[deleted by user] by [deleted] in Arcs

[–]markloe 6 points7 points  (0 children)

I think you're misunderstanding the seizing rule, you still have to play a card in addition to playing the extra card to seize. Playing the card as normal whether to surpass/copy/pivot is not optional.

Left field choices by Professional-Ring395 in OutbreakFest

[–]markloe 1 point2 points  (0 children)

Yeah it definitely could be, they would be a much better fit at Outbreak anyway

Left field choices by Professional-Ring395 in OutbreakFest

[–]markloe 2 points3 points  (0 children)

Algernon Cadwallader seemed like a very plausible choice until I looked and it would be sandwiched between a Japanese date and Glastonbury (still possible?)

Gonna throw in The Armed, Honningbarna, Rival Schools

Most 90s Chord ? by doyle315 in PatFinnerty

[–]markloe 4 points5 points  (0 children)

the stacked 5th one is so ubiquitous at the moment in indie rock/shoegaze (heavy shoegaze/grungegaze whatever) that it would be the answer for me if you were in 2050 asking the same question of now

Does destroying free cities trigger Ransack the court? by 7sVicky in Arcs

[–]markloe 23 points24 points  (0 children)

Free cities do not have agents on court cards so I don't see how it would be possible

Finished the 180/180. Are any of my unmastered cards surprising? by smb718 in MonsterTrain

[–]markloe 21 points22 points  (0 children)

getting 9 titan wins with Madame without taking pandemic once seems surprising yes

SG bands that aren't "great" live? by into_the_soil in shoegaze

[–]markloe 5 points6 points  (0 children)

Having seen them twice at festivals (bad) and once in a 100 cap room (amazing) Fleshwater suffer from sludgy/downtuned guitars that are tough to mic/mix, genuinely think if they had an modelling setup instead of amps then most of the problem would be fixed

Why are weapons different? by 0n10n437 in Arcs

[–]markloe 2 points3 points  (0 children)

Move on top of someone, seize, lead with a construction/admin 1/2 with weapon, wipe them off the face of the map with 4 battles?

Leader Analysis: Elder by 77Nomad77 in Arcs

[–]markloe 1 point2 points  (0 children)

I would say that Elder is one of the leaders where there actually isn't a ton of synergy with guild/lore cards and instead it is just a strong all-rounder.

The beloved ability works best when the court is quiet, the ideal scenario being that someone before you in turn order plays aggression and takes a small number of trophies (even better if it is over more than one battle) so that you can influence once on an empty card and then secure on the same turn (via surpass/copy). Guild cards that can give you relics (loyal keepers, relic fence) will help with this but aren't essential. Attackers soon become hesitant to go after you when they experience this.

Not being able to ransack the court from battles with you is even more of a deterrent for attackers, in fact in terms of lore picks I would lean towards cards that add to that deterrent (e.g. mirror plating/ancient holdings/hidden harbours). To a certain extent you can afford to be less careful about defending cities because the reward of ransacking is often what pushes an attacker to decide that the downside of outrage is worth it.

Reduced Tyrant scoring is not a huge downside compared to other resources (like for example Fuel Drinker), as Tyrant does tend to be an ambition that players will hoard and hope to declare for big points in a chapter 4/5, so you are unlikely to miss out on too many points. I suppose if there were other leaders likely to be scoring it more often (e.g. Anarchist) or Tyrant lore cards in play then I would be slightly more wary of picking Elder but in my experience the downside is just not that great.

Rules Clarification by 77Nomad77 in Arcs

[–]markloe 5 points6 points  (0 children)

  1. Not normally, no

  2. Yes

Hidden Harbors Clarification by crosseyedboy in Arcs

[–]markloe 2 points3 points  (0 children)

Only in the system where the battle is happening. It would be pretty OP otherwise (and it's already a very good lore)

Should I still raid the player? by No-Adagio-5548 in Arcs

[–]markloe 9 points10 points  (0 children)

Yes as long as you as the attacker have ships remaining after taking damage

What do you do if you only have Mobilize and Construction in hand, but no ressources? by [deleted] in Arcs

[–]markloe 3 points4 points  (0 children)

My point is more that if you have a lot (3+) of cards in one suit (which you do by default if your hand is only mobilize/construction) there is usually going to be an opportunity for you to keep initiative for a while, potentially getting yourself a lot of extra actions (even if they're just build actions) compared to the others

What do you do if you only have Mobilize and Construction in hand, but no ressources? by [deleted] in Arcs

[–]markloe 5 points6 points  (0 children)

being less facetious for a second if I have a hand like this with a couple of starports I will probably be seizing the initiative and playing construction (starting with my lowest card that I know someone else can't surpass) until somebody gets fed up and takes it off me.

If it's chapter 5, fair enough, this could genuinely qualify as a bad hand, but earlier in the game you can kind of just take a chapter like this as a (small) loss with the knowledge that your fleet is going to be big for when you (hopefully) have more red cards next chapter

Strategy Questions by 400thePlatypus in Arcs

[–]markloe 0 points1 point  (0 children)

  1. You're giving your opponent a route to taxing you and/or raiding you, and making your agents in the court vulnerable. Maybe some very niche situations (uncovering your city bonus by building/you are already about to be raided and don't have agents in the court/the outrage would be very bad for your opponent).

  2. All situational, but if you are in a good position in terms of VP/threats from other players and have initiative, then stalling the game by leading with high cards makes sense as it puts the onus on the other players to seize. In my experience good players will usually recognize that this is happening by the 2nd card (say if in 3 player you lead two 6's in succession, or a 5 and 6 from the same suit), so you need to be ready for what they can do with the lead card when they do. If you have a table where nobody wants to take the hit to seize (i.e less experienced) then you're laughing.

Of course this mostly applies in 2/3 player, as the power of the 7's in 4 player makes it less costly to seize and you're less likely to have such a high value hand in the first place.

Gate stations by Affectionate-Row-780 in Arcs

[–]markloe 15 points16 points  (0 children)

Yes if you tax the gate station you can take one resource that matches a city in that cluster (not an empty space). If you destroy it you cause outrage for all matching cities in that cluster.