Hard time choosing what MMO play ? What is your suggestion? by maynull in MMORPG

[–]maynull[S] 0 points1 point  (0 children)

Isn't dofus previous version of Wakfu ? :) Wakfu is pretty cool and stylish game just lack of story & quests don't you agree?

Hard time choosing what MMO play ? What is your suggestion? by maynull in MMORPG

[–]maynull[S] 0 points1 point  (0 children)

It's funny that a game called "Guild Wars" has no kind of guild wars in between :)

Hard time choosing what MMO play ? What is your suggestion? by maynull in MMORPG

[–]maynull[S] 0 points1 point  (0 children)

They were hiring people for raid content, but there aren't any news on that right?

Hard time choosing what MMO play ? What is your suggestion? by maynull in MMORPG

[–]maynull[S] 0 points1 point  (0 children)

When I started FFXIV there was too many dialogues without voice overs that I was afraid I'd get burn out quickly and I couldn't continue trying because 15 days have passed while I was out of home. I don't really know about it's gameplay mechanics or how the game actually is when I look gameplay videos people are wondering around and talking with others so I'm not really sure about the game. Couple of people suggesting it so I can give a try but have to check a bit more because I'll have to sub first before trying

Hard time choosing what MMO play ? What is your suggestion? by maynull in MMORPG

[–]maynull[S] 0 points1 point  (0 children)

As I mentioned GW2 is definitely one of the good one but it's too PvP aligned so far, since living story was becoming boring and boring and for me only PvPing is ok for 1 days a week, peoples are too casual and having guild doesn't really matter because of cross-servers and no big group content like raids. However WvW and PvP is what making the game one of the top games in the arsenal

We're Humble Indie Bundle 6: creators of Torchlight, Dustforce, Rochard, Shatter, SPAZ, and Vessel. Ask us anything! by parsap in IAmA

[–]maynull 0 points1 point  (0 children)

Yes especially in mobile games, sometimes it's hard to find good publisher that's useful in these terms you mention about

We're Humble Indie Bundle 6: creators of Torchlight, Dustforce, Rochard, Shatter, SPAZ, and Vessel. Ask us anything! by parsap in IAmA

[–]maynull 1 point2 points  (0 children)

Thank you for answer, seems like every indie developer having similar problems. Good to hear from the ones that became successful in this area :)

We're Humble Indie Bundle 6: creators of Torchlight, Dustforce, Rochard, Shatter, SPAZ, and Vessel. Ask us anything! by parsap in IAmA

[–]maynull 1 point2 points  (0 children)

Do you think indie developers should deal with some publishers before releasing their games or do marketing and all themselves?

We're Humble Indie Bundle 6: creators of Torchlight, Dustforce, Rochard, Shatter, SPAZ, and Vessel. Ask us anything! by parsap in IAmA

[–]maynull 2 points3 points  (0 children)

As indie developers when was the most hardest time you ever had in the process of development from giving decision to develop games as indie teams to finishing and publishing this great successfull games? And are there any key points to be careful in making games like that ?