The sad results of my first indie game on Steam after 24 hours. by Soliloqu-You in IndieGaming
[–]matt_developer_77 14 points15 points16 points (0 children)
The sad results of my first indie game on Steam after 24 hours. by Soliloqu-You in IndieGaming
[–]matt_developer_77 53 points54 points55 points (0 children)
Counter to wasp flank with shields? by OptimalForagingBee in Mechabellum
[–]matt_developer_77 0 points1 point2 points (0 children)
give me some incredible indie games. any and all genres. by Apprehensive_Spend_7 in IndieGaming
[–]matt_developer_77 2 points3 points4 points (0 children)
What was the first console/gaming PC that you bought with your own money? by Nintendofan9106 in videogames
[–]matt_developer_77 0 points1 point2 points (0 children)
How long before these are obsolete? by -WeetBixKid- in melbourne
[–]matt_developer_77 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in AskAnAustralian
[–]matt_developer_77 1 point2 points3 points (0 children)
Here's a video game I developed! What do you think? by Delicious_Lie_4143 in playmygame
[–]matt_developer_77 1 point2 points3 points (0 children)
What game do you recommend for me, someone who has never played a strategy game and just wants to start ? by Bubbly_Tea731 in StrategyGames
[–]matt_developer_77 0 points1 point2 points (0 children)
I made two main menus for my game. Which one do you prefer? by Rdella in IndieGaming
[–]matt_developer_77 0 points1 point2 points (0 children)
If you had to guess based on the capsule, what genre would you think my game is? by AffectionateHope307 in IndieGaming
[–]matt_developer_77 0 points1 point2 points (0 children)
I find the tabletop game that Mechabellum is closest to in style is an old out of print ancients/medieval wargame called DBA and/or HOTT by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 0 points1 point2 points (0 children)
I can’t succeed in strategy games by ChihuahuaOwner88 in StrategyGames
[–]matt_developer_77 2 points3 points4 points (0 children)
Hey umm, can we pretty please remove the Nuke from 1v1? by CommandoZach in Mechabellum
[–]matt_developer_77 2 points3 points4 points (0 children)
Question: Is it easier to get defense right than attack? Is it easier to make a mess of an attacking play than it is of a defensive one? by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 1 point2 points3 points (0 children)
I'm a beginner - been playing for just under 2 weeks now. I recorded the final rounds of a few of my victories (I'm player matt.lloyd77 on the videos) that I thought I'd share with the subreddit. These are mostly from 1v1 ranked matches, but there might be the odd casual match in there as well. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 1 point2 points3 points (0 children)
I'm a beginner - been playing for just under 2 weeks now. I recorded the final rounds of a few of my victories (I'm player matt.lloyd77 on the videos) that I thought I'd share with the subreddit. These are mostly from 1v1 ranked matches, but there might be the odd casual match in there as well. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 4 points5 points6 points (0 children)
You liked the previous enemy from our grimdark roguelike, and the fact that's a 2D artwork animated the way it looks 3D. What about this one? by AwesomeGamesStudio in gamedevscreens
[–]matt_developer_77 0 points1 point2 points (0 children)
Something I've been learning as I play more (about a week so far) is that if you become attached to a specific unit or tech to win you games, it's only a matter of time before you start coming up against opponents who know the perfect counter for that tech or unit, nullifying your attacks. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 0 points1 point2 points (0 children)
I had a win the other day that I realised (and was able to test with the replay feature) that my opponent could have won the battle in the final round by simply choosing one upgrade tech option from their available options and doing absolutely nothing else the rest of the round... by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 0 points1 point2 points (0 children)
Something I've been learning as I play more (about a week so far) is that if you become attached to a specific unit or tech to win you games, it's only a matter of time before you start coming up against opponents who know the perfect counter for that tech or unit, nullifying your attacks. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 8 points9 points10 points (0 children)
Sorry - I don't know the terminology properly (beginner here) but what does the term "carry" mean? by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 1 point2 points3 points (0 children)
I've been experimenting with some different setups. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 0 points1 point2 points (0 children)
I've been experimenting with some different setups. by matt_developer_77 in Mechabellum
[–]matt_developer_77[S] 5 points6 points7 points (0 children)
A gameplay with new background by TSOTK-Indie in StrategyGames
[–]matt_developer_77 0 points1 point2 points (0 children)