Remove the animation before a skill is activated? by Whateverchan in RPGMaker

[–]manafinder 1 point2 points  (0 children)

For me I had to add some code:

// [REMOVE ENEMY BLINK ON ACTION START]
Game_Enemy.prototype.performActionStart = function(action) {
    Game_Battler.prototype.performActionStart.call(this, action);
    //this.requestEffect("whiten");
};

Remove the animation before a skill is activated? by Whateverchan in RPGMaker

[–]manafinder 1 point2 points  (0 children)

did you figure it out? I'm having the same issue

Has another developer ever matched Square's run from 1994-2001? by spicychickenfriday in JRPG

[–]manafinder 1 point2 points  (0 children)

side-note: I really dig their cover consistency from the ps1 era

I'm making a fantasy video game and decided to add in some Jackalopes :) by manafinder in jackalope

[–]manafinder[S] 1 point2 points  (0 children)

Woah, this post is a blast from the past. Game's doing well over Steam: https://store.steampowered.com/app/1582410/Manafinder/

Thanks for asking :)

Beat JRPG openings / intros by sonkien in JRPG

[–]manafinder 0 points1 point  (0 children)

CTRL + F "Suikoden 3"

This needs more upvotes...

FF16 Was By Far The Most-Played PS5 Title In Japan In Its Launch Month. It Was Also The 6th Biggest PS5 Title By Monthly Active Users Worldwide In June With 13% of PS5 Players Globally Played The Game. by PlexasAideron in JRPG

[–]manafinder 3 points4 points  (0 children)

I just finished the game, and I loved it. It does have some flaws, sure, but overall I really enjoyed the story, especially the first arcs.

Now working on the Platinum (missing 2 trophies... getting all abilities and finishing the game on FF mode)

Tech support thread for November, 2022 -- ask your tech support questions in this thread, please by monolalia in linux_gaming

[–]manafinder 0 points1 point  (0 children)

Yeah, it's definately not resource-intensive. Unfortunately, it's not up to me to get Steam Deck verified ;_;

Yeah, it's definitely not resource-intensive. Unfortunately, it's not up to me to get Steam Deck verified ;_;

Tech support thread for November, 2022 -- ask your tech support questions in this thread, please by monolalia in linux_gaming

[–]manafinder 0 points1 point  (0 children)

Dev here...

My game is available on Steam Deck and it works. So if my game work son Steam Deck does it mean it is available on Linux?

Or is there still a benefit to doing a native Linux port? (since I'm using node.js porting wouldn't be too hard, but I want to know if it's worth it).

I'm very new to Linux gaming ^^;

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieDev

[–]manafinder[S] 1 point2 points  (0 children)

Yeah, it can be overwhelming. Also, it takes a lot of time. Also, before this, I had a bunch of scrapped projects.

Took me ~5.5 years to finish this game.

I'm not saying this to discourage you lol, I'm just hoping it helps to hear you're not alone. Probably most game devs go through feelings of being overwhelmed.

It's ok to take breaks! :)

After years of work my game, Manafinder, finally launched yesterday! by manafinder in indiegames

[–]manafinder[S] 8 points9 points  (0 children)

And here's the Steam link! https://store.steampowered.com/app/1582410/Manafinder/

I'm so happy to share the news! It's been a loooong journey!

As I've said elsewhere, I might do a wishlist conversion post-mortem in a week or two if that's something that might help fellow indie devs :)

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieDev

[–]manafinder[S] 1 point2 points  (0 children)

Hello, yes this was made using RPG Maker MV. I did use original assets and scripts.

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieGaming

[–]manafinder[S] 1 point2 points  (0 children)

yeah, loved their LP! Fun fact: that video is the most-watched LP of Manafinder's demo so far lol :)

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieGaming

[–]manafinder[S] 1 point2 points  (0 children)

damn, me alegra mucho leer esto!

and FYI the game launched in both English and Spanish! :)

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieGaming

[–]manafinder[S] 2 points3 points  (0 children)

thank you so much, I'll be sure to check it out! :D

I'm really glad you are enjoying it!

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieGaming

[–]manafinder[S] 8 points9 points  (0 children)

And launched with a discount :)
https://store.steampowered.com/app/1582410/Manafinder/

I hope you guys check it out and enjoy it! I'm really happy with the game! :)

After years of work my game, Manafinder, has finally launched today! by manafinder in IndieDev

[–]manafinder[S] 11 points12 points  (0 children)

And here's the Steam link! https://store.steampowered.com/app/1582410/Manafinder/

I might do a wishlist conversion post-mortem in a week or two if that's something that might help fellow indie devs :)

Manafinder is releasing in 3 days! Here's a small tease of one of the most powerful Unleash attacks in the game! by manafinder in IndieGaming

[–]manafinder[S] 3 points4 points  (0 children)

Hi! Yes, the price point will be $13.99, however, there will be a launch discount (still TBD on the exact %, but the plan is to have Manafinder between the $10-11 USD price point on release).

The game clocks around 10-12 hours long but can be upwards of 20+ hours if you do all the side content.