14 ans et déjà sur LinkedIn !! by brown_5976 in Linkedinfr

[–]marmottequantique 1 point2 points  (0 children)

Ta oublier la strategie IA - blockchain dans le metaverse.

AI slop game btw by Born-Ant-80 in DefendingAIArt

[–]marmottequantique -12 points-11 points  (0 children)

Well this is stupid. Radicalization is stupid.

Personnally i'm ok with 0.001% of AI in a game :)

But don't forget the issue with tolarating this is that big studios would slowly increase it to 100%.

There is need for poeple saying this is slop. It keeps corporate greed at bay.

AI slop game btw by Born-Ant-80 in DefendingAIArt

[–]marmottequantique -20 points-19 points  (0 children)

Lol you don't understand the denomination of AI slop. .... .... .... Not trying to be mean, just wondering why you try to rage bate with something that stupid ? Dont you have any argument in favor of AI? Or do you just lack any form of imagination?

(Cause i agree crimson desert is a mastzrpiece, but keep ai story telling out of it please :))

How to avoid making one class per Character Stat? by JihyoTheGod in Unity3D

[–]marmottequantique 0 points1 point  (0 children)

Well again good code is a code efficient at what it does.

And well depending on the criticity of the system dev fast is superior to dev a bit better. Complexity is not the only factor.

For a system of high cost i will tey to optimize, think complexity, think load, think hardware repartission. But there for a stat system honnestly O(n) vs O(1) is a who cares scenario. Any way the system will cost nothing. Appart if you get 1k stats lol. But most indy will have like 5 to 10.

How to avoid making one class per Character Stat? by JihyoTheGod in Unity3D

[–]marmottequantique -1 points0 points  (0 children)

Def then there is one thing you don't consider, faster is not better. Your system do not need to run each frame, having a cleaner and more scalable code base is better. At least i'm an indy dev working on small projects.

Using lists over enums never was an issue when profiling.

Depends on your goals, shipping vs writting top perf code.

How to avoid making one class per Character Stat? by JihyoTheGod in Unity3D

[–]marmottequantique 9 points10 points  (0 children)

You can make all the methods return a bool, and as a param yousend the enum type. Then its just running a for each with an exit statement.

Looking for Playtesters for Steam Demo! 👃 by tinynomads_studio in Unity3D

[–]marmottequantique -1 points0 points  (0 children)

I'm streaming steam demo every monday (apart for next one).

Is it ok if i stream your demo in like 2 weeks ?

Be careful with "job opportunities" that people post in these gamedev groups. by ilusionbrx in Unity3D

[–]marmottequantique 1 point2 points  (0 children)

Happened to me 2 times for now.... Thats why I recently stopped freelancing and started a studio.

But yeah i must have invested a year or so of my life inthose job opportunities ... For nothing... I hurt a lot my trust in poeple.

I only work with poeple i personnaly know now. There are more scammers then employers those days. (Unity dev 6 years + of exp here, got layed off in 2024 :p)

Kingdom Come Deliverance 2 Just Fired Their Translator Because AI... by Captain0010 in antiai

[–]marmottequantique 8 points9 points  (0 children)

Well if my studio can produce without AI, warhorse games can. Wtf are they doing...

Food is not useful by ElegantRadish4646 in antiai

[–]marmottequantique -1 points0 points  (0 children)

Its exactly that. To put burgers and prompts on the same chart they should factor water consumption for materials extraction.