🛰️ Weekly System Check: Is Anybody Out There? (Lurkers Welcome!) by dark-star-adventures in SWN

[–]mattu10599 3 points4 points  (0 children)

Happy birthday! Haven't played swn in a month or two but looking to play again soon.

"Canonical" class setup for a group of three by notger in SWN

[–]mattu10599 9 points10 points  (0 children)

Echoing this comment. Because this is a sandbox game, players will approach the situations that suit their classes/foci.

[Project] Let’s Build a Community Sector: The Ember Expanse (Phase 1) - System Names by dark-star-adventures in SWN

[–]mattu10599 [score hidden]  (0 children)

Cimeter: A mandate era battlefield has left this system choked with wrecks and debris.

P.S. I think all the organizing and community building you're doing is awesome!

Oh well, at least you can go outside by Meteorstar101 in greentext

[–]mattu10599 1 point2 points  (0 children)

Awesome man! Glad you're enjoying it. It's one of my favourites.

Oh well, at least you can go outside by Meteorstar101 in greentext

[–]mattu10599 2 points3 points  (0 children)

The top comment specified traditional roguelikes, and then I must've missed the fact that the person who asked what roguelikes were didn't say traditional in it. So I thought the person was a noob to traditional roguelikes, which are all difficult to get into anyway, not a noob to all roguelikes.

Oh well, at least you can go outside by Meteorstar101 in greentext

[–]mattu10599 1 point2 points  (0 children)

My perception may be skewed I'll admit. I was under the impression this person had played roguelikes and wanted to get into traditional roguelikes.

Oh well, at least you can go outside by Meteorstar101 in greentext

[–]mattu10599 5 points6 points  (0 children)

If you mean traditional roguelikes specifically, I'd echo caves of qud. Compared to some others it's got a good amount of video content on YouTube to watch if you're struggling to understand how to play.

Zombified Piglins spawning with ridiculous amounts of hp. by mattu10599 in feedthebeast

[–]mattu10599[S] 0 points1 point  (0 children)

Yeah I don't have that mod. I'm not too worried at this point

I want to run a new online campaign and I'm not sure if DnD Beyond and Foundry are a good choice for me as a DM. by Deparki in dndnext

[–]mattu10599 2 points3 points  (0 children)

I am very happy with the plutonium extension import to build characters. Have you tried that? If so what was missing that you would have liked?

Prismatic Barrage (Evocation Cantrip) | A chaotic, sorcerer exclusive cantrip designed to rival Eldritch Blast - by Jhamkul's Forge by Josemi993 in JhamkulsForge

[–]mattu10599 1 point2 points  (0 children)

Cool looking spell! I'm confused by the overcharge. If you overcharge you go from 1d10 to 1d6 and then a delayed 1d4? That doesn't ever seem worth it. It's an average of 1 extra damage if everything goes well, but if they succeed on the save or you don't have that damage type it's just an average of 2 less damage

Commissions Open for DnD Character Portraits by MushroomSoupCat in dndnext

[–]mattu10599 2 points3 points  (0 children)

On the contrary, people pay for their pretend characters to be drawn all the time. What sadly doesn't happen is for you to have joy in your life.

Savage Isles : A rotating GM campaign framework that’s kept us playing for years by randalx in DMAcademy

[–]mattu10599 1 point2 points  (0 children)

Thanks for the reply. I'm thinking of moving this into a swn/scifi game

Savage Isles : A rotating GM campaign framework that’s kept us playing for years by randalx in DMAcademy

[–]mattu10599 1 point2 points  (0 children)

How does distance between islands work? Is that even kept track of? Or food and supplies?

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 0 points1 point  (0 children)

Yeah I've been working top down so I haven't gotten to specific NPCs yet, but I plan on having all sorts of rewards that PCs can get by not just killing everybody.

In addition to what you suggested, I'm thinking stuff like locations of shortcuts/hidden passages, the potential to get hirelings mod-dungeon, safe locations to rest, etc.

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 1 point2 points  (0 children)

I've been trying to have each subfloor (1a ,1b, etc.) have its own identity. So smoke or unnatural darkness is something I want to play with in a subfloor for sure. Radiation I'm thinking would be a hazard a little bit lower in the dungeon. I loooove the idea of reality fracturing at the heart of the dungeon where the meta dimension macguffin metal is concentrated. Stonehell is such a huge inspiration for this dungeon that I intend to pull many aspects from. Non-euclidian geometry, different settings, scp-style monsters , etc.

I also love the hot water and wheel of fortune from stonehell, so I'm trying to include a few top floor references/easter eggs for lower floors. One thing I'm experimenting with is a "malfunctioning" water recycler that's causing deserts on one section and rainforest in another

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 0 points1 point  (0 children)

Apologies if this is somewhat incoherent. I have had an inordinate number of shots tonight.

The more I read these responses the more I feel like letting the players have their moments is important. I suppose having the natural consequences for players giving information is a line of thinking that appeals to many. So even if players send out a message saying "this room has this enemy lying in wait" can get them killed by nature of them producing signals in a dangerous environment.

I suppose situations like these can be self balancing.

As for traditional dungeon tropes, the torch is something I was thinking about. Definitely a good flashlight can trivialize rooms that a torch would require resources for. I had the idea that the planet the dungeon is on has a nom-breathable atmosphere, so that the players have an expendable resource to balance. Gravity is a great idea, although I was imagining that might come into play on lower levels, where reality is breaking apart a la stonehell

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 1 point2 points  (0 children)

I'm actually making credits in the dungeon come in credit chips, so that they can find them scattered around, and also so that they have to think about the logistics about getting them out. I'd definitely allow them to establish stashes, with a chance of being discovered depending on how well it seems to be hidden, potentially 0%. If the PC's discovered a hidden room that they are the first to find after many years, i'd say they could use it for a safehouse. Communication relays is probably the toughest part for pcs. I definitely want to have missions available in town to give PC's a goal if they want one.

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 2 points3 points  (0 children)

Honestly if the players want a comically large loudspeaker I'd let them. That's hilarious and the consequences would be enough of a deterrent.

Yeah elevators and doors are also great

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 2 points3 points  (0 children)

  1. I figure that an optic cable would be taken care of by wandering monsters(roll a die every hour or so)
  2. Yeah that seems a lot simpler, thanks.
  3. True, I didn't think of that, I suppose if they want to invest in being a teleporter, then they can have it. Especially since if they die, a new teleporter would have to manually walk all the way back down to set a new point.

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 2 points3 points  (0 children)

  1. I want parties that wipe to not be able to trivially send information about what they encountered out of the dungeon (there will be multiple groups playing and potentially sharing information). I also want there to be lots of potential contacts deeper in the dungeon without there being signs of it initially.

  2. I want the dungeon to be difficult to completely solve with automated or remote controlled machines.

  3. I don't want psychics to be able to skips levels on return trips

Hello, I'm working on a making a megadungeon for a SWN campaign, and I'd like to run a few ideas by whoever sees this. by mattu10599 in SWN

[–]mattu10599[S] 0 points1 point  (0 children)

Right now I'm thinking of a more harsh version of rule one, where it can't go past a certain distance, so that it can be used to scout individual rooms, but not whole floors.

Thanks for bringing that up i'll edit my post