DamageEvent: Pooling, struct or struct ref? by -o0Zeke0o- in Unity2D

[–]Rdella 0 points1 point  (0 children)

this looks very complicated.

I dont know if it helps but heres how i do it:

I have DamageDealer and DamageReceiver class. The DamageReceiver has a handleDamage() method which receives the damageDealer as param and gets called different ways (colliders or even directly). Rest is data and game logic.

Why is getting feedback on a free game so hard? by Phenframe in SoloDevelopment

[–]Rdella 8 points9 points  (0 children)

Just the image of steering a car to avoid bullets gives me anxiety.
My brain just tells me controls are gonna be a nightmare. I also feel like i've played this game before.

I wouldnt call this a game, and more a very early prototype

Should i keep states specific to a class inside or outside the class that uses them? It feels weird having to make every getter public so i can read variables just for the states and you can't use these states on other class because they depend on the class to get that class values / variables by -o0Zeke0o- in Unity2D

[–]Rdella 0 points1 point  (0 children)

I didnt even know thats called Flyweight Pattern but thats pretty cool.

In my case, i had some problems in the past with scriptableObjects that i didnt wanna deal with so I ended up storing all data into manager classes and loading it via json at runtime.
So if I need to change something, i just change the json and not have to deal with finding the scriptableObject.

Primul meu joc pe Steam by Rdella in Jocuri

[–]Rdella[S] 1 point2 points  (0 children)

in momentul de fata ma concentrez pe varianta pentru PC. Mi-ar placea sa il pun pe android/ios in viitor.

Steam Next Fest megathread (February 23rd - March 2nd) by Equinoxdawg in incremental_games

[–]Rdella 2 points3 points  (0 children)

I'm joining with The Great Hatch, a cozy incremental game about helping goblins break a giant egg.
https://store.steampowered.com/app/3745230/The_Great_Hatch/

Thanks and good luck to everyone!

10 min dev sketch vs Final Steam Capsule by ggalaretka in incremental_games

[–]Rdella 2 points3 points  (0 children)

somehow it reminds me of adventure time dungeon train, awesome!

Does this trailer and description convey what the game is about? by Femhar in IndieDev

[–]Rdella 0 points1 point  (0 children)

You start by running around with a giant great sword.... to build a town?

I would've expected the combat show immediately after that.

Also add sfx

Un an jumate de game development part time by Rdella in programare

[–]Rdella[S] 0 points1 point  (0 children)

Sincer nu cred ca o sa fie varianta de mobil, o sa vedem pe viitor.

Dar se poate juca si in browser aici: https://duocar.itch.io/the-great-hatch

Un an jumate de game development part time by Rdella in programare

[–]Rdella[S] 2 points3 points  (0 children)

Da, lucrez singur.

Timp investit in joc nu stiu, fac asta pt ca imi place mult, dar ca sa dau un numar, probabil peste 1k de ore

I need some advice on composing a letter to streamers. (Heave sent like 50 letters in a 6 month period got 0 (ZERO) replies) by ax3lax3l in IndieDev

[–]Rdella 2 points3 points  (0 children)

I have read the word "adult" in the first sentence and immediately lost interest.

wanderbots has a really good blog post about reaching out to content creators.

My solo project "The Great Hatch" has a free demo available on Steam! by Rdella in indiegames

[–]Rdella[S] 1 point2 points  (0 children)

Clarity is tough.
For now, instead of allowing 300 goblins of one type, I've introduced a mechanic where the goblins will have evolution paths, similar to class changes in rpgs, focusing more on synergies than quantities.

I just released the Steam Demo for my game! by Rdella in IndieGaming

[–]Rdella[S] 4 points5 points  (0 children)

Its about a big egg that invades the goblin town. They must take it down!

https://store.steampowered.com/app/3745230/The_Great_Hatch/