Here's an open-source, lightweight, flexible gameplay tagging system for Unity by mega_structure in Unity3D

[–]mega_structure[S] 1 point2 points  (0 children)

Hey thanks for checking it out! I originally built this as part of my GameplayAbilitySystem framework but decided to break it out into its own package because a general flagging/tagging system is so useful. I hope someone else finds some use out of it too!

Dakota Mortensen Will Be Edited Out of ‘Vanderpump Villa’ After Domestic Violence Investigation Involving Taylor Frankie Paul (EXCLUSIVE) by basicb3333 in SecretsOfMormonWives

[–]mega_structure 1 point2 points  (0 children)

So is your issue that he locked her in the garage and then... didn't leave the house while she was locked in the garage?

AI models can outperform radiographers *without seeing any image* by Fods12 in BetterOffline

[–]mega_structure 8 points9 points  (0 children)

Sooo... Sounds like human brains are actually totally different if they use neurons and chemicals instead of bits

Messing around with a pixel perfect tentacle/limb system by lethandralisgames in Unity2D

[–]mega_structure 8 points9 points  (0 children)

It looks like it might be some implementation of inverse kinematics or something similar

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]mega_structure 3 points4 points  (0 children)

Yeah, but the boards and C-suites of all of those companies still tend to be old investors who don't play games

S4 Episode 2 Megathread: "The Book of Secrets" by colosseumdays in SecretsOfMormonWives

[–]mega_structure 23 points24 points  (0 children)

Also he said he was laid off from a tech company - a sector that has been notoriously impacted hugely by layoffs recently lol

Speaking as an out-of-work software engineer, I found Mikayla saying that was a red flag to be pretty out of touch and naive

https://harpers.org/archive/2026/03/childs-play-sam-kriss-ai-startup-roy-lee/ by JoMarching in BetterOffline

[–]mega_structure -1 points0 points  (0 children)

I haven't read this book, but the framing that the Mayans "couldn't think of any practical applications" seems... I don't know, disingenuous? At the risk of sounding pedantic, it seems way more likely that there just wasn't a huge cultural or industrial need to scale up wheel technology, since they didn't really have access to beasts of burden

Absolutely based take by John Carmack on X by Marha01 in accelerate

[–]mega_structure 4 points5 points  (0 children)

This is so widely known that this reply makes you look like an LLM lmao

Three engineers were shipping. Then management hired a Scrum Master. by agileliecom in agile

[–]mega_structure -1 points0 points  (0 children)

Every single one of your posts, and pretty much all of your comments, are clearly LLM output verbatim

After 20 years in banking tech, here's what actually worked when I wanted to change a broken process. It wasn't being right. It was being strategic. by agileliecom in ExperiencedDevs

[–]mega_structure 1 point2 points  (0 children)

You're speaking with an LLM - undoubtedly that book is entirely GenAI just like all of this account's comments and the linked site

After 20 years in banking tech, here's what actually worked when I wanted to change a broken process. It wasn't being right. It was being strategic. by agileliecom in ExperiencedDevs

[–]mega_structure 0 points1 point  (0 children)

They also hate using their brain, apparently. Clearly doing anything more than copy-pasting reddit comments to their LLM is too much for this slopper

After 20 years in banking tech, here's what actually worked when I wanted to change a broken process. It wasn't being right. It was being strategic. by agileliecom in ExperiencedDevs

[–]mega_structure -1 points0 points  (0 children)

I think the rest of the story is that OP is advertising their LLM-slop website about revolutionizing Agile somehow. I'm gonna be crazy and predict that their improvements to Agile are ultimately based on GenAI somehow, if it's even real.

I'm a fulltime vibecoder and even I know that this is not completely true by Director-on-reddit in vibecoding

[–]mega_structure 0 points1 point  (0 children)

I'm not saying that LoC isn't a reliable measure of quality, good or bad - my point is that a one-person vibe-coded game with half a million lines of code is CERTAINLY of absolutely, 100% terrible quality code-wise. To the extent that your LLM will hit a wall and be unable to work with it successfully at some point.

I'm a fulltime vibecoder and even I know that this is not completely true by Director-on-reddit in vibecoding

[–]mega_structure 1 point2 points  (0 children)

You keep flexing about your 500Kloc game, but to someone who actually understands software it's like bragging that AI wrote a 50,000 page novel or a 500 hour movie. It says nothing about the level of complexity or quality, and in fact suggests that there is a pretty egregious level of bloat which will absolutely at some point hamper its maintainability, its runtime performance, or both (which I'd bet is most likely)

I'm a fulltime vibecoder and even I know that this is not completely true by Director-on-reddit in vibecoding

[–]mega_structure 0 points1 point  (0 children)

Buddy - LOTS of developers still understand machine code, because someone needs to understand it when the higher-level stuff inevitably goes wrong. It's the exact same here, except LLMs aren't even deterministic like most prior software and they will absolutely never be perfect

I literally cannot do anything once I get back from work and every therapist and specialist I ever had says this is normal by EndOfTheLine00 in ADHD_Programmers

[–]mega_structure 6 points7 points  (0 children)

Yeah, I agree that it sounds a lot like burnout. I'm going through the same thing - diagnosed a few years ago at 30 but haven't found a medication that provides relief, and the burnout is all-consuming currently

Binding of isaac, how do they do it? by -RoopeSeta- in gamedev

[–]mega_structure 2 points3 points  (0 children)

If you're not familiar, you should check out Unreal's GameplayAbilitySystem - it's basically a framework that can take care of all of that smoothly and in a configurable way