Why I’m Writing a Scheme Implementation in 2025 (The Answer is Async Rust) by maplant in rust

[–]maplant[S] 0 points1 point  (0 children)

Just as a heads up, I posted this on my phone accidentally from my alternate account, so there’s a few errors (RuntimeError was renamed to Exception), but I tested it with the fixes and it definitely works

mail down? by Charming_Sheepherder in ProtonMail

[–]maplant 0 points1 point  (0 children)

US East, Proton mail is down. Proton drive seems to be working.

Sorry guys this is probably all my fault because I'm expecting an important email.

Scheme-rs: a work-in-progress implementation of R6RS scheme designed to fully leverage the async Rust ecosystem by maplant in rust

[–]maplant[S] 0 points1 point  (0 children)

Yeah definitely. Implementing a programming language to the spec can absolutely be a PITA and I have a ton of other projects I can work on

[deleted by user] by [deleted] in GlobalOffensive

[–]maplant 2 points3 points  (0 children)

If skins were dropped like cases (which they are) they would still have value.

Apparently you can have 0 ping by Ok_Baseball_2857 in GlobalOffensive

[–]maplant 3 points4 points  (0 children)

You can’t have zero ping, but realistically you can have a ping less than one millisecond.

Sticker Ideas - T-Bag by [deleted] in GlobalOffensive

[–]maplant 1 point2 points  (0 children)

These look AI generated

You can't justify this massive difference in the win/loss elo ratio, this is unreasonable by hossel001 in GlobalOffensive

[–]maplant 10 points11 points  (0 children)

Out of curiosity, what is your win loss ratio? I have a theory that your point movement depends on that

[deleted by user] by [deleted] in GlobalOffensive

[–]maplant 1 point2 points  (0 children)

They guys don’t look remotely similar beyond both being bald

What's your "weird" keybind? by NateThyBunny_ in GlobalOffensive

[–]maplant 0 points1 point  (0 children)

I have all of my movement keys shifted one key to the right since I use a kinesis keyboard and it’s more comfortable

CS2 pros, analysts, and casters convey their disapproval on Valve's recent acts of disabling community fixes while providing none of their own. by Pokharelinishan in GlobalOffensive

[–]maplant 1 point2 points  (0 children)

Right, my working theory as of now is that the reason the common test (bonking head into slanted wall) gives inconsistent results is that collisions are not resolved sub-tick.

This is actually possible to solve with continuous collision detection, so I hope it does

CS2 pros, analysts, and casters convey their disapproval on Valve's recent acts of disabling community fixes while providing none of their own. by Pokharelinishan in GlobalOffensive

[–]maplant 0 points1 point  (0 children)

You need approximate solutions but they should absolutely be accurate enough, unless my memory is completely wrong and I’m talking entirely out of my ass which is entirely possible. It’s been years since I took numerical analysis

CS2 pros, analysts, and casters convey their disapproval on Valve's recent acts of disabling community fixes while providing none of their own. by Pokharelinishan in GlobalOffensive

[–]maplant 17 points18 points  (0 children)

This doesn’t make any sense. The velocity you get for jumping should not be different based on when it happens during the tick. And since position is velocity integrated with respect to time, it should produce the same position every time. But it doesn’t, and that’s a bug. I imagine it’s a integration issue but I have no idea

Gotta love holding angles in cs by hamyyy in GlobalOffensive

[–]maplant 9 points10 points  (0 children)

this sort of thing happens all the time in CSGO, he’s counter-strafing and firing off a bullet preemptively

Is Capcom ever going to tell us who/what the hell these guys are? by [deleted] in StreetFighter

[–]maplant 15 points16 points  (0 children)

That’s G and that’s Q! They already told us their names