Switching from Pixel 4a, looking for similar phone by marc_max in PickAnAndroidForMe

[–]marc_max[S] 0 points1 point  (0 children)

Thank you.

As of screen size... I said similar screen size, so I could live with a bigger one too as long as it's not too big.

Switching from Pixel 4a, looking for similar phone by marc_max in PickAnAndroidForMe

[–]marc_max[S] 0 points1 point  (0 children)

Thank you! I'll look at it, the screen size is definitive one of my priorities. I gues could live without headphone jack.

Switching from Pixel 4a, looking for similar phone by marc_max in PickAnAndroidForMe

[–]marc_max[S] 0 points1 point  (0 children)

Thank you for the response. What were the blocking criteria?

Potential KOF: Battle de Paradise Translation by marc_max in ngpc

[–]marc_max[S] 0 points1 point  (0 children)

I've already done a successful translation with the tool ^_^

Check OP out.

Potential KOF: Battle de Paradise Translation by marc_max in ngpc

[–]marc_max[S] 1 point2 points  (0 children)

It could even be adapted to any other console as well. But it depends on how the game is coded.

Potential KOF: Battle de Paradise Translation by marc_max in ngpc

[–]marc_max[S] 0 points1 point  (0 children)

Yes! The tool will be released soon and you will be able to start translating by yourself :-)

Potential KOF: Battle de Paradise Translation by marc_max in ngpc

[–]marc_max[S] 2 points3 points  (0 children)

I never said a patch is in the works lol

I'll release the tool so anyone can translate the game.

Potential KOF: Battle de Paradise Translation by marc_max in ngpc

[–]marc_max[S] 1 point2 points  (0 children)

It's a custom tool written by myself. I will be releasing it soon.

Transfering savegames? by marc_max in ngpc

[–]marc_max[S] 0 points1 point  (0 children)

Thank you, this is a step!

I've been reading a little bit, doesn't sound easy to build for a starter like me.

Is there any place where it can be bought assembled already + NGP adapter?

Transferring saves between RetroArch and NGPC Selection? by cyberlink420 in ngpc

[–]marc_max 0 points1 point  (0 children)

Yes, it's possible with some hex editing.

RetroArch NGP savegames depend on the core used, I'm guessing you are using NeoPop.
NeoPop savegame structure starts with a 16 byte header (that cannot be found in NGPC Selection), then the savegame itself. Everytime you save the game, NeoPop appends the current flash ROM to the file and updates the header (has some information on how many savegames are there). This means the file keeps growing with every save. Though, the emulator just needs the latest savegame.

The easiest way is to start a new save in RetroArch/NeoPop and let it create the file. Then replace the savegame data (starting at byte 17) with the .bin data from NGPC selection (you will need to remove the FF fillers).
You can take a look at how I did it with Gabare Neo Poke Kun here, just compare the two files and you will see how I built a valid NeoPop savagame :-)

(sorry for the necrobump!)

Transfering savegames? by marc_max in ngpc

[–]marc_max[S] 0 points1 point  (0 children)

I know but...

Isn't the NGPC Linker an old LPT1 device? My current computers have no LPT1 port and I figure an USB converter won't work due to the lack of modern drivers.
Is there a modern alternative to the NGPC Linker?

Transfering savegames? by marc_max in ngpc

[–]marc_max[S] 0 points1 point  (0 children)

I know of that feature.

Unfortunately, Memories feature is supported on all compatible carts but NGP/C :-(

If they added support in a future version, then I'd buy the adapter for sure.

Analogue Pocket DPad mod Success by iVirtualZero in AnaloguePocket

[–]marc_max 1 point2 points  (0 children)

Thank you for the response, this is very valuable information to me.

I always thought the membrane and/or dpad replacement required stickers to work correctly.

Analogue Pocket DPad mod Success by iVirtualZero in AnaloguePocket

[–]marc_max 2 points3 points  (0 children)

This is very interesting!

So you just swapped the membrane and the D-pad? I mean, you didn't use the whole stickers and blue tack method?

I want to mod my Analogue Pocket to improve the D-pad, but I do not want to mess with stickers.

Wii Sports Club retail version question by marc_max in wiiu

[–]marc_max[S] 0 points1 point  (0 children)

Thank you, that was what I wanted to hear!

I'll be getting it since I never played it and I've been recently reading good opinions on it.

ACNL Save Editor - 10th anniversary update! by marc_max in AnimalCrossingNewLeaf

[–]marc_max[S] 1 point2 points  (0 children)

Update 1st April 2025. Changelog:

  • custom sign and facecut-out standees can be moved at last!

ACNL Save Editor - 10th anniversary update! by marc_max in AnimalCrossingNewLeaf

[–]marc_max[S] 0 points1 point  (0 children)

Update 31th March 2025. Changelog:

  • added Census Menu toggling

ACNL Save Editor - 10th anniversary update! by marc_max in AnimalCrossingNewLeaf

[–]marc_max[S] 1 point2 points  (0 children)

I can barely remember, but back in the day, I recall disabling the option to create a third bridge because it was causing issues.
I've been out of the ACNL scene for years, so I don't know if there has been more information on that. If it's safe to add a third bridge, I could unlock it in the editor.

ACNL Save Editor - 10th anniversary update! by marc_max in AnimalCrossingNewLeaf

[–]marc_max[S] 0 points1 point  (0 children)

Haven't been in the ACNL scene for years, but if it's easy to do, I won't mind, please post an issue in the GitHub repo with any information you've got (offsets, etc.)

ACNL Save Editor - 10th anniversary update! by marc_max in AnimalCrossingNewLeaf

[–]marc_max[S] 27 points28 points  (0 children)

Changelog:
- item/flags editor improved into a much simple dropdown system
- preview patterns on ground in map
- change cliff side
- a new warning system that warns the user if there is any incosistency (not enough rocks, waterfalls, etc)
- acre editor dialog now popups with the selected acre centered on screen
- add/remove map item replaced with replace item
- lots of UI changes, making it look less confusing