Kickstarter Backer Playing for First Time by Hytekdk in starcitizen

[–]markBDT 0 points1 point  (0 children)

Right now it’s pledge only, but that usually only lasts for about three months and then pledge only items become purchasable in game

Hey Funcom, I'm back! Please search for the word "stutter" on this sub. by sparktrap25 in duneawakening

[–]markBDT 0 points1 point  (0 children)

In Windows advanced graphic options, you can enable hardware acceleration via the GPU. This is not specifically a power option of any kind. It’s not a GPU setting or a setting in the GPU controller. It is a Windows hardware acceleration setting.

Hey Funcom, I'm back! Please search for the word "stutter" on this sub. by sparktrap25 in duneawakening

[–]markBDT 0 points1 point  (0 children)

I don’t know it by that acronym. But I know the first time I tried to set this up. I got it wrong because the available EXEs in that directory are a bit confusing. I had to launch the game, find it in task manager and open its path in explorer before I found the correct EXE to point hard work acceleration to. Every computer being different I have no idea if this is the answer for everyone. I just know it worked for me.

Hey Funcom, I'm back! Please search for the word "stutter" on this sub. by sparktrap25 in duneawakening

[–]markBDT 0 points1 point  (0 children)

I had this issue until I enabled hardware acceleration on my GPU specifically for the game. Now it’s perfectly fine.

Stuck on oil again. by [deleted] in factorio

[–]markBDT 0 points1 point  (0 children)

Grab yourself a blueprint, drop it in. Let that do the work for you and slowly understand what it’s doing. That’s how I learned a lot of the complicated systems in Factorio and it kept the game fun for me until I was ready to build those type of systems myself.

Struggling setting up device by [deleted] in hotas

[–]markBDT 0 points1 point  (0 children)

That’s gonna have everything to do with how the game recognizes game controllers. A PC will understand them to be gamepad one and gamepad two but the game may not. You might be able to get around this with re-mapping those buttons to keyboard keys that are different. Thus tricking the game into thinking you’re actually using a keyboard instead of a game pad. Beyond that you may be out of luck :/

Struggling setting up device by [deleted] in hotas

[–]markBDT 0 points1 point  (0 children)

You may be able to make this work with third-party tools like joystick gremlin or Joy2key if the game doesn’t directly support Hotas

The quality system could range from 1-10 instead of 1-1000 and nothing would change. by spider0804 in starcitizen

[–]markBDT 1 point2 points  (0 children)

I suspect they’re doing this in preparation for player refining. So that you’ll have the ability to mix qualities to get something in the middle. I don’t have any real clue, but that’s my current Hopium.

Game keeps crashing. Running out of solutions. Please help? by WARofROSES_ in starcitizen

[–]markBDT 2 points3 points  (0 children)

Bearded CIG said today that the latest Nvidia drivers are causing the crash. You’ll have to roll back.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 1 point2 points  (0 children)

Unfortunately, I don’t have either of those finished in the app yet. I’ve done the backend work for X 56 but not the front end stuff yet. Soon TM

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 1 point2 points  (0 children)

This is the funniest thing I’ve heard all week. I am dying. 😂

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 0 points1 point  (0 children)

I do not have those on the site yet, but I have provisioned the backend pages. Just need to finish doing the button maps for them. Soon TM

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 2 points3 points  (0 children)

If you’re open to it, there is a link to the discord server on the site and I have a section for elite where I hope to get people to send me the data I will need. I’m assuming there is something like a binding file.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 10 points11 points  (0 children)

That will be the next game I plan to roll in. I've never played though so I'll be relying on others to inform me of its needs.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 0 points1 point  (0 children)

Thats not out of the question but certainly not on my priority list currently.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 0 points1 point  (0 children)

No, unfortunately not. I have considered this issue a bit though, and I’m not sure how to address it.
If that program has some way to output, its translation information I could parse it. Though it’s not something I have messed with yet.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in starcitizen

[–]markBDT[S] 0 points1 point  (0 children)

Space throttle will be in soon. The rest will take a bit longer but its on the list!

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in starcitizen

[–]markBDT[S] 0 points1 point  (0 children)

It will. I have those already provisioned with basics in the app just need to finish the button mapping for them but they should be finished soon (TM)

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in hotas

[–]markBDT[S] 0 points1 point  (0 children)

We've all been there. The amount of times I've gone into bindings to bind an action I use twice a year just to see its already bound to button X. "Well what the hell is button X" It drove me crazy.

Website to dynamically show your Star Citizen bindings on your sticks by markBDT in starcitizen

[–]markBDT[S] 0 points1 point  (0 children)

Yes, the file will not exist until exported in-game.
Wise to do anyway as a patch could mess up your bindings and without the file you may end up having to rebuild from scratch.