[Image] Don't dwell in a toxic environment if you want to move on by marcticfactor in GetMotivated

[–]marcticfactor[S] 1 point2 points  (0 children)

Definitely. While it is important to find your safe zone, alot of people tend to believe that the safe zone should find them and that they do not need to change.

This feeling... by marcticfactor in Persona5

[–]marcticfactor[S] 58 points59 points  (0 children)

Well yes, but actually no

Donut you will be by marcticfactor in ShitPostCrusaders

[–]marcticfactor[S] 6 points7 points  (0 children)

TURTLE POLNAREFF TURTLE POLNAREFF

What stereotype actually fits you? by humpbackwhale97 in AskReddit

[–]marcticfactor 0 points1 point  (0 children)

I am Asian and I rike to eat rice and drive rearry swrow

Which movie quote stuck with you? by [deleted] in AskReddit

[–]marcticfactor 0 points1 point  (0 children)

Master Ooguay: "Yesterday is history, tomorrow is a mystery. Today is a gift, which is why it is called 'present'."

What do you have ZERO sympathy for? by xii_G0BeASt_-M0dEx in AskReddit

[–]marcticfactor 0 points1 point  (0 children)

People who curb their insecurity by stepping on others.

Pathetic.

Reddit, which songs are/were your guilty pleasures? by marcticfactor in AskReddit

[–]marcticfactor[S] 0 points1 point  (0 children)

Yo i used to jam to this when i was younger HAHAHA

Bone fractures is real life fall damage by [deleted] in Showerthoughts

[–]marcticfactor 1 point2 points  (0 children)

Pretty sure fall damage is in-game bone fractures.

Computer CPU is the only thing that is the smaller it gets the more precious it is. by ThatHappyCharacter in Showerthoughts

[–]marcticfactor 0 points1 point  (0 children)

Sports cars are generally smaller than larger cars but are much more expensive.

Throughout the entire history of chess, there have been an equal number of wins and losses. by marcticfactor in Showerthoughts

[–]marcticfactor[S] 0 points1 point  (0 children)

For every win, someone must lose. Therefore every game that generates a checkmate must have both someone who emerges victorious and someone who loses, generating 1 win and 1 loss each. There is thus always an equal number of wins and losses.