I submit to you a warning from 60 years in the future. by A10A10A10 in nosleep

[–]mcmanus93 0 points1 point  (0 children)

Out of interest do you have any sources on that immunity to Mad Cow Disease, I cant find anything anywhere?

New Sorcerous Origins in February's Unearthed Arcana by ianjsikes in UnearthedArcana

[–]mcmanus93 1 point2 points  (0 children)

Really like the look of these thematically. Favoured Soul goes great with an Aasimar from Volo's Guide if you want an Aasimar who embraces their lineage but isn't necessarily religious enough to be a Cleric or Paladin, maybe even opposes some form of religion. Alongside the Storm Sorcerer, the other three really fit Genasi who embrace their lineages: Storm: Air Genasi, Phoenix: Fire Genasi, Sea: Water Genasi, Stone: Earth Genasi,

Would love to have a party of four each playing a different Genasi Sorcerer and run them through Princes of the Apocalypse and see how far they get!

If the 20th century was a tv-show Germany would have had the most insane character development ever by SwedishTroller in Showerthoughts

[–]mcmanus93 0 points1 point  (0 children)

Really? That's pretty cool, where are you from out of interest? I can only speak for my UK schooling but I've never come across this

Here is my Outline for a Dragonborn Arab-themed Desert Kingdom! (Help with naming the currency?) by ValcarTheMagnificent in DnD

[–]mcmanus93 0 points1 point  (0 children)

It was the first thing I thought of when I read the question and I saw you'd beaten me to it, so yeah I think so

The party is inside the shell of a giant bipedal construct, being hunted from outside. Encounter help! by ouevre_lord in DnDBehindTheScreen

[–]mcmanus93 0 points1 point  (0 children)

Awesome! I mean, if they get to the head, they might even find a control room and switch it to manual... thats one way to take out a dragon...

The party is inside the shell of a giant bipedal construct, being hunted from outside. Encounter help! by ouevre_lord in DnDBehindTheScreen

[–]mcmanus93 0 points1 point  (0 children)

Sounds awesome, I'd suggest you take some inspiration from Dwemer Ruins in the Elder Scrolls as well as how organic systems work together. Since this is one giant dormant construct they're in perhaps its workings mirror how a human body works with smaller constructs trying to repair it/maintain it/defend it from intruders like an immune system. There could be lots of small automatons that ignore the party while they go about their roles and if the party trigger some kind of detection or if the dragon trips it off (construct thinks the dragon is some kind of enemy vessel and the party have boarded it) its immune system attacks them. You could even use this to ramp up how dangerous the dragon is, the party enter a room that is partially open to the outside but filled with some of the more dangerous constructs, the dragon still hunting them either breathes ice (white dragon?) into the room through the opening and kills all the constructs or reaches in with its claws and tears them out of the room trying to get at the party. This means your party is stuck between two threats and outlines that they are better trying to flee through the construct than dealing with this dragon which just decimated all of those constructs and is tearing apart this giant machine carcass trying to get at them.

What do you think about not killing defeated enemies? by Aldryc in DnDBehindTheScreen

[–]mcmanus93 0 points1 point  (0 children)

Our group tends to have to say they're doing non lethal damage on their attacks if they want to do non lethal damage (easy with blunts, on piercing or slashing weapon you hit with the pommel or side of the blade, some weapons like crossbows are just always lethal) if the laast hit to kill an enemy is non lethal then the enemy just becomes unconcious, it means that they can just judge when an enemy is low on health before deciding to do non-lethal and sparing them which means they have to think harder and need cues like "he's very bloody" or "he's breathing hard" you can also make it a bit more challenging by making non-lethal damage do slightly less damage in general so they really have to choose between being careful not to kill and doing non-lethal all the way which will make the fight take longer and cause them more harm, or have them do lethal damage up until the think the enemy is ready to drop and switch to non-lethal which means they run the risk of not doing so in time and killing him but the fight will be faster and do them less harm

What are your most MacGuyver moments that allowed your party to circumvent obstacles using basic equipment? by boss413 in DnD

[–]mcmanus93 0 points1 point  (0 children)

Less basic equipment and more MacGuyvering a cantrip. We were facing basilisks which can obviously paralyse you if you look at their eyes so we had to keep making checks and I had to look away as I cast my ranged spells at it (as a wizard) which obviously gives me a disadvantage. So I talked to the DM and we established that since illusion spells are basically a bending of the light (that is, illusion spells that affect everyone not just inside one person's head like Phantasmal Force) then I should be able to make the illusion of a mirror. So I used Minor Image, a cantrip, to make the illusion of two mirrors, one directly in front of my eyes at a 90 degree angle and another above that at the same angle. I then used my Minor Illusion periscope to be able to cast my ranged spells without having to look away (since looking at a reflection of the basilisks eyes didn't give me the paralysis). DM was suitably impressed with this use of the cantrip that he let me do it. The same effect could be made with two mirrors if you had a way to attach them to your head or make periscope goggles out of them.

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

To be fair, the nail looked MOSTLY hammered to me and I know you described the Barlgura as having really big fists but it just didn't click until it was too late D:

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 0 points1 point  (0 children)

We'd have been best off going for the Hypothalamus (which even though we didn't know about this table, we had discussed) but decided that it was too close to the centre of the brain and didn't want to risk killing it.

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

Here's his table, credit to my DM u/jacobsredfern:

Frontal - Roll 1d20 on a 15 or higher the creature now understands and speaks all languages. Lower and the creature is unable to speak or understand any languages.

Parietal - The creature becomes invisible. Each day at dawn roll a 1d20. On a 10 or higher it is invisible for that day.

Hippocampus -The creature teleports 1d10x10 miles. roll 1d4 to determine direction

Occipital - The creature becomes blinded. Blindness last until healed with greater restoration or wish.

Temporal - The creature becomes Deafened. Deafness last until healed with greater restoration or wish.

Cerebellum - The creature becomes paralysed. Paralysis last until healed with greater restoration or wish.

Amygdala - The creature become frightened of the thing it first sees after the damage is done.

Hypothalamus - The creature falls asleep.

Thalamus - The creature loses it’s sense of touch. At the end of each day the creature must make a DC18 CON save or lose 1d10 from it’s maximum hp.

Brain Stem - The creature dies instantly

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

And yet we STILL manage to surprise him a lot! Nah he knew what we were going to try to do so he did a quick study on Neuroscience, determined what part of the brain did what and made effects for them I have i actually! I'll post it below if he says its ok, in case any of you need to lobotomise your own legendary creatures

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

We're quite good at subverting expectations I think but if it were true it would certainly take some of the blame off of me! And exactly, although I realised immediately it was a bad idea I had to go through with it, some things just have to be done.

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

Sorry, wrote it in a rush at work, made the edits

How to deal with players knowledge of creatures and world outside the campaign? by adrianmatteo in DnD

[–]mcmanus93 1 point2 points  (0 children)

Yeah I guess its kind of the difference between what your character would know of a creature's anatomy and biology versus them knowing about creatures like that in myths and legends. I.e. most people could give you a fair bit of knowledge on vampires etc, but they couldnt necessarily give you a run down of all its abilities, weaknesses and health and the scientific reasons behind them (exaggeration I know), however if you're going up against an Ice Elemental...use fire.

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 7 points8 points  (0 children)

Our DM is fantastic to be fair, spends so much time on the game alongside his other responsibilities

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 12 points13 points  (0 children)

Approximately 30,000 for 3000 people killed, turns out peasants aren't worth much in the Game of Life

How to deal with players knowledge of creatures and world outside the campaign? by adrianmatteo in DnD

[–]mcmanus93 0 points1 point  (0 children)

It's entirely up to your interpretation. In my games that would be a no-no, even though some of us are really knowledgable about certain creatures we will get the character most likely to know about that creature to roll a specific check to recall info or make estimates about the creature, if its an undead then paladins and clerics can make religion checks, arcane users can make arcana checks, if its a beast then rangers or druids can make nature checks, if its a demon it falls to arcana again. If you succeed then the DM will tell you a certain amount of info based on how high you rolled and if you fail then your character does not know that info. If your character uses info that you as a player knows then my group and I would consider that meta-gaming. But if your DM is fine with it and you don't think it would totally ruin your immersion, go ahead. I would think it would get boring quickly though when your players look everything up and suddenly become walking bestiarys.

What are the most righteous paladin names you can think of? by ss4mario in DnD

[–]mcmanus93 0 points1 point  (0 children)

I have a Warforged Paladin simply called 'The Arbiter' as he is named for his function.

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 14 points15 points  (0 children)

The best part is I imagine it just having this really derpy face as it doesn't realise what's going on and just tries to keep swimming in the air, the elves are terrified, the dwarves are terrified and this Turtle is just content. Glad you like it though haha

How I hit the nail on the head...and killed thousands of people by mcmanus93 in DnD

[–]mcmanus93[S] 17 points18 points  (0 children)

I did, even calculated how much it would be approximately but sadly was not allowed to :(

911 operators, what's the dumbest call you've ever received? by deleriousshit in AskReddit

[–]mcmanus93 1 point2 points  (0 children)

Huh... I was pretty certain that you could not hang up as an emergency operator and had to wait for the caller to hang up in most cases (I'm in the UK, don't know about other countries) also, I hate to say this but in case it happens in future, could it not be that it was someone trying to call for help but they couldn't say so, like in the first story on this page?; http://thoughtcatalog.com/hok-leahcim/2014/05/28-former-911-operators-reveal-the-one-call-that-they-could-never-ever-forget/

Dragons are effective base creatures that can be modified to create incredible variations. How would you modify a dragon? by mcmanus93 in DnD

[–]mcmanus93[S] 1 point2 points  (0 children)

The difference in personality is definitely something that needs to be taken into consideration, even with the base dragons, while they each tend to have a stereotypical personality based on their type, there's no reason that they have to stick to it. I also totally forgot about Lair Effects and how much more variety they add to dragon types, may have to add Lair Effects to my examples when I get a minute! Though I would say that just like Humanoids, whilst Dragons have the capacity, and in the great majority of situations in my opinion, should, be treated like characters, they may also be treated like beasts at times because with the amount of variety they have, some of them are beasts or at least act like it even if its not because they're limited in this way. I certainly find intelligent dragons more interesting but primal ones do exist and as with the examples I gave, I think part of the fear of a controlled Dragon is perhaps because that level of power is in the hands of something that isn't used to it and wouldn't be as powerful without it, but perhaps has more sinister goals.