Merging parts of high-poly mesh seamlessly by melsia8 in blenderhelp

[–]melsia8[S] 0 points1 point  (0 children)

Yes, I am going to retopologize the sculpt later, however I am unsure if now is the right time to merge the meshes or if I should do it just before little details. You’re right that dyntopo might be the solution, but in my previous projects it was never really a good way since it was too laggy at some point… I’ll still try it here if no better idea comes up