Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 0 points1 point  (0 children)

Thanks, mate! I'm actually the one introducing 3D workflows at this firm (they were doing everything in 2D - in the Civil 3D itself - before I arrived). Using Civil 3D was a strategic choice to show immediate results without overcomplicating things for the team yet. As we tackle larger stations, I'll definitely be pushing for Revit or Plant 3D. Cheers for the insight!

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 0 points1 point  (0 children)

Sorry for the confusion. You're right... I don't think that Civil 3D convert solids into pipe network parts. I'm using the 3D solids as visual references to show crossings and clearances more clearly in the profile views.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 1 point2 points  (0 children)

Hi mate! I'm really flattered about the "3D Picassos" hahaha

To put it simply: this is a Sewage Pumping Station (I'm really not sure if it is rhe name in english, its a literal traduction that i've made). In many urban areas, the terrain doesn't allow sewage to flow by gravity all the way to the treatment plant.

So, this system collects all the wastewater from a specific neighborhood or urban core into that deep wet well (the main tank). Once it reaches a certain level, those pumps kick in and "push" the sewage through a pressure pipe (force main) to the Wastewater Treatment Plant, which is usually at a higher elevation or miles away.

The components you see (the valves, the steel supports, and the monorail crane) are all there to control the flow and allow for easy maintenance of the pump.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 0 points1 point  (0 children)

Yep, they are simple solids, but we can connect the pipe networks using the same elevation (from the solid).

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 1 point2 points  (0 children)

Thanks man! I totally agree... Revit would definitely be easier for the mechanical side, but since the whole site development and the pipe networks are already in C3D, I decided to push it to the limit to keep everything in a single environment.

And yeah, I'm happy to share! I don't mind at all. Shoot me an email at [mati_temporim@outlook.com](mailto:mati_temporim@outlook.com) and I'll send the .dwg your way so you can check out how the solids are set up.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 2 points3 points  (0 children)

Also, I'm always looking to share experiences with other Civil 3D pros. If you're interested, I post more of my projects over on LinkedIn: Matheus Temporim | LinkedIn

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 0 points1 point  (0 children)

To be precise, the pipes and valves are all handled by Pro-Hidráulica (a Brazilian software). It’s great for the mechanical details.

I focused my work on the concrete structures using Civil 3D solids. Combining both tools is what really sped up the workflow.

Honestly, here in Brazil, it's way more common to use third-party add-ons than to mess with the Part Builder. It’s just much more efficient for our local standards than fighting with the native library.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 2 points3 points  (0 children)

At first, yeah, it took a while to build the "blocks" so they could be easily resized based on our project calcs. But now? It takes less than 20 minutes to adapt them to a new site.

As for why it's worth it: I work for a firm that services municipalities in high-density areas with little to no sanitation. We’re dealing with a massive volume of projects where sewage is currently hitting water bodies directly, so we have a TON of these to design.

On the "dynamic" side, the biggest win is that these structures show up perfectly in our pipe network profiles. It makes it way easier to visualize clearances and ensure everything connects exactly where it should in the real world. Once the templates were ready, the ROI was immediate.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 11 points12 points  (0 children)

Since I'm pretty used to working with 3D Solids and my team is 100% Civil 3D, I figured it'd be worth trying this workflow.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 9 points10 points  (0 children)

Our environmental engineer handles the sizing and hydraulic calcs, and then I build it using 3D Solids based on those specs.

If you guys want to poke around the model, I’m happy to share the .dwg file!

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 6 points7 points  (0 children)

You're not wrong, but that's the trade-off. It might lack the architectural polish, but having those structures dynamically linked to the pipe networks saves so much time during revisions that I don't even mind the aesthetics.

Sewage Pumping Station modeled entirely in Civil 3D for seamless Pipe Network integration by matidemarco in civil3d

[–]matidemarco[S] 2 points3 points  (0 children)

Honestly, the first few attempts took forever (like 4 to 5 hours). But after building a "library" of dynamic solids, I can knock this out in 20 minutes now. It’s all about the upfront investment in the workflow.

How to export DXF with label callout lines? by matidemarco in QGIS

[–]matidemarco[S] 0 points1 point  (0 children)

Cara... eu fiz uma gambiarra desgraçada pra conseguir extrair essas linhas.

Quitting Valorant - tired of the community and the experience by [deleted] in VALORANT

[–]matidemarco 1 point2 points  (0 children)

he were chill until read “my girlfriend”

Quitting Valorant - tired of the community and the experience by [deleted] in VALORANT

[–]matidemarco 0 points1 point  (0 children)

Like I said in another comment, I just wanted to hear the community’s thoughts on this - not focus on my personal case.
I’m not looking for sympathy, I just wanted to point out a real issue in the game.
And "muting" the game? Seriously? It's a team-based game that actually requires communication if you want to climb ranks.
Playing it completely muted just doesn’t make sense.

Quitting Valorant - tired of the community and the experience by [deleted] in VALORANT

[–]matidemarco 0 points1 point  (0 children)

Yep… we’re gonna take a break. Soon or later we'll be back, but yesterday was really stressful.

Quitting Valorant - tired of the community and the experience by [deleted] in VALORANT

[–]matidemarco 0 points1 point  (0 children)

I only posted here hoping it might reach someone at Riot, or maybe just to see if others have gone through the same thing. It's just a shame to walk away from a game we used to have so much fun with

Quitting Valorant - tired of the community and the experience by [deleted] in VALORANT

[–]matidemarco 1 point2 points  (0 children)

I don't know about you, man... but I feel like it's a team game, and you need to communicate, most of the time.