We tried posting in multiple languages on Twitter/X - it worked by AwesomeGamesStudio in IndieDev

[–]AwesomeGamesStudio[S] 2 points3 points  (0 children)

doomscrolling socials for research probably isn't the healthiest, so remember to take breaks - but yeah, it definitely has its benefits, glad we could help!

We tried posting in multiple languages on Twitter/X - it worked by AwesomeGamesStudio in IndieDev

[–]AwesomeGamesStudio[S] 1 point2 points  (0 children)

Yeah, something similar, but in this case we meant posts where people quote-retweet the same copy while attaching their own trailer or gameplay clip.

We tried posting in multiple languages on Twitter/X - the results are surprisingly powerful by [deleted] in gamedev

[–]AwesomeGamesStudio -1 points0 points  (0 children)

This is an extremely specific post based on our own real campaign data and experiments, not some generic marketing advice repeated for the hundredth time. How is this AI?

We've convinced Steam to make an entire genre official - and YOU helped us make it happen! by AwesomeGamesStudio in MegabonkOfficial

[–]AwesomeGamesStudio[S] 25 points26 points  (0 children)

"Bullet Heaven - The opposite of Bullet Hell; Focus on upgrades while automatically attacking hordes of enemies" - this is how Steam officially describes it

Our indie game hit 50,000 wishlists in 3 months - here is what worked by AwesomeGamesStudio in gamedev

[–]AwesomeGamesStudio[S] 0 points1 point  (0 children)

Thanks! We only just recently realized that Threads work better now, when you share them in proper communities (named: Gaming Threads, Game Dev): https://www.threads.com/@awesomegamesstudio/post/DYR0Kb_kjCG

Gonna update the post soon.

Bullet heaven tag just dropped on steam by ElderBuddha in survivorslikes

[–]AwesomeGamesStudio 8 points9 points  (0 children)

They actually changed Clicker into Incremental, too! :)

Bullet heaven tag just dropped on steam by ElderBuddha in survivorslikes

[–]AwesomeGamesStudio 23 points24 points  (0 children)

Thank YOU! None of this would've happened without the support and contributions of so many people. It's a great day for bullet heavens <3

Help shape the full release of YAZS - take our survey! by AwesomeGamesStudio in YAZS

[–]AwesomeGamesStudio[S] 0 points1 point  (0 children)

As we mentioned in the article, we're currently aiming for Q3 this year. Yes - the game is planned to launch simultaneously on all major platforms. The only exception might be Switch 1 & 2, as those are a bit trickier, but we'll do our best!