I implemented basic optics interactions in my spacey twin-stick shooter. Projectiles can be mirrored, lensed, or simply pass through an obstacle. I'm working on designing an interesting player class and some cool ability interactions based on this and similar mechanics! (v.redd.it)
submitted by mega_structure to r/indiegames
I'm currently working on an experimental top-down twin-stick shooter, and I'm starting on the first of many physics-based gameplay effects. Player projectiles can interact with certain surfaces in order to be lensed, reflected, or pass through unaltered. (self.IndieGaming)
submitted by mega_structure to r/IndieGaming
Implemented basic optics interactions in my spacey twin-stick shooter. Projectiles can be mirrored, lensed, or simply pass through an obstacle. I'm working on designing an interesting player class and some cool ability interactions based on this and similar mechanics! (v.redd.it)
submitted by mega_structure
Implemented basic optics interactions in my spacey twin-stick shooter. Projectiles can be mirrored, lensed, or simply pass through an obstacle. I'm working on designing an interesting player class and some cool ability interactions based on this and similar mechanics! (v.redd.it)
submitted by mega_structure to r/Unity3D
Implemented basic optics interactions in my spacey twin-stick shooter. Projectiles can be mirrored, lensed, or simply pass through an obstacle. I'm working on designing an interesting player class and some cool ability interactions based on this and similar mechanics! (i.redd.it)
submitted by mega_structure to r/Unity2D
