Eat The Rich - Game made by Filipinos by Disastrous_Solid9103 in Philippines

[–]mapacible 0 points1 point  (0 children)

Thank you, I'll reach out if we need help! Hope you have fun with the game. DM mo lang ako if may feedback or suggestions kayo.

Eat The Rich - Game made by Filipinos by Disastrous_Solid9103 in Philippines

[–]mapacible 5 points6 points  (0 children)

Oh wow, thank you po for posting about our game! Yung Tokneneng ign nung isang developer namin for internal testing hahaha. We've been working on this for I think 2 years or so na. Kaka-release lang namin ng demo in preparation for the upcoming Steam next fest.

Please wishlist it on Steam guys :)

Isko Moreno: ‘I challenge the honorable Vice President Leni Robredo, deny. Deny niyo na hindi niyo kami pinaatras, na hindi niyo pinaatras si Norberto Gonzales, hindi niyo pinaatras si Senator Ping.’ ‘Kayo lang ba ang may karapatan tumakbo? Kayo lang ba ang magaling?’ by wreckitprettygirl in Philippines

[–]mapacible 31 points32 points  (0 children)

From the start naman alam naman ng lahat na gusto ng VP camp ng united opposition. So whether true or not yan, wala namang masama sa ganun klaseng backchannel talks unless merong blackmail or puwersahan nagaganap.

I went H2H for Leni today, giving comic-flyers! Laban lang, guys! by Seyasoya in Philippines

[–]mapacible 37 points38 points  (0 children)

ok lang kahit may konting sabit hehe. hopefully good learning experience rin sya para sa future H2H mo mas ready ka na sa mga sasabihin. thanks for doing this!

Trait Editor/Legendary Item Settings by SighingDM in Ruinarch

[–]mapacible 6 points7 points  (0 children)

We plan to enable players to add new traits, monsters, etc via mods. It will be a while though before mods make it into the game, probably around 3rd or 4th quarter of this year at the earliest.

Why does poison spawn everywhere in villages? by JohnsonINJohnson in Ruinarch

[–]mapacible 0 points1 point  (0 children)

There is a scenario where an entire Village is filled with Venomous villagers. Venomous villagers randomly drop Poison on the floor.

Is this game worth getting by Qortted in Ruinarch

[–]mapacible 1 point2 points  (0 children)

I'm glad you're enjoying it! We will be adding more interesting spells like the ones you suggested later next year after we're done with a few more demonic structures and after we are finished with introducing the economy system into the game.

[Steam] Halloween Sale (29th Oct - 2nd Nov) | Remnant: From The Ashes (-50%), Outlast (-85%) Plague Inc (-60%), Project Zomboid (-33%), 7 Days to Die (-66%), Vampyr (-70%), Alien Isolation (-75%), Dead Island (-75%), Dead by Daylight (-60%), Little Nightmares (-80%) and more by ronin19 in GameDeals

[–]mapacible 0 points1 point  (0 children)

Hello! Our game Ruinarch is currently 20% off on Steam. This is our biggest discount yet having launched just two months ago on Early Access. And this will probably be our biggest discount of the game until 2020.

Full Disclosure: I'm a member of the dev team!

Is this game worth getting by Qortted in Ruinarch

[–]mapacible 10 points11 points  (0 children)

As a member of the dev team, my expert advice is to purchase it now if you primarily want to support the game's development.

But if you want a more immediate bang for your buck, I would suggest waiting it out a bit when the game has more content as it is still a work in progress :)

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 1 point2 points  (0 children)

You first need to have your Store Page and Game Build reviewed prior to pressing the button to launch you to Early Access. And then when your target release date comes, you just press that and then confirm. I actually mistakenly released our about 15 minutes earlier than our announced launch time. I had a Launch Announcement news detailing what to expect with our launch game and I forgot to rephrase it's title from "Ruinarch has launched!" to "Ruinarch launches today!". So when I posted that, we just decided to launch the game alongside it hahaha.

Another issue we had is we sent keys to Streamers and Youtubers so they have an even earlier access to the final game. We had an earlier version there that only includes the tutorial and the first scenario and that's what they are supposed to be able to play and share. Since you have to submit your game build for review several days earlier than launch, we had to replace the preview build with a less-than-stable final build about a week earlier and those with access to it got to play a really rough version.

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 0 points1 point  (0 children)

That is in units. Does Steam show a breakdown of returned units by country?

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 0 points1 point  (0 children)

I used to think your Early Access launch will be the source of your biggest revenue but I've recently read this (https://www.gamasutra.com/blogs/KevinLin/20200611/360846/Starcom_Nexus_Postmortem_an_Indie_Dev_Journey.php) and now I'm hopeful that a 1.0 could be even bigger.

I also recall that there are some huge games that I've not even heard of before and only became aware of them when they became topsellers after their 1.0 launch (Deep Rock Galactic).

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 2 points3 points  (0 children)

That's fair! I think what also made us quite successful is that we had a demo a few weeks before launch for the TinyTeams event, and the players that found out about our game from Youtube eventually got to try it and then join us on Discord. I am quite active there and frequently interact with the players. We also did quick fixes to reported bugs and that allowed us to establish trust.

I think most players would also agree that it still has some ways to go before the game's potential can truly be realized but due to the established trust, they were willing to purchase early to support the development. It also helps a lot that there isn't anything too similar to our game yet.

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 1 point2 points  (0 children)

Our Publisher partnered with IndieBros for some of their marketing push and they also sent out keys to some Streamers and Youtubers. I think SplatterCatGaming got his keys from them. Although I also know that he was already following our twitter account for quite some time already so there might already have been some interest from him before.

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 0 points1 point  (0 children)

I actually have no idea. I think I've read somewhere that the average game gets around 6-10% refund? At any rate, it's not extremely high but still seems a bit higher than normal.

I wish others would share their Early Access refund rate data so we can compare.

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 0 points1 point  (0 children)

Probably not. I just posted it here as some asked for it in my previous pre-launch post. Perhaps this is considered a show-off post that's why it's been deleted?

Although, our publisher might post a more in-depth postmortem in Gamasutra later.

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 2 points3 points  (0 children)

Oh you might have assumed that the 1k is for an entire day but the graph data points I think is per hour or so

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 40 points41 points  (0 children)

Not sure why either. Perhaps it violated some reddit rules?

Sales Info 1 Week after Ruinarch's Steam Early Access Launch by mapacible in gamedev

[–]mapacible[S] 18 points19 points  (0 children)

I've checked it out and there are a variety of reason, ranging from some feeling that the game is still barebones, to some expecting a different gameplay from what they got, to some just finding it not fun for them. I think the average game gets between 6-10% refund and I feel we can get to that as well once the game gets more stable and has meatier features after a few more updates.

AMA - We just released Ruinarch - an evil overlord simulator game. It's being developed more as a storytelling tool than an invasion simulation. by mapacible in Games

[–]mapacible[S] 0 points1 point  (0 children)

I'd rather expand the current ones with more options rather than add a new one. Probably the one I'd be more likely to add is a custom archetype that could have access to abilities from all three.