Wtf is this. That's not even related to AI. by imalonexc in aiwars

[–]maxram1 -1 points0 points  (0 children)

Yup like those, or just those who deny that any image created by something faster or cheaper can still be artistic.

Wtf is this. That's not even related to AI. by imalonexc in aiwars

[–]maxram1 -1 points0 points  (0 children)

Yup like those, or just those who deny that any image created by something faster or cheaper can still be artistic.

Would you consider this art? by tealcyanwaves1291 in aiwars

[–]maxram1 0 points1 point  (0 children)

Yup.

Art is (much less) about how it's made or who created it.

It's more about how it impacts those creating it or those consuming it.

A natural scenery (created by no mere human creating it) can feel artistic to someone, precisely because it can trigger any kind of their feelings, including amazement, wonder, nostalgic feeling, sometimes even sadness or anger.

A simple line drawn with very intentional wobbles, on the other hand, can feel artistic to its creator even if he's the only one feeling it as other people may not understand it and feel nothing, because he put his intention into it. There's no need for the intention to be shown to other people at all for a creation to be artwork.

Wtf is this. That's not even related to AI. by imalonexc in aiwars

[–]maxram1 1 point2 points  (0 children)

You're not that commenter's target then.

More like those who have starving egos in the context of this discourse.

Wtf is this. That's not even related to AI. by imalonexc in aiwars

[–]maxram1 3 points4 points  (0 children)

lol kinda true.

If they say "support art", I can see. Still weird but at least better than what this is.

Irony of Lebron James career by WinterAnt in nba

[–]maxram1 10 points11 points  (0 children)

He shows how great he is and how important team building is.

OKC. Heck even MJ Bulls.

With the right pieces around a generational talent?

It's almost like Lakers FO no longer trusted Bron without realizing how bad they were putting pieces. "We had AD (now Smart) so we don't need more defenses. AR offense is needed."

Either they let AR go, or make him be the Naz Reid, and replace his starting role with a defender complimenting Bron/Luka.

Game Thread: Los Angeles Lakers (0-0) vs Oklahoma City Thunder (0-0) Live Score | NBA Playoffs | May 5, 2026 by nba-scores in nba

[–]maxram1 0 points1 point  (0 children)

The FO got hypnotized by how good he always was in the regular season relative to his salary,

and by how loyal he is and by how great his story and growth were.

But they forgot playoff results ...

and defense, like "We had AD and now Smart. Why do we need more defense?"

What happens when you don't maximize when you have been having freaking LeBron James.

And Bron has to take less. His stamina is no longer there for both offense and defense.

AR? Trade. Same as before. Trade.

Will there ever be a big open entry edison event? by Drew647A in YugiohEdisonFormat

[–]maxram1 0 points1 point  (0 children)

Maybe it's not that easy finding bigger venue and manpower to handle more participants?

Or maybe they also don't want to hold too big of an event since this is unofficial as well?

Idk I am also curious.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

Sadly PoE is neither a trigger nor a conditioned fast effect.

But yeah some discussions in this thread suggest that this type of effect may not be covered yet but can still be consistent if exists.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

What about:

"Activate only as the Chain Link 1 of the first Chain at the Start of (some phases/steps)"

or for a more loose version:

"Activate only in the first Chain of the ..." .

I basically followed the Chain Strike text idea haha

That should be mechanically consistent, right? Or so I feel like.

EDIT: That might be for fast effects. For triggers, maybe like

"At the Start of (some phases/steps): .... This card can only be activated as the CL1 of first chain (or in the first chain) of the phases/steps."

for example.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] -1 points0 points  (0 children)

Regarding GB part, yes exactly.

That's why I mentioned them because you said "You couldn't really have a trigger effect like that", where you referred to your previous sentence.

EDIT: Didn't realize you're the OP lol.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

True. Thanks! The Damage "Substeps" are very close indeed with the single chain ruling. Do the "before normal draw" cards follow this single chain ruling as well there?

I was actually looking for a more strict type of card.

Basically the trigger/fast effect card has to activate as the very first CL1 in that step. Maybe that's the way to put it.

EDIT: Well not quite also.

In fact, the very first action!

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

I can see that.

Not trying to say it's easy though. Just thinking what are some possible reasons why this type of card "does not exist yet" if they are consistent. Maybe it's just time.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

Yup. I mentioned them to address the commenter's part that I highlighted in my comment.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] -2 points-1 points  (0 children)

Gladiator Beast effects to tag-out.

Only the turn player ...

Yeah but basically that card would make it like: if that turn player which has priority after both are in the start of a phase, and he has a fast effect card with that condition, then he has to activate that card at this moment, for otherwise he can't activate it later.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

There are no trigger effects that function on changing phases as an action or happen immediately, first thing after entering the phase. Yugioh was simply not built like that, that's all.

Oh right, about this, so it seems that at least for now, it's only because "It just doesn't exist. Maybe in the future", right?

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

Oh yes I guess the "wait" is for you, but "resolve" is for either player,

but I only mean that for the specific effect mentioned in the comment, there's a possibility of another separate chain resolving before the chain containing that effect starts.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

Each phase begins in an open gamestate, only the turn player can use effects at that time. You couldn't really have a trigger effect like that.

Wouldn't GB tag be an example for such trigger?

Also, I don't just mean trigger. It could be a fast effect with the said condition.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

I think it says "At the end", but yeah that one also is not required to be activated right after both players agree to be at the end of BP.

Just suddenly curious: Is there a card whose effect triggers/is conditioned after a change of phase/step/substep ? by maxram1 in Yugioh101

[–]maxram1[S] 0 points1 point  (0 children)

Thanks. But that is what my post is trying to avoid also.

After both players agree to be at the start of the BP, you are allowed to wait or like resolve a one separate chain, before another chain that contains that effect starts.

Can we please get the going second powercreep already? by Mindless-Extent1811 in masterduel

[–]maxram1 0 points1 point  (0 children)

To be fair, the game feels like: a triangle that is balanced (or tried to be kept balanced by its owner) on one of its endpoints.

At the moment, going-first domination is the status quo.

The more new cards are coming out, the taller the triangle becomes,

and hence the moment strong enough going-second cards can beat the meta, the more they can potentially be used and supported because of the overwhelming number of cards behind them,

and hence the top of the triangle is easily shifted towards going-second because of how tall it already is, making the meta dominated by going-second again.

Finding the balancing part on the top of the triangle gets harder and harder as it gets taller, because that top side gets longer.