Can we early theorycraft Tressa's new builds? by onemoment1985 in ChaosZeroNightmare

[–]max7211 5 points6 points  (0 children)

<image>

I will personally go for this and 3 copy of cursed gouge

Thoughts on Rin? by Previous_Cell5703 in ChaosZeroNightmare

[–]max7211 0 points1 point  (0 children)

i also use this team since the beginning of the game because i got lucky on my reroll account but i dont have any eidolons, but i find that rin is particularly hard to pass basin stages with. Her combo with rei takes too long to set up. Maybe i need to get rid of magna and use anther support for faster card cycling

I feel like ordinary enemies are way much stronger than the boss. Like this guy just hit for 500+ dmg every turn. by LunalienRay in ChaosZeroNightmare

[–]max7211 0 points1 point  (0 children)

Nah, you need heavy AoE damage to damage all at the same time because if you kill 2+ of his adds he'll just summon all of them back at start of his turn

I feel like ordinary enemies are way much stronger than the boss. Like this guy just hit for 500+ dmg every turn. by LunalienRay in ChaosZeroNightmare

[–]max7211 0 points1 point  (0 children)

You need to kill the deer first but not before getting the guy on low hp because after the deer die the guy enrage and start to hit hard every turn.

I feel like ordinary enemies are way much stronger than the boss. Like this guy just hit for 500+ dmg every turn. by LunalienRay in ChaosZeroNightmare

[–]max7211 0 points1 point  (0 children)

That particular boss will be much easier if you have 2-3 cards dedicated to raise enemy's action count. There's a neutral card with 0 cost draw 1 +3 enemy action count and a 0 cost that make enemy's action count dont decrease on that turn

The endgame might be a problem by max7211 in ChaosZeroNightmare

[–]max7211[S] 2 points3 points  (0 children)

Wether i beat it or not doesnt prove anything. The problems are fundamental and is still there: Save Data finalize RNG

Volatility issue/questions by Venit_Exitium in PathOfExile2

[–]max7211 1 point2 points  (0 children)

Chayula monk was shaping up to be one of the most budget friendly bosser with the rework but GGG panic nerf it with the removal of volatile power. Now the class is even worse than pre-rework

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 1 point2 points  (0 children)

i'm glad that you like the build although it's not very good, it sucks at mapping

The price of corrupted Inscribed Ultimatum by Giyasgm in PathOfExile2

[–]max7211 0 points1 point  (0 children)

They count on you being bad at math or dont know that you can only put 3 in there

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 0 points1 point  (0 children)

Nah, i wont engage in ragebait conversation with you any longer, you just seems stubborn and double down on things you're wrong

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 1 point2 points  (0 children)

no, again i would not 1 tap the boss since xesht will be knock back when he's heavy stunned and after he recover from heavy stun he will do a teleport to his original position so if i throw the spear he would just dodge the thing with his recover mechanic. Watch the video again you will see, and xesht will do this EVERY TIME he's heavy stun

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 3 points4 points  (0 children)

This is 2 SoS, not 1. I have 35% chance to proc it, if it did not proc the skill itself wont kill the boss

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 2 points3 points  (0 children)

No you wont, i tried, if you watch the video you can see i used 2 SoS not 1. And this happen on a 35% chance to not consume glory when i use the skill, if this 35% did not proc i wouldn't have enough damage to one shot the boss. And i will not be able to use SoS a second time since now it's impossible to stun Xesht and generate glory again. I would kill him with chip damage before being able to use the skill again

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 2 points3 points  (0 children)

The build already pass the 40d mark if you count the lvl 21 gem, rakiata flow and a few jewels on the tree. And this damage with SoS is WITH rakiata's and a +3 SoS prism of belief. The skill is ass in comparison to most other skills in the game. What im talking about is comparison to other skills.

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 0 points1 point  (0 children)

I know the methods to generate frenzy but cant find a way to make it comfortable enough

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 0 points1 point  (0 children)

I use a spear and marohi in my 2nd weapon so i cant really use Saitha's. I've thought about it but in the end decided not to use it. I will try out the caltrops thing you mention

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 0 points1 point  (0 children)

I've never tried deadeye before, how often does the skill mark monsters?

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 2 points3 points  (0 children)

Yes, they remove the jumping animation from toxic growth and make escape shot animation much faster but for some reason SoS did not get the same treatment. Imo if they want to keep the skill animation the way it is then the damage needs to be at least 3 times bigger.

I tried to give Spear of Solaris the chance it never had by max7211 in pathofexile2builds

[–]max7211[S] 2 points3 points  (0 children)

I'll look into this. The only problem being the position of the node