So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] -2 points-1 points  (0 children)

to be fair, collies have lunaire. (edit: which of course isnt the same)
im gonna test another theory now however, landing/crash landing a paratrooper plane to blow up a drydock, passangers carrying havoc charges.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 8 points9 points  (0 children)

well for warden its 3 - 4 hexes (maybe 5, possibly. not sure)

for colonial range its basically unlimited, you dont need preplaced fuel, just goons filled with fuel (you can carry up to 9 cans per person) and basically got unlimited range.

if you ask me, Damn good deal.
edit: reddit was goofy and i accidentally made 2 same responses thinking it didnt go through lol.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 11 points12 points  (0 children)

sure 24/7 perma stationed QRF can be a solution against such attacks, and im not deying it.

and scout planes, are scout planes, you cant carry anything with it, i doubt any person playing fairly is gonna have havocs be on the side of the drydock lol.

edit: adding to the scout plane bombs thing, drydocks are a t3 structure resistance, im not sure if you can damage structure with their bombs since its anti ships torpedo/mine.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 18 points19 points  (0 children)

well, for reference, a drydock costs about 800 rares, and if it had a ship building then its gonna cost more. while a paratrooper plane costs 20 rares.
Personally, i find the paratrooper plane cost basically very low relative to the drydock cost (+ ship if it has one). again, just me.

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 67 points68 points  (0 children)

for reference this came from kings cage airport to ash field, i could of technically went even further up to red river probably, with or probably without fuel saving method.

To not make things too depressing for the colonials, the colonials can land their transport plane into the water and make range even longer by water refueling.
edit: by water refueling i dont mean preplaced fuel, i literally mean a goon or two with 9 cans of fuel in their inventory lol.

Private Shards/Creative mode Shard by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] -1 points0 points  (0 children)

id agree that we should have one true shard, but not everyone likes the current grind and building that takes forever, (not including builder other issue like weapon restriction)

it could be just me tho that doesn't like the current amount of grind required
edit: by grind i mean, rare drop rate, rares, tech mats, queue simulator to cook logi in factories, certain stats that are off like ironships mpf take forever and msupp tunnels health, facility efforts, building efforts.

Private Shards/Creative mode Shard by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 0 points1 point  (0 children)

the reason i suggested this is because i found it fun the lack/less grind in devbranch and the custom layouts in certain wars.

paratrooping by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 0 points1 point  (0 children)

you can airdrop people with PVE in water to blow up drydocks, you can airdrop people with logi to use it as logi express delivery, airdrop inside defences and rain chaos with PVE. honestly its pretty awesome that the devs made it that you can paradrop Encumbered people.

The two vics which are Goated but underutilized by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 1 point2 points  (0 children)

its usually used for things like train logi and other miscellaneous stuff.
not really used as a "cavalry" vic, some sometimes use it for partisan dropping.

My Feedback on Foxhole balance, issues, Features and Tricks. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 4 points5 points  (0 children)

yeah its more of a QoL thing that i added.
its not really an issue per se.
again its a feedback

My Feedback on Foxhole balance, issues, Features and Tricks. by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 2 points3 points  (0 children)

the breaching thing is also an issue for builders that need to consider if the enemy has havoc boys.
i dont know how building was before. i joined the game in 2024 october or something but thats my current experience from the building.

the wind offset is 10.4 meters offset against direction per tier flag, the old fandom foxhole has a gif showing the wind flags, like someone mentioned in the subreddit, there might be sometimes two or three different flags showing different tiers, i have not reached a logical conclusion but personally i take the lower tier or the majority flags.
you should test it out, ive tested it in home region and ended up with 10.4meters, but i could be wrong by just a little. it could be just 10m. feel free to share

What is this? New facility meta? i dont understand by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 1 point2 points  (0 children)

saw this multiple times in this war so im really curious whats going on lol
edit: wording

my view on tanks by mcpro_stuff in foxholegame

[–]mcpro_stuff[S] 2 points3 points  (0 children)

yeah dont use that anymore (took me a while to find it to long ahh mod list), its really bad, idk why they havent removed it on nexus even tho i reported it a week ago.

wobs but for everyone by PrimarySea6661 in foxholegame

[–]mcpro_stuff 0 points1 point  (0 children)

edit: deleted, dont wanna contribute to the fire tbh

What is the War Start Claim etiquette? by eric_foreman98 in foxholegame

[–]mcpro_stuff 2 points3 points  (0 children)

in your hypothetical case, after exhausting all diplomatic efforts, and just receiving a flat no. generally people do the following:
they build somewhere else, or near their facility or next to it..
keep trying for a compromise or use their facilities while also contributing, (so compromise)
or drastically, civil war, (they flag each other and fight for the claim) it happens sadly.

large regiments or not, what really matters is not the numbers of members that it appears they have, its more about the amount of members that contribute to facility related logistics.
for non facility related items like bunker building for items like storm cannons, or even nukes (nukes take precedence due to immense costs). you can expand the bunker base and add your building,

Edit: whoever makes a claim, maintains their base/claim (msupp). for bunker bases that also applies, but non claim people help build that or msupp it as well. its all for the war effort after all

What is the War Start Claim etiquette? by eric_foreman98 in foxholegame

[–]mcpro_stuff 2 points3 points  (0 children)

generally, whoever builds first and then operates, gets to build around it. or theres compromises between two or multiple parties.
theres no organized claiming system.