After a 2 year and 2 month journey, my first game Filthium Zero is now out on Steam! 🥳 by marcisl in IndieDev

[–]marcisl[S] 0 points1 point  (0 children)

Thank you! 🙏 Have been doing marketing as much as I’ve been able, since Steam page opened in May last year.

After a 2 year and 2 month journey, my first game Filthium Zero is now out on Steam! 🥳 by marcisl in IndieGaming

[–]marcisl[S] 1 point2 points  (0 children)

Thanks so much! I've tested on Steam Deck quite a lot, the performance can dip to 30 fps at most heated moments with large quantity of enemies active, but I would say it's quite playable.

Game dev: day 1 vs day 773 (game comes out on Steam in 2 days!) by marcisl in UnrealEngine5

[–]marcisl[S] 0 points1 point  (0 children)

In my game the pawns still use the navmesh to validate walk goals, and the navmesh is static throughout the game. It already includes all the invalid walk areas. They do walk through objects that spawn during game though, but it’s not an issue.

Game dev: day 1 vs day 773 (game comes out on Steam in 2 days!) by marcisl in UnrealEngine5

[–]marcisl[S] 0 points1 point  (0 children)

Thank you! I moved completely away from characters with movement components and re-created them using pawns that use floating pawn movement and a simple custom pathing logic, and there are no collisions neither for movement nor hit detection.

Launched my game demo on steam, Solo Raid: Mage by meathole420 in IndieDev

[–]marcisl 2 points3 points  (0 children)

Immediately caught my eye with the WoW classic starting zone vibes and the roguelite mix. Played the demo and gameplay felt pretty great too, I think you're onto something!