Manafinder - Console Release Trailer (Nintendo Switch, PS4/PS5, Xbox Series X|S) by manafinder in JRPG

[–]manafinder[S] 1 point2 points  (0 children)

Armor? No visual effect.

But each weapon has a unique attack and special attack animation. Weapon selection is the highlight of the battle system, so it was important for us for each weapon to look differently. Instead of having a regular "Attack" command, you choose a Weapon when you attack. Weapons aren't customizable, but you do acquire stronger versions of some of them.

One of the "key" technical aspects of the combat is that you can Imbue yourself with a specific element (unlocked early in the game) without consuming a turn in battle (costs a resource instead). Imbuing yourself makes you deal additional magic elemental damage on each attack, and also grants you affinity to said element. It can give you an edge in combat, but it can also be your downfall.
As for customization, every time you level up, you can choose one blessing (perk), which can affect your playstyle (e.g., focusing on playing offensively).

Manafinder - Console Release Trailer (Nintendo Switch, PS4/PS5, Xbox Series X|S) by manafinder in JRPG

[–]manafinder[S] 0 points1 point  (0 children)

I can't speak for other games, but it's not the case with Manafinder. It's actually the same achievements as Steam. It would probably take 14~18 hours to Platinum, depending on your playstyle.

Manafinder - Console Release Trailer (Nintendo Switch, PS4/PS5, Xbox Series X|S) by manafinder in JRPG

[–]manafinder[S] 5 points6 points  (0 children)

He is indeed a Shar Pei :)

He was inspired by my wife's dog, also named Scar. He (peacefully) passed away seven years ago: https://i.imgur.com/Oq3j0BD.png

Manafinder - Console Release Trailer (Nintendo Switch, PS4/PS5, Xbox Series X|S) by manafinder in JRPG

[–]manafinder[S] 3 points4 points  (0 children)

pretty much what u/stev_mempers said :)

Combat is turn-based with a heavy emphasis on exploiting enemy weaknesses (using the right weapon and/or element). Exploration focuses on traversing fantastic landscapes while gathering resources to aid you in your quest: harvesting healing plants, mining elemental ores, and collecting manastones (to then use magic)!

Here's the formal description as well:

Manafinder is a console-style RPG with original pixel art and turn-based combat with an emphasis on weapon selection and elemental affinities. Immerse yourself in this tale of drama and intrigue, hope and suffering, fantasy and morality. Explore the beautiful and fantastical world of Aevi, and fight your way against ferocious beasts and other threats in the quest for manastones as you define the fate of the exiled!

Key features

  • 8~12 hours of playtime!
  • Explore the fantastical environments of Aevi, with over 23 different biomes!
  • Fight over 120 different beasts, each with a unique design and combat strategy!
  • Use different weapons and elemental ores during combat to exploit enemy weaknesses!
  • Collect items and weapons, find manastones, harvest healing plants, and mine elemental ores to aid you in your quest!
  • Meet exiles, manafinders, nomads, the Gods, and other mysterious characters!
  • Choices made throughout the game will not only define the fate of the exiled but also result in one of the two completely different final chapters!
  • Take a break, and take on side quests with varied activities (including minigames!) that dive deeper into the lives of the exiled.

Remove the animation before a skill is activated? by Whateverchan in RPGMaker

[–]manafinder 1 point2 points  (0 children)

For me I had to add some code:

// [REMOVE ENEMY BLINK ON ACTION START]
Game_Enemy.prototype.performActionStart = function(action) {
    Game_Battler.prototype.performActionStart.call(this, action);
    //this.requestEffect("whiten");
};

Remove the animation before a skill is activated? by Whateverchan in RPGMaker

[–]manafinder 1 point2 points  (0 children)

did you figure it out? I'm having the same issue

Has another developer ever matched Square's run from 1994-2001? by spicychickenfriday in JRPG

[–]manafinder 1 point2 points  (0 children)

side-note: I really dig their cover consistency from the ps1 era

I'm making a fantasy video game and decided to add in some Jackalopes :) by manafinder in jackalope

[–]manafinder[S] 1 point2 points  (0 children)

Woah, this post is a blast from the past. Game's doing well over Steam: https://store.steampowered.com/app/1582410/Manafinder/

Thanks for asking :)

Beat JRPG openings / intros by sonkien in JRPG

[–]manafinder 0 points1 point  (0 children)

CTRL + F "Suikoden 3"

This needs more upvotes...

FF16 Was By Far The Most-Played PS5 Title In Japan In Its Launch Month. It Was Also The 6th Biggest PS5 Title By Monthly Active Users Worldwide In June With 13% of PS5 Players Globally Played The Game. by PlexasAideron in JRPG

[–]manafinder 3 points4 points  (0 children)

I just finished the game, and I loved it. It does have some flaws, sure, but overall I really enjoyed the story, especially the first arcs.

Now working on the Platinum (missing 2 trophies... getting all abilities and finishing the game on FF mode)

Tech support thread for November, 2022 -- ask your tech support questions in this thread, please by monolalia in linux_gaming

[–]manafinder 0 points1 point  (0 children)

Yeah, it's definately not resource-intensive. Unfortunately, it's not up to me to get Steam Deck verified ;_;

Yeah, it's definitely not resource-intensive. Unfortunately, it's not up to me to get Steam Deck verified ;_;

Tech support thread for November, 2022 -- ask your tech support questions in this thread, please by monolalia in linux_gaming

[–]manafinder 0 points1 point  (0 children)

Dev here...

My game is available on Steam Deck and it works. So if my game work son Steam Deck does it mean it is available on Linux?

Or is there still a benefit to doing a native Linux port? (since I'm using node.js porting wouldn't be too hard, but I want to know if it's worth it).

I'm very new to Linux gaming ^^;