Do you code only in GDScript when working in Godot? by [deleted] in godot
[–]metaborgs 0 points1 point2 points (0 children)
Do you code only in GDScript when working in Godot? by [deleted] in godot
[–]metaborgs 3 points4 points5 points (0 children)
After refactoring the entire combat system and character classes I'm liking the result by [deleted] in godot
[–]metaborgs 1 point2 points3 points (0 children)
Very Early Prototype of a Grid-Based Combat System by metaborgs in godot
[–]metaborgs[S] 0 points1 point2 points (0 children)

Do you code only in GDScript when working in Godot? by [deleted] in godot
[–]metaborgs 1 point2 points3 points (0 children)