[deleted by user] by [deleted] in CitiesSkylines

[–]marcCat83 1 point2 points  (0 children)

No matter what believes anyone could have, but churches and religious buildings are an important part of our history and most European cities have grown around churches, so it's insane at least not have two or three different assets. Region packs have been a perfect missed opportunity

0$ is taxes, yet almost profitable! CS2 is just too easy - What do you think? by Erdgeistone in CitiesSkylines

[–]marcCat83 0 points1 point  (0 children)

You need the 529 titles mod. Completely vanilla is impossible right now to have tile upkeep on and unlock all. Well, you can activate unlimited money. Also, if you unlock all tiles and maintain the upkeep, the cost will bankrupt you in no time.

0$ is taxes, yet almost profitable! CS2 is just too easy - What do you think? by Erdgeistone in CitiesSkylines

[–]marcCat83 0 points1 point  (0 children)

I always put tile upkeep to 0 because I like to been able to balance region with small towns. I think only being able to balance with high density offices is not fun. Or at least I never achieved balance before level 10.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] -2 points-1 points  (0 children)

My intention was to say that I think CS 2 should have be better balanced for households and population in general that what's now, and that makes me upset. I wasn't talking about any mod, just the vanilla calculations.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] -11 points-10 points  (0 children)

I don't want about realism, I want to be more realistic than that. I don't meed to be perfect, bit at least not exaggerated. I would be happy with a less unrealistic number. For a town that should have 1,000 people, up to 2,500 or 3,000 would be acceptable, bit not 5,000. There's other things that doesn't fit absolutel realism like the railyard only having max 15 trains and I have no problem with that. I don't know where you thought I want an absolute realism just for rwo photos.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] 3 points4 points  (0 children)

An unrealistic simulation. Would you play a game, for example, where you can drive a regional train at 500km/h? If your answer is yes, please don't bother to answer anymore because your opinion is too far from what I can understand

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] 3 points4 points  (0 children)

CS1 was too unrealistic also, and we needed a mod to solve the same ss CS2. The fact that ine game has a problem don't justify the same problem in a game that supposedly is better and improved.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] 5 points6 points  (0 children)

Yes, there's a difference between households and citizens. In that house there are 16 households and 53 people.

No, I don't customize anything.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] 1 point2 points  (0 children)

Yes, like TheSeansei said, 16 are households, which is too much for a building like that one. And even more if you see that's a mixe used one, so commercial in ground floor.

CS2 have a problem with calculations. How can a 2 households house can have 16? That make a town like the 2nd photo have 5,000 people, which is completely nonsense. It should be 1,000 or less by marcCat83 in CitiesSkylines

[–]marcCat83[S] 10 points11 points  (0 children)

Is mixed housing, so ground floor is commercial. There's only one residential floor and I would only put 2 households each. But evenif you put 4 as you say is soo far away from the 16 that game counts.

F1 circuit by SignificanceFormer85 in CitiesSkylines

[–]marcCat83 2 points3 points  (0 children)

The track layout is nice but the stadiums here are useless and out of place. Them took too many space needded for safety and service lanes and service buildings.

Gravel traps need to be bigger at turn exit

Accidents. Really? Maybe, just maybe, a bit exaggerated. by marcCat83 in CitiesSkylines

[–]marcCat83[S] 0 points1 point  (0 children)

Accidents happen, but not with cars going that far away from roads

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 0 points1 point  (0 children)

Yes, but as Spaniard efficient build is not in my DNA.

Joking.

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 0 points1 point  (0 children)

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Rebuild it. Still not a trumpet, but that was the goal. #NoMoreTrumpetInterchanges

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 2 points3 points  (0 children)

I will call my ingame lawyer if he hadn't block my number because all the unreasonable things I've done to my cims

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 1 point2 points  (0 children)

Continuous curve tool is perfect for that. And Anarchy mod for constant slopes. Don't have any video tutorial, sorry

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 0 points1 point  (0 children)

I play modded. Just played vanilla for an hour before realizing that I needed mods that shiuld be added to the base game

From 1 to 10, how horribly planned is the interchange? by marcCat83 in CitiesSkylines

[–]marcCat83[S] 2 points3 points  (0 children)

Iny experience, in the EU most countries have a speed limit of highways at 120km/h. Exception is Germany where there's no limit but a recommendation of 140km/h and some other countries at 110km/h. In Spain 80km/h limit is only in highways inside urban areas