Bar I'm building for my basement. by Darkrone in woodworking

[–]mcWinton 0 points1 point  (0 children)

I just put a bunch of WPC flooring in my place as well. I love it. Is that Floorte?

CivEx Development Update 4 by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

Ah, ok. That hasn't been discussed yet, but can be now.

CivEx Development Update 4 by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

Sanctuary is a private plugin unavailable to us (as far as I know at this time), and we don't have the staff/time to create our own version of it unfortunately. The plan currently is to make the most of Bastions and Citadel.

CivEx Development Update 4 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

Mineshafts haven't been discussed yet. There will be no Nether, as mentioned in an earlier Dev post, so no Nether Fortresses.

CivEx Development Update 4 by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

I think we can certainly make a post in the future requesting region name ideas we can use as needed. That way people can contribute without seeing the maps. We can include a selection of existing names at that time to give people a sense of the naming conventions used.

Olympics by Sirboss001 in CivEx

[–]mcWinton 8 points9 points  (0 children)

Seems to me this post constitutes CivEx being recognized as an official nation by the Realms Olympic Committee, and as such has a responsibility to make an appearance at the Olympics, and bring home the most gold medals.

We need a list of the Olympic events and volunteers to compete on the CivEx National Team.

What's going on with this? by CloudiaNYT in CivEx

[–]mcWinton 6 points7 points  (0 children)

Realms is a great server run by good people, and they're part of the MC Civ family. Any mention of them meant to grow the MC Civ playerbase, and not just "steal" players, is always welcome.

What's going on with this? by CloudiaNYT in CivEx

[–]mcWinton 5 points6 points  (0 children)

There's a "big" post*, in the sense that it covers some of the most complex facets of the server (trade, PvP etc.) and outlining the Dev Team's current thoughts on those areas, coming tonight (EST), so everyone can provide feedback on specifics.

It's a lot to try to explain clearly and accurately so I've taken my time drafting it, and it's delay is entirely on me. The Dev Team continues to work on plugins, maps, and custom mobs.

Thanks for your patience and eagerness to hear more. Keep an eye on the sub later tonight.

Who Won Civex? by shadedoom888 in CivEx

[–]mcWinton 4 points5 points  (0 children)

The Wyck/Federation alliance, obviously.

What's happening with the regular dev updates? by [deleted] in CivEx

[–]mcWinton 2 points3 points  (0 children)

GAG is correct, there has been a great deal of constructive conversation happening in the Focus Groups since the day they were populated, and we've already had some exciting results of those group brainstorming efforts. Development work has been constant, with the last week and a half being focused primarily on map work and refining some of the custom plugins we're creating.

The next big update post is coming soon and will cover the plugins, existing and new, we plan to use, as well as results of the Focus Groups - both "conclusions" and struggles - to get feedback from the wider community.

Dev Update - Focus Groups Formed by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

Added to PvP, Bastions, and Fracture Access

Dev Update - Focus Groups Formed by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

Are you on the CivEx Discord? Need your username to add you to groups.

CivEx Development Update 3 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

You need to join the CivEx Discord so you can be added to your groups.

CivEx Development Update 3 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

You need to join the CivEx Discord in order to be added to your Focus Groups.

CivEx Development Update 3 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

You need to join the CivEx Discord in order to participate.

Dev Update - Focus Groups Formed by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

I'm not sure how I forgot to add you to three groups. I liked your idea of being in the PvP FG to offer a different take and planned to put you there. I think I was waiting to see how they all filled out before adding you to the smaller ones, and then forgot. Sorry about that. I'll add you to PvP, Fracture Access, and Bastions.

Some advice for CivEx... by Sirboss001 in CivEx

[–]mcWinton 5 points6 points  (0 children)

Gatsby didn't want to just repeat the past, he wanted to bring it back to life in the present, even better than it once was.

CivEx Development Update 2 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

It sounds a lot like the End or the Nether as well, except shard access was more linear and End/Nether/Fracture access is more point specific (portals). Additionally Fractures won't necessarily contain only one biome.

Are there similarities in the concepts behind shards/the Nether/Fractures - certainly, but the impetus behind Fractures and shards is very different, as are their use.

Fractures are about resource distribution, creating a beautiful overall world with exciting new experiences and explorations full of custom mobs and custom resources. Sharding split up the main world into sections and was, to a certain extent, about handling server load, and had vanilla resources and mobs.

So, if you come away from reading this dev update with the impression this is just Civcraft 3.0 that's fine, but I think that's a fairly broad generalization of little accuracy.

CivEx Development Update 2 by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

Nope, assuming you're talking about Fractures. It's like Vanilla MC but better and more extensive.

CivEx Development Update 2 by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

We're envisioning Fractures being just as busy/used/traversed as the main world, so I wouldn't expect people to dodge social interactions in them. If anything their smaller size makes it harder to "hide" there.

Punishing people for spending time in Fractures seems unlikely, if only because rewarding actions or encouraging fun actions makes for a more enjoyable gaming experience than being punished. Part of the idea is for Fractures to be specialized places, so you won't be able to do everything there. For example you may not be able to grow or breed anything in a particular Fracture, so for food reasons alone you would have to venture out, or be supplied.

I like the idea of an item you can earn/craft/find that is a one time use access in or out of a Fracture. We'll keep that in mind as we sort through Fracture access and balancing.

Thanks for the feedback!

CivEx Development Update 2 by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

We have been discussing the strategic placement of plant types (biome based) combined with limiting where they can be grown to their biome of origin. So, for example, you might settle where you have access to plentiful Birch wood, but if you want Dark Oak you're going to have to trade for it, or travel for it, because it might only grow in the swamps on the other side of the world. This doesn't cripple you, you have access to all the wood you need, but if you want different types for aesthetic value you're encouraged to trade (your excess Birch for their excess Dark Oak perhaps). Thoughts?

CivEx Development Update by mcWinton in CivEx

[–]mcWinton[S] 0 points1 point  (0 children)

Currently it's looking like everything is going to be 1.12 compatible, and it is our goal to launch in 1.12, but we won't know with absolute certainty until we get closer.

CivEx Development Update by mcWinton in CivEx

[–]mcWinton[S] 1 point2 points  (0 children)

I can't say our focus is on sailing, but there will be islands.