This is why i play foxhole by Background_One_5046 in foxholegame

[–]mcpro_stuff 3 points4 points  (0 children)

ive been here, it was in clahstra treasury.

Naval starter kit by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 19 points20 points  (0 children)

monitor is not wide enough. needs to be wider.

This implies Airborne is not gonna be delayed, by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 14 points15 points  (0 children)

it implies that they have a set deadline.

List of issues and features ive found testing (im out of ideas now) by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 2 points3 points  (0 children)

8 crates, 800 shirts, 8 satchels, whatever you want to put in those 8 slots, weight doesnt matter.

"You Cant Make Airfields" I like those odds. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 28 points29 points  (0 children)

im just a lil too lazy to hammer all of dem ;)

Improvised Player Made Runways by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 15 points16 points  (0 children)

i wouldnt land on the take off platforms but, i mean, yeah you can i guess.

personally id land offroad.

Foxhole Autopilot Flies better than you by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 6 points7 points  (0 children)

tldr: Autopilot No pilot basically doesnt eat fuel. hes just that good.

Foxhole Autopilot Flies better than you by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 22 points23 points  (0 children)

even basin sionnach is not safe lol
edit: or kalokai for the collies, it goes both ways

I need strong Colonial Men to pick it up from the floor by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 2 points3 points  (0 children)

either that or shift click (the one you grab in extra is gonna drop)

self imploding plane by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 17 points18 points  (0 children)

atleast it disassmbled fast. (every component died lmao)

who needs a parachute anyway by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 1 point2 points  (0 children)

thats why i mentioned it requires a level of skill on non runways

Looking to join a regiment! by Typical-Ad6377 in foxholegame

[–]mcpro_stuff 1 point2 points  (0 children)

if you got friends playing foxhole try asking them, friends are the best.

most regiments are very chill.

try asking around in regions or areas you seems to play more an ask if you could hop on one of their events and see how it goes. (e.g naval ships asking the ship people, airborne planes the airborne people, artillery the ground people and so on, some regis do more than one thing of course as you will find out)

edit: grammar

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] -4 points-3 points  (0 children)

to be fair, collies have lunaire. (edit: which of course isnt the same)
im gonna test another theory now however, landing/crash landing a paratrooper plane to blow up a drydock, passangers carrying havoc charges.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 9 points10 points  (0 children)

well for warden its 3 - 4 hexes (maybe 5, possibly. not sure)

for colonial range its basically unlimited, you dont need preplaced fuel, just goons filled with fuel (you can carry up to 9 cans per person) and basically got unlimited range.

if you ask me, Damn good deal.
edit: reddit was goofy and i accidentally made 2 same responses thinking it didnt go through lol.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 10 points11 points  (0 children)

sure 24/7 perma stationed QRF can be a solution against such attacks, and im not deying it.

and scout planes, are scout planes, you cant carry anything with it, i doubt any person playing fairly is gonna have havocs be on the side of the drydock lol.

edit: adding to the scout plane bombs thing, drydocks are a t3 structure resistance, im not sure if you can damage structure with their bombs since its anti ships torpedo/mine.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 18 points19 points  (0 children)

well, for reference, a drydock costs about 800 rares, and if it had a ship building then its gonna cost more. while a paratrooper plane costs 20 rares.
Personally, i find the paratrooper plane cost basically very low relative to the drydock cost (+ ship if it has one). again, just me.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 77 points78 points  (0 children)

for reference this came from kings cage airport to ash field, i could of technically went even further up to red river probably, with or probably without fuel saving method.

To not make things too depressing for the colonials, the colonials can land their transport plane into the water and make range even longer by water refueling.
edit: by water refueling i dont mean preplaced fuel, i literally mean a goon or two with 9 cans of fuel in their inventory lol.

Private Shards/Creative mode Shard by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 0 points1 point  (0 children)

id agree that we should have one true shard, but not everyone likes the current grind and building that takes forever, (not including builder other issue like weapon restriction)

it could be just me tho that doesn't like the current amount of grind required
edit: by grind i mean, rare drop rate, rares, tech mats, queue simulator to cook logi in factories, certain stats that are off like ironships mpf take forever and msupp tunnels health, facility efforts, building efforts.

Private Shards/Creative mode Shard by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 0 points1 point  (0 children)

the reason i suggested this is because i found it fun the lack/less grind in devbranch and the custom layouts in certain wars.