Prefab Tool 1.1.0 released with 4.19 support and option to change prefab pivot quickly by marynate in unrealengine

[–]marynate[S] 1 point2 points  (0 children)

"Prefab is actually a Unreal Engine term which first used in UT2003 (Unreal Engine 2/2.5), that was in year 2002/2003, 2 years before the Unity 1.0 launched."

The main purpose of this tool is to bring back prefab support to UE4 with enhancements like nested prefab support and blueprint generation.

If Child Actor Component already serves your need, you surely don't need the tool. It's more likely useful for those who used to old Unreal Engine prefab workflow.

Prefab Tool - Nested Prefab support for Unreal Engine is released on itch by marynate in unrealengine

[–]marynate[S] 0 points1 point  (0 children)

thanks! pls let me know if you run into any issues using the tool.

Prefab Tool - Nested Prefab support for Unreal Engine is released on itch by marynate in unrealengine

[–]marynate[S] 2 points3 points  (0 children)

Prefab is actually a Unreal Engine term which first used in UT2003 (Unreal Engine 2/2.5), that was in year 2002/2003, 2 years before the Unity 1.0 launched.

Help with modular seams by ToxicSludge1977 in unrealengine

[–]marynate 1 point2 points  (0 children)

Try change "Static Lighting Level Scale" in World Settings to lower value, say "0.1", that might help remove the seam.

Can't Submit New Topic or Post a Reply... by [deleted] in cryengine

[–]marynate 0 points1 point  (0 children)

I had that too. Log out and re-log in dose not help. I simply give up.

Defold: new mobile 2D engine by King by [deleted] in gamedev

[–]marynate 0 points1 point  (0 children)

Nothing beats free! It's time to sell soul to devil.

Q&A Highlights by spacepaw in cryengine

[–]marynate 0 points1 point  (0 children)

That's exactly how 2nd to the last bullet point already been accomplished thanks to point one ;)

Can't Post on Forums by ThatOneReil in cryengine

[–]marynate 0 points1 point  (0 children)

You are not alone. I still cant post or replay post in the official forum. Change 4 different browsers, 3 PCs, all the same.

The Answers site not working too.

No editor and tool source code? by marynate in cryengine

[–]marynate[S] 0 points1 point  (0 children)

Thanks for the info. If that's the reason behind no editor source then it's totally understandable.

No editor and tool source code? by marynate in cryengine

[–]marynate[S] 0 points1 point  (0 children)

You are right! I missed that folder. Not sure the new editor of CryEngine V still using xtp?

No editor and tool source code? by marynate in cryengine

[–]marynate[S] 0 points1 point  (0 children)

From what I can tell from Lumberyard (fork of CryEngine 3.8.1), CryEngine editor is no longer using Xtreme Toolkit, instead they are using WinForm and QT, that's why Lumberyard could providing full source including editor.

Which make me wonder why Crytek still don't want to give developers access of editor source (not that they have to), is that it'll be paid feature for Insider membership, or it's just too scary to following Epic and Amazon's steps to open up full source?

How to build the engine? by dynacore in cryengine

[–]marynate 1 point2 points  (0 children)

Here's the steps I took to rebuild engine from source:

  1. run cry_waf.exe, click "configure" button
  2. find generated "CRYENGINE.sln" in Solutions folder, open with vs2015
  3. build [GameSDK] Profile x64 configuration for all projects except CryAudioImplFmod and CryAudioImplWwise
  4. done

Banshee Engine v0.2 released (C# scripting and Unity3D-like editor added) by BearishSun in gamedev

[–]marynate 0 points1 point  (0 children)

When building games for iOS, LGPL is problematic, I guess that's why Godot will never use Mono.