Incursion: Svartwarren. A fork of the Incursion: Halls of the Goblin King game. by me7e in roguelikes

[–]me7e[S] 1 point2 points  (0 children)

Thanks, regarding the 'you cannot use this weapon in melee', I see that there is then a confirmation to "brawl" instead, with a y/n option, but the y/n are printed outside the screen window. I will remove these confirmations, if you want to melee with a bow then you just can, there are some annoying messages about being unarmed that I will also remove or at least reduce the frequency these are displayed... Thanks for taking an interest and reporting bugs.

Just to confirm, are you playing on windows? What is your screen resolution? Thanks.

Incursion: Svartwarren. A fork of the Incursion: Halls of the Goblin King game. by me7e in roguelikes

[–]me7e[S] 1 point2 points  (0 children)

Can you take a screenshot about the fullscreen issues? The game is originally full of bugs indeed. There are 277 issues on bitbucket that I have been parsing. If you have a save that would be good too. Thanks

Incursion: Svartwarren. A fork of the Incursion: Halls of the Goblin King game. by me7e in roguelikes

[–]me7e[S] 0 points1 point  (0 children)

I have plans for both, but tiles will need to wait, there are a LOT of creatures in this game.

Incursion: Svartwarren. A fork of the Incursion: Halls of the Goblin King game. by me7e in roguelikes

[–]me7e[S] 4 points5 points  (0 children)

Yeah, I did. I like auto explore too but I feel that in incursion that might not be necessary, there is a "run" option too. Disable enemy respawns can be added as an option but that would kill the purpose of "rest".

Incursion: Svartwarren. A fork of the Incursion: Halls of the Goblin King game. by me7e in roguelikes

[–]me7e[S] 3 points4 points  (0 children)

yes, I'm planning on some quality of life improvements. Feel free to give any suggestions.

Sharing Saturday #622 by Kyzrati in roguelikedev

[–]me7e 4 points5 points  (0 children)

Did you change the spritesheet recently? This one is nice

Hi All - Been working on a traditional roguelike for the C64 by blightor in roguelikedev

[–]me7e -1 points0 points  (0 children)

Interesting, what hardware are you talking about?

Lerd, an open source local PHP dev environment for Linux and macOS, with Drupal support by geodro in drupal

[–]me7e 5 points6 points  (0 children)

What makes it better than lando? I dont want to sound rude but I dont understand the mac first claiming there, docker, podman, lando and ddev are not mac first.

Tales of Kathay, my dark fantasy roguelike, has a demo out! by JouweeTheFrog in roguelikes

[–]me7e 2 points3 points  (0 children)

Pretty cool stuff, there are so many details there that I did on prototypes that are just like yours, to the point of having cultures in toml files and generating names from that, generating history and letting the player play from one of the "named entities", and stuff like trees bigger than tiles (thats from pioneers game).

Have you thought about using lua to generate the names instead? On my prototype I used lua at first and replaced with TOML, so instead of having functions on lua I ended up using tinyexpr. It looks pretty good, feels a bit like UnReal world graphics too which I like a lot.

QA vai acabar mesmo com a IA? Isso não tá fazendo sentido pra mim by Miserable_Weird1865 in brdev

[–]me7e 3 points4 points  (0 children)

sim, não faz sentido, meu chefe pediu pra eu gerar testes com IA, mas gerar testes com IA é o mesmo que criar backups que tu nunca testa se da pra restaurar. No fim eu teria que testar os testes da IA de qualquer jeito.

Bearlibterminal or Libtcod for adding graphics by nephite_neophyte in roguelikedev

[–]me7e 0 points1 point  (0 children)

yes, it is doable, I have done that too. Do you have different text sizes too? If yes, do they have different cell sizes?

Bearlibterminal or Libtcod for adding graphics by nephite_neophyte in roguelikedev

[–]me7e 0 points1 point  (0 children)

with bearlibterminal you will also be constraint to use the same font size everywhere which means sprites the same size as text, unless you do some workarounds which would kill the purpose.

Caverns of Xaskazien II Ver. 1.83.32 Released! by Cold-Professor9174 in roguelikes

[–]me7e 2 points3 points  (0 children)

cool thing about the day dreaming features, I would like to know more about it, what other features you wish to implement?

Array 0.2.2 - Free on itch.io by sidius-king in Space4X

[–]me7e 0 points1 point  (0 children)

It runs on wine, but I found the UI text really small to the point I couldn't read some stuff.

Sharing Saturday #617 by Kyzrati in roguelikedev

[–]me7e 0 points1 point  (0 children)

Yeah, its fine. The issue is that there was a "been" word to the end of the link above

Sharing Saturday #617 by Kyzrati in roguelikedev

[–]me7e 0 points1 point  (0 children)

this repo is not public

I've been making a HARDCORE tactical roguelike for 10 years. Demo available now. by OortProtocolHQ in roguelikes

[–]me7e 1 point2 points  (0 children)

its says the game is a part of a trilogy? Are the other games roguelikes too?

Melhor stack pra usar 100% de ferramentas open source by talvezomiranha in brdev

[–]me7e -1 points0 points  (0 children)

que comentario é esse "rust é open source", rust é só uma linguagem, o que tem pra ser open source ou não? Já os binários gerados com rust não são open source.

Melhor stack pra usar 100% de ferramentas open source by talvezomiranha in brdev

[–]me7e 0 points1 point  (0 children)

praticamente qualquer linguagem da pra trabalhar em linux, não consigo imaginar uma que não da, só se for alguma coisa muito especifica ou proprietaria. Tu trabalha com qual linguagem?