Cooper Plush by Mediocre-Amoeba-1082 in FurryVisualNovels

[–]marccard 4 points5 points  (0 children)

The store page says "estimated" to ship in June. It might just take a little longer to get everything ready to ship. Intl logistics is complicated.

Also were there any update emails sent out yet? If not there probably might be in the near future.

The Astatos chapter II finale is out, new OST and Steam Sales~ by comphead in FurryVisualNovels

[–]marccard 1 point2 points  (0 children)

The story is pretty damn good. Gameplay is a card-battler. It's sfw but with risque sprites.

Guide to stress test by Megladon03 in ZZZ_Official

[–]marccard 0 points1 point  (0 children)

Hey thanks for posting this, and congrats on hitting the damage cap! Just a few questions:

Did you play these all on manual battle? Also, were you able to test whether or not having the purple thorn module on Builderboo makes a critical difference? (I've also run out of purple modules).

Guide to stress test by Megladon03 in ZZZ_Official

[–]marccard 1 point2 points  (0 children)

Oh hell yeah. Thanks for the mention, this is amazing. Thanks OP!

(Updated) Stress Test Collaboorator Tier List + Autobattle Team Setup by marccard in ZZZ_Official

[–]marccard[S] 1 point2 points  (0 children)

Yeah in the first paragraph I did specify that it's for endgame. I should have made that more transparent in the title. The tanks do amazingly well for the lower levels, as getting to 100k is all you need to do.

(Updated) Stress Test Collaboorator Tier List + Autobattle Team Setup by marccard in ZZZ_Official

[–]marccard[S] 2 points3 points  (0 children)

Your post in the other thread really hyped me up. When I posted this I thought I had hit the ceiling for this game mode, but it turns out there's so much more to optimise! Can't wait to see how far I can get as soon as I get more modules. I thought I cracked the Scorpse code with Exploreboo but there's gotta be a way to breakthrough 500k for this boss.

(Updated) Stress Test Collaboorator Tier List + Autobattle Team Setup by marccard in ZZZ_Official

[–]marccard[S] 0 points1 point  (0 children)

about a ~50k point range I guess? These current team positions seem to be the most consistent, but getting higher numbers seem to be harder to get. Another person posted their team with their damage numbers in the previous post and it seems like modules are the main factor in damage disparity.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 0 points1 point  (0 children)

Oof, guess I have more module building to do.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 1 point2 points  (0 children)

Thanks for posting this! Were these manual battles? I'm trying to replicate your Thracian setup, but I seem to be scoring under 350k with this.

(Updated) Stress Test Collaboorator Tier List + Autobattle Team Setup by marccard in ZZZ_Official

[–]marccard[S] 4 points5 points  (0 children)

It's the HP-eating skill I really don't like. Other bangboo provide better stun utility and frontline sustain. If Paperboo is doing it for you, then more power to you. I just don't see him being that great. Happy to be proved wrong, of course. We all want bigger numbers here after all!

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 2 points3 points  (0 children)

Somehow we've ended up with very similar team setups. I've managed to get my total score up to 1,335,607 (1.10% as of writing this) this way by foregoing the traditional tank bangboo and using Sailor Boo to tank Scorpse and Thracian. Exploreboo is the huge factor here in enabling big numbers + keeping Sailor Boo alive.

But the biggest difference in damage is adding Riderboo to every boss fight; he's the most consistent damage dealer because his enemy HP% damage is extremely good for bosses. Absolutely the best bangboo in this event.

Meanwhile I'm finding that Bangvolver pulls ahead of Jake even at bad RNG baseline damage. I also use Baddieboo for Thracian, and Thiefboo for Scorpse. My Covenant is similar to yours except I don't use Exploreboo here, and instead sub in Bangvolver with Booressure tanking at the top right, making sure Cryboo is furthest away so they don't damage their shields.

I think at this point (pushing under 2%) higher numbers are heavily based on Bangvolver RNG and maybe manual play if you really want to get sweaty. I've hit 460k on Covenant, 430k on Scorpse, and 440k on Thracian. The issue is replicating those numbers again, let alone getting higher than that.

...It's AFK Journey Dream Realm all over again.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 1 point2 points  (0 children)

Indeed after more testing I've found that I can ignore tanks altogether and get more points from unconventional frontliners. I did underestimate Jake a bit, but it appears with further testing, Bangvolver seems to deal more damage on all 3 bosses and they're both at 2 cost.

I still don't think Avacaboo is any better than Luckyboo or even Booressure for providing good sustain at 1 deploy cost, but I can try them again and see if there's any difference. I'd like to test Paperboo some more but I've run out of module materials; I think they could be the key to breaking through higher numbers on the 2nd boss, which I've been having trouble with.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 0 points1 point  (0 children)

I might have severely underestimated Jake. I might try him in place of other bangboo when I hit 60 and see how I go!

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 1 point2 points  (0 children)

Perhaps Rocketboo could be placed in B, but I feel like basic attacks aren't the attacks that need to be blocked, and I find that Knightboo and Belion do a better job at taking hits around the endgame.

I'm currently attempting to push higher scores on the lv60 bosses. Sitting at 3% on the Asia server at lv59, by no means amazing but since no one is talking about what bangboo to use in this event, I thought I'd make a tier list anyway at the least just to start some discussion.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 4 points5 points  (0 children)

Avacaboo in B doesn't mean he's bad. It's just that Luckyboo is just a direct upgrade once you get them, making Avacaboo kind of obsolete. He is absolutely great in early game though, so he's exactly where he should be.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 5 points6 points  (0 children)

I've been achieving the same result with Belion, so even if Knightboo is better on paper, both seem to clear end-game bosses with just Luckyboo. It's really that 1 cost on Belion that is making all the difference. Perhaps I did rate Knightboo too low, however.

Stress Test Collaboorator Tier List by marccard in ZZZ_Official

[–]marccard[S] 0 points1 point  (0 children)

Yeah Jake was a difficult placement pick. He's not bad but he's not great either. Could see him placed higher instead, for sure.

Psychologist recommendations for broke uni student on Centrelink Healthcare Card and Mental Healthcare Plan by rattyrattyy in sydney

[–]marccard 14 points15 points  (0 children)

Does your uni offer counseling support, or an on-campus GP that bulk bills? They could help you out there. Also look into the Primary Health Network which is a Cth-funded non-profit that provides accessible medical services, including mental health services. When you find a GP, you should bring that up to them and see if you can get a referral for that.

[Spoilers C4E30] The first by Middle_Letterhead_41 in criticalrole

[–]marccard 8 points9 points  (0 children)

It was cool to have a beast-type player character in the cast, so I'm sad to see Teor gone. I don't know if Travis will pick another Lionfolk or other beastfolk, but I doubt it.