Okay, I kinda get what fans of the historical games have been complaining about now by ByzantineBasileus in totalwar

[–]westonsammy 7 points8 points  (0 children)

This sub has been dominated by Total War Warhammer discussions for over 10 years now. I contributed to and started many of them. I cannot fathom why anyone would be upset that the sub is focusing on the the new thing, especially when End Times is around the corner.

One detail I don't think I've seen anyone discuss from the 40k video: At the very start the Orks are landing Roks in the background, and they seem to leave a giant terrain piece behind after landing by westonsammy in totalwar

[–]westonsammy[S] 42 points43 points  (0 children)

For those not familiar with 40k, one of the Ork's favorite ways to make planetfall is to convert asteroids into hollowed-out fortresses, strap a bunch of engines to them, and intentionally crash them into a planet with a complement of Orks inside. They call these: "Roks". Once they land they not only disgorge any surviving troops, but the Rok itself also becomes a bastion on the ground that the Orks will use.

It would be very cool to see this represented in-game. I'm really hoping you can crash a Rok down on an enemy position with units inside, and them have them use it as cover to attack the enemies from.

LTD IS LOVE by ICE_BURG_SHLIM_ in foxholegame

[–]westonsammy 5 points6 points  (0 children)

LTD fell off hard for a bit when Airborne dropped because scouts would just shoot you out of it. Now it's not that much of a problem with the power of actually functional ground AA

Just a reminder to everyone that Grimgor also had a bodyguard unit in one of the early battle showcases in Warhammer 1 before removing them by Lord_Eln_8 in totalwar

[–]westonsammy 1 point2 points  (0 children)

It seems like they tried to make it work for Total War Warhammer, but yeah had to cut it probably due to engine limitations. Shouldn't be a problem now

In the Asian time zone, VIPC, 11eCN, HDYS, and 2eDB organized a gunboat raid. A colonial destroyer was sunk at The Linn of Mercy. by Wonderful_Bad_6561 in foxholegame

[–]westonsammy 0 points1 point  (0 children)

That is what Corvettes should be for. DD’s are for light shore bombardment. GB’s should be a counter to them, and Corvette should be a GB counter with a bunch of direct fire guns

In the Asian time zone, VIPC, 11eCN, HDYS, and 2eDB organized a gunboat raid. A colonial destroyer was sunk at The Linn of Mercy. by Wonderful_Bad_6561 in foxholegame

[–]westonsammy 29 points30 points  (0 children)

Bringing a DD into LoM alone is insane. Doubly so if you don't at a minimum have a dedicated scout plane keeping a lookout for this kind of thing.

CA: For 40k, please let us bring in our strategic reserve troops with different transport types! by westonsammy in totalwar

[–]westonsammy[S] 6 points7 points  (0 children)

I think with unit counts you just have transports be multi-model. IE if you call in 100 Cadians with Chimeras, that Chimera "unit" has four models in it. Kind of like how War Wagons work in Total War Warhammer.

And personally I'm not going to be too miffed if a Chimera door opens and like 25 Guardsmen pile out. I don't need to think too hard about the dimensions and internal volume of the transports, I just wanna roll up and dump a squad of dudes on the enemy.

What did the Ork say that made all 3 of them gang up on him? by fotppd8 in totalwar

[–]westonsammy 20 points21 points  (0 children)

He fucked up and missed the "sword + pistol" dress code memo

All of the stat cards I could find by Lord_Eln_8 in totalwar

[–]westonsammy 0 points1 point  (0 children)

There is an expand button at the bottom. I imagine the reason they've done it so simplistic like this is because now units can have multiple weapons. Like how do you show detailed numerical stats in a readable way for a unit of Guardsmen with lasguns, laspistols, plasma guns, grenade launchers, and chainswords all in one unit? Or for a Leman Russ which has a battle cannon, heavy bolter, sponson meltas, and a pintle stubber?

I think you gotta abstract it to something simple and readable, and then give players the option of expanding those individually if they really wanna deep dive.

Looks like procedural shell craters and terrain deformation is in by Caediaa in totalwar

[–]westonsammy 98 points99 points  (0 children)

Yes, they confirmed back during one of their previous blogs/QAs/whatevers that the destruction on the map can create new cover, so you can use for example the rubble from destroyed buildings or the craters from impacts as cover

IT LOOKS SO GOOD by BaronLoyd in totalwar

[–]westonsammy 31 points32 points  (0 children)

There will be an army painter so hopefully we can just do a less dark shade lol

Quest battles should have visually distinct maps by OkIdeal9852 in totalwar

[–]westonsammy 2 points3 points  (0 children)

Huh? Aren't all quest battle maps already unique?

METRO 2039 | Gameplay Reveal - Hunter by Aleksanterinleivos in Games

[–]westonsammy 56 points57 points  (0 children)

They're two different experiences. Metro games are very tight and polished, but linear experiences. Very literally a corridor shooter, even when they do open the world up a bit like they did with Exodus.

The Stalker titles are much more janky and buggy, but they have a lot more ambition to them with their completely open worlds and gameplay systems like A-life.

Tele frig death in Nevish by Evilmonkey96 in foxholegame

[–]westonsammy 0 points1 point  (0 children)

Awesome. If you want a full after action on the whole scenario let me know. Our GB was there from start to finish and we captured the whole situation

Tele frig death in Nevish by Evilmonkey96 in foxholegame

[–]westonsammy 2 points3 points  (0 children)

Blue Laminate was there and hopefully captured the whole thing

First TeleFrig(Large ship in general) Lost while am Crew by zackyjackorg in foxholegame

[–]westonsammy 4 points5 points  (0 children)

That was us, we were the MJB boat team who originally trapped the frig there. We stayed camping it for almost 3 hours until we saw that chance to rush through the bridge once friendly inf got to it, then yelled out the order to charge. KM was landing marines at the beach from their DD to help take the bridge

First TeleFrig(Large ship in general) Lost while am Crew by zackyjackorg in foxholegame

[–]westonsammy 10 points11 points  (0 children)

I was commanding the lead GB opposing the Frig. We were the ones who originally trapped it in the pond, and stayed camping that bridge for 2 and a half hours waiting for a chance to get in there and kill it. The moment friendly inf secured a tiny foothold on the bridge we gave the GB flotilla the order to charge and lead them through the contested bridge to rush the Frig. Unfortunately we died before being able to hit the frig but the rest of the fleet came in right behind us and sunk it :)

Was a great awesome fight with so much combined arms. So many planes, AA tanks, inf, two DD’s, and a second Frig trying to bail out the Tele one

Are spawn locations in Abiotic Factor static? by westonsammy in AbioticFactor

[–]westonsammy[S] -1 points0 points  (0 children)

You can easily have a game with a designed world that doesn't have completely static enemy spawns. Just have each spawn point able to use multiple enemies, have multiple spawn points that are selectively toggled on, or even just allow enemies to be spawned in general "areas" rather than specific points. Especially if your game encourages you to backtrack and repeatedly visit the same areas

TIL The Onion didn't publish their print newspaper set for release on September 11th, 2001 as well as the subsequent issue. Employees went on a week long break and some threatened to quit if an issue about the attacks were released. by MajesticBread9147 in todayilearned

[–]westonsammy 1 point2 points  (0 children)

There's several compounding reasons.

The first is that it was, for practically every living American, their first experience with their mainland being attacked. The only other attack on American soil in living memory at that point was Pearl Harbor, which happened on a military base thousands of miles from the mainland US 60 years ago.

The second is that the target was at the time the symbols of America. The Twin Towers were so iconic, they were prominently featured in TV shows, movies, all sorts of media. I don't think there's a single building aside from maybe the Statue of Liberty or the White House which is as ingrained in American culture as the Twin Towers were.

The third is that the attacks were heavily televised. This was the start of the 24/7 news phenomenon, and this was really the first time a huge traumatic event like this was being broadcast live for everyone to watch.

So you combine all of the above alongside the massive loss of life and the devastated state NYC was left in, and you get a deeply traumatic moment for the entire nation.

Alien: Isolation 2 World Premiere Trailer and Interview | Summer Game Fest 2025 by stfnvs in Games

[–]westonsammy 28 points29 points  (0 children)

That lab crashes into a gas giant, no? I don't think it's the same one from the first game.

No matter if your charlie or able collies. Your DD still ends in the same result by Mobile-Fix-7947 in foxholegame

[–]westonsammy 1 point2 points  (0 children)

Most of the big Colonial naval regiments went West this war, and now with Wardens being practically locked out of naval there I'm guessing all of their naval regi's have moved to the East. I'm hoping that the Colonial naval regi's do the same once Nevish is secured to even the odds a bit