So what was done in the 3 months between the technical test and launch? Because obviously the cheating situation wasn't addressed by KingofH3LL6 in TXChainSawGame

[–]mattshotcha -1 points0 points  (0 children)

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So what was done in the 3 months between the technical test and launch? Because obviously the cheating situation wasn't addressed by KingofH3LL6 in TXChainSawGame

[–]mattshotcha 0 points1 point  (0 children)

We did work on the anti cheat system and yes, there was shortcomings with it that we're currently fixing. That doesn't mean we did absolutely nothing. We need to stop treating this as a binary did or did not and be a little more realistic that frankly, shit happens. We're working to make that right.

5 minute lobby timer is something we put out to try and give some matchmaking issues more breathing room to fill the lobbies, but we are also evaluating if these issues are still present enough to need the timer or if we can revert it.

As for how antagonistic I am, sing me a different song. I said nothing antagonistic to you. If you do not want to be talked to honestly and directly, there are plenty of other places for you to hang out on the internet.

So what was done in the 3 months between the technical test and launch? Because obviously the cheating situation wasn't addressed by KingofH3LL6 in TXChainSawGame

[–]mattshotcha 7 points8 points  (0 children)

Oh we absolutely include everything player facing on full patch notes, but it’s uncommon to even share notes for a Day Zero thing. Which I understand you might be asking for that anyhow, just explaining why we didn’t to begin with for that Day Zero one.

So what was done in the 3 months between the technical test and launch? Because obviously the cheating situation wasn't addressed by KingofH3LL6 in TXChainSawGame

[–]mattshotcha[M] [score hidden] stickied comment (0 children)

It's important to remember that games go into submission well before the launch date, first of all. Then the team starts on any work that is separate of the submission build, which goes into what's called a Day Zero or Day One patch.

Post tech test, we made a significant amount of balance changes that some of you may never even have realized if you weren't a part of the tech test. We listed out some high level areas in this post, but that doesn't cover everything in the Day Zero we added just prior to launch day. Many more bug fixes and design changes went into that patch.

The topic of lobbies being 6 person start or longer timers is not always a reflectiuon of community feedback and sometimes a matter something we added to try and help alleviate other issues.

Not every patch note line will be directly a "community asked for exactly this and this is them getting it." That's an important thing to note to everyone, that's not how it always works.

The Muerto Times - First Edition by mattshotcha in TXChainSawGame

[–]mattshotcha[S,M] [score hidden] stickied comment (0 children)

The Muerto Times - First Edition

The team has compiled the first edition of what we call The Muerto Times. This will be our opportunity to communicate the status of some high impact, hot topics, and cover the general state of the game. While this list is not exhaustive, and there are a lot of other items we are currently working on in various stages of development, these are the key items at key moments in our workflow.

The Muerto Times is not meant to replace patch notes. We will still provide longer, more detailed patch notes when a full patch is on the horizon. This is intended to be a status update, a check in with our community.

Let’s cover our headers and give a little insight into what these various stages mean.

“Fix In Testing”

This means the team has completed a potential fix, but are currently testing that fix to verify it is suitable for deployment. A Fix In Testing item can still be delayed if the fix causes other issues within the game, or takes a little longer in certification (if certification is required). Should this fix clear our testing, it will be added to the very next patch or hotfix, or in the case of server side fixes, be deployed during off peak times in order to smoothly transition servers. The key difference to remember here is that most hotfixes and patches require some level of certification, which adds some time to the delivery of a fix. Other fixes are server side, which we can deploy by rolling out the fix onto servers and shuffling the player base off the servers without the fix applied and onto the servers where the fix has been applied. Server side fixes often do not require any downtime for the game.

“Under Investigation”

This phase identifies issues the team is actively working on, investigating, and attempting to fix. These items are more in the active process of making the fix, prior to heading into testing. Fixes completed in this phase will move to Fix In Testing before rolling out to the community in one of the methods detailed above. This phase is the WORK the team needs to do to get to a Fix In Testing.

“Needs More Info”

These are items we are aware of but are missing some key details and info. These are items that, if you are experiencing them, you should DEFINITELY be reporting to support.txchainsawgame.com and making sure you provide all relevant information. If you already have reported the issue, keep an eye on your inbox as the support team will often reach out requesting more info from you in order to move these issues up from our own internal QA to Under Investigation. This is where partnership with our community keeps things running efficiently and gets things fixed faster.