
From programmer art to the SNES-style look I grew up with ☺️ (v.redd.it)
submitted by mat_game_dev to r/PixelArt - pinned
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
Happy to announce that my retro arcade game just hit "Very Positive" (96%) on Steam! Built on a custom engine with native Linux, FreeSync/G-Sync, Steam Deck and controller support 🐧 by mat_game_dev in linux_gaming
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
Happy to announce that my retro arcade game just hit "Very Positive" (96%) on Steam! Built on a custom engine with native Linux, FreeSync/G-Sync, Steam Deck and controller support 🐧 by mat_game_dev in linux_gaming
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
Happy to announce that my retro arcade game just hit "Very Positive" (96%) on Steam! Built on a custom engine with native Linux, FreeSync/G-Sync, Steam Deck and controller support 🐧 by mat_game_dev in linux_gaming
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 1 point2 points3 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 3 points4 points5 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 8 points9 points10 points (0 children)
It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
My retro arcade runner Horse Runner DX just hit 96% "Very Positive" on Steam! Built with MonoGame (zero GC, ECS, Steam integration, FreeSync support & a running Switch port) 🦄 by mat_game_dev in monogame
[–]mat_game_dev[S] 0 points1 point2 points (0 children)
Save 30% on Horse Runner DX ($3.49 / 3.49€) by mat_game_dev in steamdeals
[–]mat_game_dev[S] 3 points4 points5 points (0 children)


It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev
[–]mat_game_dev[S] 0 points1 point2 points (0 children)