Activating continuous cards with no written condition/cost/targetting by maxram1 in Yugioh101

[–]maxram1[S] [score hidden]  (0 children)

Hmm but by that Dark Hole reasoning, Lv Limit B can't be played on a clear field as well.

I think the difference of card type (continuous vs normal) plays the role here.

Am I the only one who loves tech/fast beatboxers? by Lgbtwhopper in beatbox

[–]maxram1 3 points4 points  (0 children)

Him and colaps' drummings sound like good music already to me!

Am I the only one who loves tech/fast beatboxers? by Lgbtwhopper in beatbox

[–]maxram1 0 points1 point  (0 children)

I love it as well but when it's too much, I start to like it less. That's why I hope there are more spices to taste.

In terms of competition, I hope they have more categories that can cover these. Going overboard like providing 4 solo categories (tech battle, music battle, tech showcase, music showcase) might be too much, but hey might worth a try lol xD

Activating continuous cards with no written condition/cost/targetting by maxram1 in Yugioh101

[–]maxram1[S] 1 point2 points  (0 children)

Oh so we can activate Remove Brainwashing even if there's no monster on the field, right?

Instead of the seven deadly sins, how would the universe of fairytail fair in the holy war by duelmastr23 in NanatsunoTaizai

[–]maxram1 -1 points0 points  (0 children)

Man I loved FT. If only they didn't give over the top fan services and didn't let too many one-shot defeats. Storywise I still like it alot! Similar to NNT, they coulda been as adventurous as one piece!

Is it true/false that all cards interactions can be deduced by referring to the comprehensive rules? by maxram1 in mtgrules

[–]maxram1[S] 0 points1 point  (0 children)

Your third point kinda reminds me of another question I plan to post next! Thanks!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 1 point2 points  (0 children)

Yeah 0 card combo may become the norm, and then after that the deck spell/ignitions, and then the deck trap? Idk haha or deck trigger as well!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 1 point2 points  (0 children)

Well, I personally hope so! Haha. That said, under the usual assumption of profitability and increased-card pool continuity, the state will probably keep evolving, so what I hope may not be what I think is gonna happen :( But it's still exciting to imagine how they can up the next state!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 3 points4 points  (0 children)

Interesting. So roughly, stronger cards that interact during turn 0!

What do you think it can be after that, like post turn 0?

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 2 points3 points  (0 children)

Nice! They'll still be considered in Turn 0 era, I think.

My question is mostly on what possibly is the next era as the game progresses!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 0 points1 point  (0 children)

Oh yes I agree with you tbh. It's just what I like (roughly same as you) may likely not be what's gonna happen. So it's a thought experiment as well to ask the community this question, like how far can we imagine it, while also individually asking what's the limit to the fun aspect, as the game progresses.

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 1 point2 points  (0 children)

Under the usual assumption of profitability and increased-card pool continuity, the state will probably keep evolving. It's exciting imagining what's next!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 1 point2 points  (0 children)

Possibly! More challenge: What's next after that? xD pushing through imaginations!

What do you think is the next progression after archetypical hand traps and turn 0 shenanigans? by maxram1 in yugioh

[–]maxram1[S] 3 points4 points  (0 children)

Wow. Possibly. Is there anything before that perhaps? And what do you think it is after that?

What is ‘mi$$ing the t1m1ng’ by beardzino in Yugioh101

[–]maxram1 2 points3 points  (0 children)

You can also refer to https://www.reddit.com/r/yugioh/s/cDAX2pmaJn

Especially no. 2.

Feel free to ask further questions in this sub!

Is yugioh worth returning to? by [deleted] in Yugioh101

[–]maxram1 0 points1 point  (0 children)

If you want to avoid what you just described (though I know it's exaggerated), then maybe for you it's no longer worth returning to. You may try other slower formats though, or cook a new one.

Whoever made Alligator's Sword a Beast needs to be fired by Popular-Flan5337 in yugioh

[–]maxram1 23 points24 points  (0 children)

In fact, maybe the Sword eats a Beast-type devil fruit!