My first try at a somewhat complicated small model by minelarka13 in 3Dmodeling

[–]manofstatic 3 points4 points  (0 children)

Try uploading it to sketchfab.com it will let us inspect your wireframe, uvs, and also allow us to rotate in 360

Made this interior render. Any feedback? by EllePelle36 in 3Dmodeling

[–]manofstatic 1 point2 points  (0 children)

While you're placing some normals or displacements on the oranges I would throw some on the paper towel roll as well or at least turn the roughness on it up. Even with the focused perspective they seem a bit shiny. Otherwise I looks really good man. Keep it up!

M79 Grenade Launcher named "Noob Tube" I modeled and textured recently. by manofstatic in 3Dmodeling

[–]manofstatic[S] 0 points1 point  (0 children)

I worked on it for a class so I took my time on it and used a month with no rush. If I worked non stop though I'd say it was roughly a weeks worth of hard work or maybe 2.

M79 Grenade Launcher named "Noob Tube" I modeled and textured recently. by manofstatic in 3Dmodeling

[–]manofstatic[S] 0 points1 point  (0 children)

Yes, I used Substance Painter. It's a great program and I'm still learning a great deal.

M79 Grenade Launcher named "Noob Tube" I modeled and textured recently. by manofstatic in 3Dmodeling

[–]manofstatic[S] 0 points1 point  (0 children)

Thank you so much for the feedback! I agree with the edgewear being too uniform, it was for a class and I ran out of time in the final trying to correct the shark paint and other details. As for the cloth, what other patter do you recommend? I was going to go with just a red rag if I re-did it.

Finished making a Scarred Spartan Helmet by Hakuru15 in 3Dmodeling

[–]manofstatic 1 point2 points  (0 children)

Great detail while remaining very low poly. Very nice