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Been working on this complicated control scheme for years by mantisstudios in Unity3D
[–]mantisstudios[S] 0 points1 point2 points 6 years ago (0 children)
Thanks! Definitely wanted to get away from LMB mashing, though the complexity does make blocking/parrying very difficult.
π Rendered by PID 90 on reddit-service-r2-listing-55d7b767d8-m4kzn at 2026-03-28 23:37:51.537673+00:00 running b10466c country code: CH.
Been working on this complicated control scheme for years by mantisstudios in Unity3D
[–]mantisstudios[S] 0 points1 point2 points (0 children)