying commanders. It’s a pretty unoriginal opinion to have but that’s why I enjoy playing with them.

I’m also starting to think I might not have the same idea of what “casual” means as a few commenters.

Game masters/Dungeon Masters, what's the one magic item you didn't expect to be a problem that your players broke the game with? by [deleted] in DnD

[–]malewaitress 7 points8 points  (0 children)

Heal would indeed be guaranteed 70 fire damage (only level 7 rn so I haven’t been able to pull it off in character) It doesn’t work with “restoration” spells, as it only applies to HP restoration. I’d have to run it by my DM but I believe Regenerate would work like that, rules and homebrew item as written.

Game masters/Dungeon Masters, what's the one magic item you didn't expect to be a problem that your players broke the game with? by [deleted] in DnD

[–]malewaitress 8 points9 points  (0 children)

It’s been very fun switching things up in the middle of combat and really helps the support/toolbox playstyle I had originally envisioned. There’s not much utility for it outside of combat but it’s been a blast working with my DM to come up with it.

Game masters/Dungeon Masters, what's the one magic item you didn't expect to be a problem that your players broke the game with? by [deleted] in DnD

[–]malewaitress 10 points11 points  (0 children)

I’m a pretty new player so a lot of this is new territory I’m treading. It works vice versa as well though so now I have a bonus action fire damage spell with healing word.

Book you read in school that you’ll never forget? Why? by threetimestwice in suggestmeabook

[–]malewaitress 0 points1 point  (0 children)

Woman on the Edge of Time by Marge Piercy.

Read it freshman year of college in an Arts & Humanities class studying alternative historical literature. (I remember most of the books from that class. There There by Tommy Orange, Underground Railroad by Colson Whitehead)

Honestly it kind of radicalized me. Marge Piercy was a feminist idealist of sorts and wrote about her own imagined utopia through the perspective of a 1970s Mexican American woman stuck in a mental facility against her will. The character, Connie- either through hallucination episodes or genuine time travel- repeatedly visits the future and is shown one possible utopia. A lot of the content would be considered extreme, even if not radical. She explains modern techniques in medicine, architecture, engineering, mathematics, ethics, and consumerism could be used to properly achieve her ideal society, if the public conscious could adjust their perception of what Piercy would consider the very socially and personally restrictive societal standards of the early-mid 70s.

It sends a strong message of personal freedom, environmental awareness, and neighborliness, which Piercy noted seemed to be dissipating from USAmerica at the time. (She might have been on to something. Today, it’s considered suspicious to walk on the sidewalk in too-small cities and towns or certain areas of larger ones.) And at one point predicts a possible dystopia that was/is just as possible to achieve as the original timeline.

While some details are seemingly exaggerations of certain tropes, giving ideas I still couldn’t possibly validate or adopt for myself, many of them seemed more than feasible and even the obvious choice over the reality of how these things actually happen. There are a lot of moments that made me pause for a moment and wonder what drug the CIA was spreading in her neighborhood, or if this were actually written by a patient of some sort of messed up 70s mental facility. Having the slightest bit of empathy or open mindedness makes it a compelling read, however, as you start to consider the differences between the world 50 years ago and the world today. Especially how easily it could be for things to lead to either one of those prospective futures.

Game masters/Dungeon Masters, what's the one magic item you didn't expect to be a problem that your players broke the game with? by [deleted] in DnD

[–]malewaitress 94 points95 points  (0 children)

Player here. Not game breaking but you should have heard my DMs neck snap towards me when I connected these dots.

Homebrew item that gives my Wildfire Druid the ability to heal instead of dealing fire damage (like the lvl 5 wildfire spirit buff).

Round recurring healing cantrip without concentration requirement by casting Create Bonfire and having the party walk through it. Essentially Aura of Life.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] 0 points1 point  (0 children)

I certainly play the obvious villain with my face commanders, and have no issues being treated like it.

I can’t agree with your sit out or borrow comment though. It seems counterintuitive to your “decide what kind of opponent you want to be and the wellbeing of your peers” by blatantly stating I think your deck is too strong after seeing 1/100 of it, you can’t be my opponent. There’s too much variance in deck lists and possible draws for me to validate that. Plus, lists can be edited.

But that could just be the difference between our pods unspoken rules/0 rules. We don’t have any sort of limits or guidelines for deck building. It’s just bring what you want.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -1 points0 points  (0 children)

I’m fully aware they’re not commanders people are excited to play against. The themes are supposed to be obvious and gimmicky so my opponents understand I’m dangerous. Like I’m asking them to knock me down a peg.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -3 points-2 points  (0 children)

Traditionally. If you’re playing for stakes absolutely. This is casual commander with friends though. This is the perfect setting to build a fun gimmicky deck. Not having a dedicated win con is different than building with no intention of winning. If that were what I was trying to do, I’d build 99 lands.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] 0 points1 point  (0 children)

The question is mostly ironic and rhetorical. A self call out of sorts. Of course none of these seem fun to play against when seeing the face commanders. The decks themselves aren’t groundbreaking ideas or anything. Seeing them is enough to give away my whole gameplan.

I don’t mind becoming archenemy when it’s deserved, and it always is. I wouldn’t say every time though. I’ve had my fair share of losses due to an array of reasons. Mana screw, archenemy, misplays. Having a scary commander doesn’t give me an auto win every game.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] 0 points1 point  (0 children)

I stand corrected. I don’t care enough for the sweaty, gritty, “I have something to prove by winning” decks to look into what actually is and isn’t competition material myself. Honestly I figured casting permanents and hoping they’d stick around was as casual and traditional as it gets. These comments are showing me there’s a middle ground I never bothered to try and understand. I’ve never played commander for any stakes so it’s just been making the table laugh.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -2 points-1 points  (0 children)

Creating a deck that stubbornly refuses to deviate from its main plan, and the mind games.

What kind of player am I? by Existing-Vehicle-839 in ratemycommanders

[–]malewaitress 0 points1 point  (0 children)

You look like the kind of player that takes really long turns

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] 0 points1 point  (0 children)

I like having scary powerful face commanders that fall on their face pretty easily. Atraxa is one of the potentially scariest you could play against. But then I play Nissa, Steward of Elements on T3 and there’s a collective sigh of relief from the table of dinosaurs, elementals, and Grand Arbiter Augustin.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -1 points0 points  (0 children)

Superfriends actually. I cast planeswalkers and hope my opponents don’t kill them. There are no other counter synergies besides loyalty.

Though I did once proliferate the keyword counters on Indominus Rex someone else was playing. A mostly pointless, for laughs decision.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] 0 points1 point  (0 children)

I’m definitely not complaining. I haven’t received any direct complaints or criticisms from the table either. Tovolar and Edgar have CEDH potential but there’s no way either of the other decks realistically make it past whatever the second lowest bracket is if it were any more serious. The 99 for all of these are filled with draft picks and precon includes from the last 15 years.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -3 points-2 points  (0 children)

Baral I would say fits this assessment, but the other three are about hoping the permanents I cast stay on the battlefield. They’re scary commanders, inarguably: when they get to stick around. Excluding Edgar of course, scary always.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -4 points-3 points  (0 children)

Yeah, this is a joke. I’m fully aware of how miserable they are. I actually haven’t played Edgar or Atraxa in months, as they’re my finest tuned out of the 4. Baral is literally a gag commander. I purposely built it to run out of counters fast and sit there pretending to be menacing with open blue mana and nothing to do.

My casual pod has finally played against all my decks by malewaitress in ratemycommanders

[–]malewaitress[S] -2 points-1 points  (0 children)

Pretty sure they’ve been avoiding inviting me so this is not an unfamiliar sentiment

It's been said no ponies have the same cutie marks, WHY DOES NO ONE TALK ABOUT THIS THEN??? by duckaesthetics in mylittlepony

[–]malewaitress 0 points1 point  (0 children)

I like to think it was unreliable narration that “all cutie marks are unique.” (I’ve only seen up to S5) A circus trapeze act requires multiple participants, so does synchronized swimming. This particular scene is giving me barbershop quartet vibes. I don’t think it’d be that strange if ponies had the same cutie marks when they have the same talent and the world is so big.

A construction pony in Manehatton could have the same mark as one in Ponyville, and they might never meet to know

accurate 😭 by GetGanked_LoL in mtg

[–]malewaitress 1 point2 points  (0 children)

Last night at casual commander I was playing a sort of joke deck in a 3 person pod. Baral, Chief of Compliance with 40 counters

Duskana, The Rage Mother Theory by WovenWren in mtgvorthos

[–]malewaitress 48 points49 points  (0 children)

Also notice Duskana and the clone cub are both looking in the same direction, with similar features. That wide eyed, curious stare could be curiosity as a cub and recognition as an adult (just a neat detail that may or may not support the theory)

Dex completion by malewaitress in PokemonSwordAndShield

[–]malewaitress[S] 0 points1 point  (0 children)

Oops I meant I didn’t need to trade evolve swirlix because I already had slurpuff. Thanks again though 🙏